Ready-made Characters#
Four strangers at one table, every one of them with a reason to be somewhere else. That's how it always starts.
Sit down and play
Each of these characters is built by the rules on Getting Started, with every number worked out: copy one onto a sheet and you’re ready. Each carries a hook from what the taverns are saying in 1512 AWS, so a storyteller can put any two of them at the same table and have a reason for them to talk.
Haldi, dwarf page of Jewall#
Broad as a door, with a braid she ties back with wire from the mine and a mace she keeps cleaner than her boots.
Haldi worked the deep seams under Jewall for twenty years before a collapse took her crew and left her digging herself out with her hands. She came up wanting to stand between people and the things that crush them, and the garrison took her as a page. She is slow to speak, slower to anger, and never the first through a door unless someone needs to be the first.
- Tradesguilds
Mining and
Blacksmithing
- Languages
- Dwarvish and Common
- Abilities
- Turtle (10 stamina): Take half damage on all attacks for two rounds.
Channel Stamina (Toggled): Give any available amount of stamina to target, causes exhaustion prohibiting skills for 4 rounds.
Leading Shout (15 willpower): Gives party members a +5 on their initiative rolls.
Basic Armor Expertise (Passive): +25% ac +5% missile deflect.
Reaching Strike (5 stamina): Reaches 15 yards away, 1d8+10.
Shield Bash (10 stamina): 1d20+1d4 chance to stun for 1 round. - Weapons
- Mace: 1d6, critical on 18 to 20 for ×3, +2 to hit
- Armor
- tunic, boots, cap and gloves. Pierce 5 · Bash 3 · Fist 6 · Slash 6 · Exotic 3, on top of natural AC 15
- Carrying
- Backpack, bedroll, waterskin, 2 torches and 3 field rations. 25 pounds in all
- Money
- 1 dover 50 vern left after 7 dover 45 vern of kit
| Score | Base | Max | Modifier |
|---|---|---|---|
| STR | 12 | 20 | +3 |
| DEX | 8 | 13 | +2 |
| CON | 12 | 22 | +3 |
| INT | 9 | 14 | +2 |
| WIS | 11 | 16 | +2 |
| CHA | 9 | 14 | +2 |
| LUC | 9 | 14 | +2 |
Where is the king?
Every dwarf in Jewall has an opinion about King Mishnal Stonecleaver of Tharsis, who hasn’t been seen in months. Haldi’s captain wants a quiet pair of eyes in the Tharsis palace, and a page on garrison business can walk in where a spy can’t. Wants: To earn a place in the Tharsis guard, and to find out whether the king is alive.
Eremayis, elf mageling of New Saellem#
Tall and thin and always a little cold, with ink on every finger and a staff he leans on more than he needs to.
Eremayis left the pine country of New Saellem for the Mage Spire in Tharsis, and spent his first year sweeping its stairs before anyone let him near a book. He is clever, impatient and polite in a way that makes people check whether they’ve been insulted. He has a talent for fire he doesn’t entirely trust.
- Who
- Male, 132, a elf mageling from New Saellem, level 1
- Languages
- Elvish, Common and Arcanic
- Abilities
- Flaming Hands (5 willpower): 1d20+INT mod fire elemental touch attack, 1d4 chance to light aflame for 3 rounds.
Cold Touch (5 willpower): 1d20+INT mod ice elemental touch attack. 1d4 chance to freeze for 1 round.
Enroot (5 willpower): Forces target from moving for 4 rounds. 1d4 chance for thorns, opening wounds and causing 1d4 damage per round.
Zapping Grasp (5 willpower): 1d20+INT mod air elemental touch attack.
Magic Missiles (5 willpower): 1d4+INT mod non-elemental range attack. 1d4 chance for knockdown, knockdown on creatures who are immune to knockdown.
Feather (15 stamina): Skill reducing stamina cost by half in all instances not pertaining to abilities.
Create Light (5 stamina): Conjure random light.
Magic Sign (20 stamina): Allows the magic user to view magic weaves and understand their creator and modulator. - Weapons
- Staff: 1d8, critical on 19 to 20 for ×1 +2, +3 to hit
- Armor
- robe, sandals and cap. Pierce 3 · Bash 3 · Fist 1 · Slash 3 · Exotic 2, on top of natural AC 8
- Carrying
- Backpack, waterskin, 4 candles and 3 trail rations. 20 pounds in all
- Money
- 4 dover left after 2 dover 68 vern of kit
| Score | Base | Max | Modifier |
|---|---|---|---|
| STR | 9 | 14 | +2 |
| DEX | 12 | 17 | +3 |
| CON | 9 | 14 | +2 |
| INT | 11 | 21 | +2 |
| WIS | 11 | 19 | +2 |
| CHA | 9 | 14 | +2 |
| LUC | 8 | 13 | +2 |
The Spire’s runaway
Evelyn Elswin walked out of the Mage Spire, and the Spire won’t say why. Eremayis was one of the few apprentices she ever spoke to, and since she left, a corner of the top floor has gone cold and stayed cold. He’d like to know what she knew. Wants: To find Evelyn Elswin before the Spire’s envoy does, and ask her one question.
