pickpocket#

Pickpockets think outside the box and three steps ahead. They are aware at all times. Pickpockets have luck, live for pleasure and think little of consequences. They are a rare breed in the law-making cities of the new world, and are remnants of history; fading in and out of the shadows, always there but rarely seen.

Overview#

AttributeValue
Primary Statdexterity
Secondary Statluck
Rankspickpocket, rogue, thief, assassin, shadow walker

Roleplay And Details#

The class starts as pickpocket, rogue, thief, assassin, and eventually becomes a shadow walker. Pickpockets are simply the thieves. They think around the corner, are aware at all times, have luck, live for pleasure, and think little of consequences. Pickpockets are a rare breed in the law-making cities of the new world, but are a remnant of history and fade in and out of the shadows, always there, but rarely seen. The most popular races for the shadow walker are Human, Elf, Halfling, Troll, Quickling, Pixie, and Sprite.

Proficiencies#

NameDescription
parrygives a dc18 - dex mod to parry attacks of proficient weapon damage types
greater dodginggives a dc18 - dex mod to dodge first attack per round
hand to handallows combat when unarmed
dual wieldingallows wielding of two weapons
light armorallows light armor as equipment
basic slashingallows combat with basic slashing weapons
all piercingallows combat with all piercing weapons
advanced bashingallows combat with all non-basic bashing weapons
basic rangedallows combat with basic ranged weapons
commonlanguage proficiency
narsiklanguage proficiency

Abilities#

NameLevel Req.CostDescription
counter strike015spinstantly return a normal physical non-ability strike may be used only once per round
expert wound020spcause regular damage and open a wound that deals 1d8 damage for 4 rounds
trip010spinstant. prohibits target from moving for 1 round. requires player+5+currentdexterity+1d20 vs opponent+current dex+1d20. deal 1d4 damage if successful, take 1d4 damage if fails. only usable one per round.
peek015wplook into targets inventory, dc10+target level - player level - luc mod
fortify lock55wpadds +5dc to lock difficulty, cannot fortify magical locks.
shadow strike1020spdeal 2d8 + dex mod damage with offhand weapon
carve1015spre-opens closed wounds and causes 2d8 damage to them for 4 rounds
dirt kick105spblind target for 2 rounds, dc10
hide1025wpability to hide an object or oneself
reflex adaptation15passiveinstant. gives an instant reflex save to all sprung snares or traps, ranged attacks, and non-spirit elemental attacks. dc attack level+10 - player level
crippling strike2025spprevent target from moving for 3 rounds dealing normal physical damage
backstab2050spdeal x4 damage with main hand, crit range lowered by dex mod.
gouge eyes2020spdc-15 chance to blind target, opening wounds causing 2d8 damage
sneak2050wpability to move without making sound.
cover tracks2510spprevents shadow walker from being tracked
circle strike3050spattack immediately surrounding targets, up to 4 dealing 2d8 damage each
hamstring3030spprevents movement permanently and deals 1d12 damage, opens wound causing 1d4 damage per round. dc10-dex mod
disarm3010spdisarm targets eapon, only one weapon if two are held, dc10 - dex mod
pick basic lock3010wppick any basic lock, dc5
track35toggledallows the thief to track targets and the location they may have gone in the recent past.
double strike4020spstrike twice with main hand weapon
spinal cut4040spdeals 1d12+30damage and continues 1d12 damage per round for 6 rounds
knockout4050sprenders target with 10% & under health into a temporary comatose dc10 - dex mod
stalk shadows4020wpability to move without being seen, way more powerful than sneak - this one is unrootable
distract4525spmust be stealthed, stuns 5 yard radius up to 15 yards from thief, will remain stealthed
triple strike5050spstrike two times with mainhand and one time with offhand
kidney stab5020spdeals 1d8 and 1d6 damage per round for 6 rounds
distract5020spinstant, interrupts spell casting. only usable once per round.
pick pocket5010wptake an item from targets inventory. dc target level - player level - luc mod
haggle55passiveallows thieves to buy items at least at their normal price and up to 1d10 where 6 is 60% of original price, 7 is 70% of original price, 8 is 80% of original price, 9 is 90% of original price, 10 and 1-5 gain no benefit from haggle.
pick complex lock6020wppick any complex lock dc10
pick magical lock7050wppick any magical look. dc15
shadow walk8030wpability to meld into the shadows extremely deeply, this is an unrootable version of hide
shadow jump9010wpAbility to immediately leave combat and jump back into the shadows
bend light10080wpability to bend shadows to consume players current location. This forces current location to cause everyone to stop fighting for 3 rounds and blind for 4 rounds as the darkness refuses to leave their eyes.