hermit#

Hermits live always curious about the many weaves or magic they can see and distinguish amongst the world. All elemental weaves are accessible to them. With all the knowledge in the world there is still more meaning, a question that begs the quandering of their feeble brains. They search long and wide for questions, not answers, something they cannot solve.

Overview#

AttributeValue
Primary Statwisdom
Secondary Statintelligence
Rankshermit, spellbreaker, soulreaver, demi-psion, psion

Roleplay And Details#

The class starts as a hermit, spellbreaker, soulreaver, demi-psion, and eventually becomes a Psion. Hermits live always curious about the many weaves of magic they can see and distinguish amongst the world. All elemental weaves, spirit, draconian sub-elemental magic is accessible to them and with all the knowledge in the world there is still more meaning, a question that begs the quandering of their feeble brains. They search long and wide for questions, not answers, something they cannot solve. They of coarse live secluded away from society and develop unnatural speech patterns or unacceptable social behavior. The idealistic races for a Psion would be Gnome, Half-elf, Goblin, Orc, Pixie, or Sprite. Naturally though the most common is Human.

Proficiencies#

NameDescription
magical affinitygrants a +10 to lore on magical concepts and mysterium
magical aptitudegrants dc18+int mod chance to add 10 elemental or sub-elemental resistance against attacks once per round
hand to handallows combat when unarmed
two-handed weaponsallows two-handed weapons to be wielded
dual wieldingallows the wielding of two weapons at once
light armorallows light armor as equipment
magical arcanumallows usage of staves, wands and orbs
basic slashingallows combat with shortsword, longsword, hatchet, axe and scimitar
basic piercingallows combat with dagger, katar, javeline and spear
basic bashingallows combat with staff, mace, scepter and club
exotic weaponsallows combat with all exotic weapons
commonlanguage proficiency

Abilities#

NameLevel Req.CostDescription
feather020wpreduce all stamina cost by half except ability costs
expertise dodging0passiveability to dodge mastered weapons proficiently
mastered slashing0passivetake lvl/10 less damage, deal lvl/10 more damage and dc18 to dodge slashing weapons
clumsiness025wptarget drops held item or weapon(s)
basic balance structure5passivedc15 chance to counterattack
formless balance structure10passivedc10 chance to counterattack
dimensional perception1030spability to see outside body 10 yards in any direction. may not pass walls or locked doors.
relative balance structure15passivedc5 chance to counterattack
graduated balance structure20passive100% chance to counterattack
natural levitation20passivepassive ability allowing water walking and prohibiting fall damage
mastered piercing20passivetake lvl/10 less damage, deal lvl/10 more damage and dc18 to dodge slashing weapons
detour energy2050wpconsume the ability cost of incoming attacks for the next 3 rounds
combat balance structure25passive100% chance to counterattack, dc15 chance to double counter attack
expert balance structure30passive100% chance to counterattack, dc10 chance to double counter attack
magnify energy30100wpincrease the immediate areas potency for elemental magic.
unnatural balance structure35passive100% chance to counterattack, dc5 chance to double counter attack
kinetic balance structure40passive100% chance to counterattack twice.
natural conservation40passiveno need for food or water.
mastered bashing40passivetake lvl/10 less damage, deal lvl/10 more damage and dc18 to dodge slashing weapons
negate energy40100wpdecrease the immediate areas potency for elemental magic.
arcane balance structure45passive100% chance to counterattack twice, 100% chance to magic counter
psionic balance structure50passive100% chance to counterattack twice, 100% chance to magic counter twice
compression5050wparea affect causing skill costs to increase as the pressure increases around targets.
insomnia60passiveno need for sleep, unable to sleep
mastered unarmed60passivetake lvl/10 less damage, deal lvl/10 more damage and dc18 to dodge slashing weapons
spectral leaping6020spability to pass through creatures and doors while moving
kaleidoscope7040wpall spells being cast or magic affects are dispelled with a dc10 to cause blindness for 3 rounds.
natural immunities80passiveimmune to poisons and diseases
mastered exotic80passivetake lvl/10 less damage, deal lvl/10 more damage and dc18 to dodge slashing weapons
cognitive blast8050wpphysical 2d20+20 attack that interrupts and silences target
rip time9030wpcosmic 2d20+20 attack that stuns and deafens a target.
innate linguistics100passivecharacter can communicate with all languages
transcendence100passivecharacters race is accommodated to their perspective qualities, avarie or daemune
mastered art of balance100passivetake lvl/5 less damage from art of balance, and deal lvl/5 more damage and dodge
energy bonding10050spsteal 15wp from target for the next 3 moves until its depleted