Rikazz, goblin pickpocket of Narsis#
Small, quick and grinning, with a coat of too many pockets and a habit of standing where the light isn’t.
Rikazz grew up in the tunnels of Narsis, where everyone steals a little and the clever ones never get caught. He came up to the surface to find work and found that half of Tharsis blames Narsis for everything, which he has decided to take as a compliment. He pays his debts, eventually, and never forgets a face.
- Who
- Male, 24, a goblin pickpocket from Narsis, level 1
- Tradesguilds
Leatherworking and
Engineering
- Languages
- Goblin, Common and Narsik
- Abilities
- Counter Strike (15 stamina): Instantly return a normal physical non-ability strike may be used only once per round.
Expert Wound (20 stamina): Cause regular damage and open a wound that deals 1d8 damage for 4 rounds.
Trip (10 stamina): Instant. Prohibits target from moving for 1 round. Requires player+5+current dex+1d20 vs opponent+current dex+1d20. Deal 1d4 damage if successful, take 1d4 damage if fails. Only usable one per round.
Peek (15 willpower): Look into targets inventory, DC 10+target level - player level - LUC mod. - Weapons
- 2 Daggers: 1d4, critical on 19 to 20 for ×4, +2 to hit
- Armor
- jerkin, trousers, gloves and sandals. Pierce 5 · Bash 2 · Fist 7 · Slash 4 · Exotic 3, on top of natural AC 13
- Carrying
- Backpack, 2 lockpicks, waterskin and 2 trail rations. 21 pounds in all
- Money
- 60 vern left after 6 dover 94 vern of kit
| Score | Base | Max | Modifier |
|---|---|---|---|
| STR | 8 | 13 | +2 |
| DEX | 8 | 18 | +2 |
| CON | 12 | 17 | +3 |
| INT | 12 | 17 | +3 |
| WIS | 9 | 14 | +2 |
| CHA | 12 | 17 | +3 |
| LUC | 9 | 17 | +2 |
The blind halfling
Somebody is paying well to find Rodan, the blind Crecian halfling everyone says talked Julius Mandak into his war. Rikazz finds people for a living, and he has a name: an old fence in Blithe who swears Rodan drank at his table not two months ago. Wants: The reward for Rodan, and to know who’s offering it before he collects.
Melahna, human priest of New Saellem#
Plain grey robes, a kind face, and the calm of someone who has sat with a great many dying people.
Melahna keeps a small shrine on the road south of Dupree, where the miners stop to pray before they go down. She is the one they send for when somebody doesn’t come back up. She believes the old gods are listening, even if they’ve stopped answering, and she believes it out loud.
- Who
- Female, 31, a human priest from New Saellem, level 1
- Languages
- Common and Celestial
- Abilities
- Minor Heal (5 willpower): Heals target for 1d20+CHA mod hp.
Channel Stamina (No cost): Give 25% of available stamina to target.
Remove Curse (20 willpower): DC 10+elvl-plvl remove a curse of current level and below.
Aura Of Devotion (50 willpower): Gives 5 ac to all types.
Holy Bolt (5 stamina): 1d12 damage+INT mod with DC 5 chance to cause stun for 5 rounds. - Weapons
- Mace: 1d6, critical on 18 to 20 for ×3, +2 to hit
- Armor
- robe, sandals and cap. Pierce 3 · Bash 3 · Fist 1 · Slash 3 · Exotic 2, on top of natural AC 10
- Carrying
- Backpack, waterskin, 2 candles, 3 field rations and bedroll. 21 pounds in all
- Money
- 2 dover 50 vern left after 3 dover 23 vern of kit
| Score | Base | Max | Modifier |
|---|---|---|---|
| STR | 10 | 15 | +2 |
| DEX | 10 | 15 | +2 |
| CON | 10 | 15 | +2 |
| INT | 10 | 18 | +2 |
| WIS | 10 | 15 | +2 |
| CHA | 10 | 20 | +2 |
| LUC | 10 | 15 | +2 |
The shard of Dupree
Melahna buried Brandin, the miner who swore he’d found a piece of the Everspark in the caves south of Dupree. His brother Grandin was with him, and Grandin is missing. So is the shard. Their mother asked Melahna to bring her son home. Wants: To bring Grandin home, and to see the shard for herself.

