Plains of Sedia

The D20 Documentary

Plains of Sedia is a tabletop roleplaying game for a storyteller and a few players, played with a d20, a pencil and a character sheet. It’s set on Sedia, the one charted continent of Urd, in 1512 After the War of Souls. The gods made Urd a garden, the War of Souls broke it, and most people believe the gods are gone for good. Nine provinces stand on Sedia now, each raised around one of the nine pieces of the Everspark that came out of that war, and a tenth, Narsis, lies under the ground.

It’s the same world as the Plains of Sedia video game. The races, classes, creatures, items and places in this book are the game’s own, so what you learn at the table holds there too.

Year1512 AWS Races14 Classes14 Provinces10 Sites267

Where to start#

Sedia in 1512 AWS#

It is the twelfth day of the Shaded Aveo, the third month of 1512 After the War of Souls, and the last wars are not long over. An army of trolls, dwarves, humans and anyone else who would come stood together to defend the Lost City of Amone in Menusia, and plenty of them didn’t come back.

Over the Scar in the far north hangs a point of dark light that nobody can explain. The Rift Watch keeps an eye on it from Virgil Outpost in New Saellem, and the Exuvae scholars who come to study it disagree with the Watch about nearly everything.

Mandak’s Legion is pushing down into the Bleak, and in Tharsis the pamphlets still blame Narsis for whatever went wrong this week. In Amari a militant prophet has split the tribes over the old prophecy. In the south, new trade routes are drawing people back into the ruins of Esthar for the first time since the fall. The gods are still missing.

What the taverns are saying#

The shard of Dupree

A miner named Brandin came out of the caves south of Dupree claiming he'd found a piece of the Everspark. Brandin is dead now. His brother Grandin, who was with him, is missing, and so is the shard.

Where is the king?

King Mishnal Stonecleaver of Tharsis hasn't been seen in months. The palace says he's ill. Half of Tharsis says Queen Quillilia poisoned him, and the other half says he's dead and she's keeping it quiet.

The Spire's runaway

Evelyn Elswin walked out of the Mage Spire on terms the Spire won't discuss, and Lady Leeza of the Emissary has been sent to bring her back. Evelyn has friends in every province and a sister on the throne of Tharsis.

The blind halfling

Everyone agrees a blind Crecian halfling named Rodan talked Julius Mandak into his war. Nobody can find Rodan, and some people are paying well to try.

The Continent has the rest: the ages, the gods, magic, the calendar, who holds power and where to take a party.

What’s in the book#

Make a character#

Play#

The world#

Later on#

About this book#

Plains of Sedia began in 2004 as the Plains of Sedia Documentary Project, Nathaniel Inman’s notes on a continent he’d been drawing since he was young. Five storytelling campaigns and eleven versions later it’s this book. About has the project’s story in his words, the campaigns that built the world, the players behind its heroes and every version.