| counter strike | 0 | 15sp | instantly return a normal physical non-ability strike may be used only once per round |
| expert wound | 0 | 20sp | cause regular damage and open a wound that deals 1d8 damage for 4 rounds |
| trip | 0 | 10sp | instant. prohibits target from moving for 1 round. requires player+5+currentdexterity+1d20 vs opponent+current dex+1d20. deal 1d4 damage if successful, take 1d4 damage if fails. only usable one per round. |
| peek | 0 | 15wp | look into targets inventory, dc10+target level - player level - luc mod |
| fortify lock | 5 | 5wp | adds +5dc to lock difficulty, cannot fortify magical locks. |
| shadow strike | 10 | 20sp | deal 2d8 + dex mod damage with offhand weapon |
| carve | 10 | 15sp | re-opens closed wounds and causes 2d8 damage to them for 4 rounds |
| dirt kick | 10 | 5sp | blind target for 2 rounds, dc10 |
| hide | 10 | 25wp | ability to hide an object or oneself |
| reflex adaptation | 15 | passive | instant. gives an instant reflex save to all sprung snares or traps, ranged attacks, and non-spirit elemental attacks. dc attack level+10 - player level |
| crippling strike | 20 | 25sp | prevent target from moving for 3 rounds dealing normal physical damage |
| backstab | 20 | 50sp | deal x4 damage with main hand, crit range lowered by dex mod. |
| gouge eyes | 20 | 20sp | dc-15 chance to blind target, opening wounds causing 2d8 damage |
| sneak | 20 | 50wp | ability to move without making sound. |
| cover tracks | 25 | 10sp | prevents shadow walker from being tracked |
| circle strike | 30 | 50sp | attack immediately surrounding targets, up to 4 dealing 2d8 damage each |
| hamstring | 30 | 30sp | prevents movement permanently and deals 1d12 damage, opens wound causing 1d4 damage per round. dc10-dex mod |
| disarm | 30 | 10sp | disarm targets eapon, only one weapon if two are held, dc10 - dex mod |
| pick basic lock | 30 | 10wp | pick any basic lock, dc5 |
| track | 35 | toggled | allows the thief to track targets and the location they may have gone in the recent past. |
| double strike | 40 | 20sp | strike twice with main hand weapon |
| spinal cut | 40 | 40sp | deals 1d12+30damage and continues 1d12 damage per round for 6 rounds |
| knockout | 40 | 50sp | renders target with 10% & under health into a temporary comatose dc10 - dex mod |
| stalk shadows | 40 | 20wp | ability to move without being seen, way more powerful than sneak - this one is unrootable |
| distract | 45 | 25sp | must be stealthed, stuns 5 yard radius up to 15 yards from thief, will remain stealthed |
| triple strike | 50 | 50sp | strike two times with mainhand and one time with offhand |
| kidney stab | 50 | 20sp | deals 1d8 and 1d6 damage per round for 6 rounds |
| distract | 50 | 20sp | instant, interrupts spell casting. only usable once per round. |
| pick pocket | 50 | 10wp | take an item from targets inventory. dc target level - player level - luc mod |
| haggle | 55 | passive | allows thieves to buy items at least at their normal price and up to 1d10 where 6 is 60% of original price, 7 is 70% of original price, 8 is 80% of original price, 9 is 90% of original price, 10 and 1-5 gain no benefit from haggle. |
| pick complex lock | 60 | 20wp | pick any complex lock dc10 |
| pick magical lock | 70 | 50wp | pick any magical look. dc15 |
| shadow walk | 80 | 30wp | ability to meld into the shadows extremely deeply, this is an unrootable version of hide |
| shadow jump | 90 | 10wp | Ability to immediately leave combat and jump back into the shadows |
| bend light | 100 | 80wp | ability to bend shadows to consume players current location. This forces current location to cause everyone to stop fighting for 3 rounds and blind for 4 rounds as the darkness refuses to leave their eyes. |