plainsman#
Plainsmen are the warriors of the real world, well-versed in natural combat with any weapon and with little remorse or tactical stipulations. They have simple concepts of yes or no, live or die, and think little of consequences. Plainsman think only about the basics of their survival and elimination of their enemies.
Overview#
| Attribute | Value |
|---|
| Primary Stat | strength |
| Secondary Stat | dexterity |
| Ranks | plainsman, barbarian, avenger, warmonger, berserker |
Roleplay And Details#
The class starts as Plainsman, barbarian, avenger, warmonger, and eventually becomes a berserker. Berserker’s are famed for their ability to fight multiple opponents at once. They occasionally found in tribal locations where magic is forbidden or outlawed. It is most of their beliefs that magic is against the way of Urd and should be abolished. Berserker’s quite easily annihilate casters without hesitation or problems. Berserker’s use a small assortment of stances with their fighting styles so that they can modulate better how much damage they are taking and are dealing in each situation. This allows them to sustain just long enough to deal off the hardest opponents in the shortest amount of time possible. The famed horse stance has been said to allow the berserker Riengo to best the Orcs beyond the northern reach. It has been said that he stood taking damage from a horde of enemies before unleashing his retaliation amongst them. The strongest berserker balances his rage, retaliation, and fury in an equilibrium allowing great influx of stamina for the allocation of more attacks. Berserker’s admittedly are occasionally in need of medical attention though as their bodies take massive amounts of damage regularly. Unfortunately for them, their lives are usually short as their bodies begin to break down and give into nature. The most popular races for Berserker are Human, Dwarf, Elf, Half-elf, Halfling, Troll, Orc, and Half-Orc.
Proficiencies#
| Name | Description |
|---|
| greater dodging | gives a dc18 - dex mod chance to dodge the first attack each round. |
| hand to hand | allows combat when unarmed |
| two-handed | allows combat with two-handed weapons |
| dual wielding | allows combat with two weapons |
| staves | allows combat with staves |
| light armor | allows light armor to be efficiently worn as equipment |
| medium armor | allows medium armor to be efficiently worn as equipment |
| all slashing | allows combat with all slashing-based weapons |
| basic piercing | allows combat with basic piercing weapons |
| all bashing | allows combat with all bashing weapons |
| all exotic | allows combat with all exotic weapons |
| thrown weapons | allows combat with thrown-specific ranged weapons |
| common | language proficiency |
Abilities#
| Name | Level Req. | Cost | Description |
|---|
| fury | 0 | 50sp | player enters a fury doubling dealt damage and doubling damage taken |
| piercing strike | 0 | 10sp | player pierces armor no need for to-hit roll, attacking up to 4 enemies |
| block stance | 0 | toggled | normal stance, 10 damage resistance per round |
| whirlwind strike | 10 | 30sp | player strikes neemies around him on her, up to 4 |
| tower stance | 10 | toggled | Greatly increase offense at the risk of a lowered defense |
| blood rage | 20 | 50wp | player enters blood rage, giving 5 hp on dealt and taken blows, and 20 hp on kiling blows |
| sweeping strike | 20 | 25sp | regular strike to 4 closest enemies with dc10 chance to trip them |
| crane stance | 20 | toggled | Greatly increase defense at the risk of a lowered offense |
| disarming strike | 30 | 50sp | player disarms up to 4 enemies around him |
| cheetah stance | 30 | toggled | greatly increases the chance at hitting the enemy |
| retaliation | 40 | 50sp | player counterattacks all physical strikes with half-damage blows |
| concussion strike | 40 | 30sp | player strikes 3 enemies and can render the fourth stunned for 4 rounds |
| bear stance | 40 | toggled | greatly increases the damage output while in bear stance |
| suicidal strike | 50 | 40sp | player takes double damage from all attacks for one round, and deals double damage to up to 8 enemies around him within reaching distance |
| spell resistance | 50 | passive | player takes half damage to all spells |
| horse stance | 50 | toggled | slightly increase the damage output and chance of hitting targets |
| advanced retaliation | 60 | 100sp | player counterattacks all physical and magical strikes with half-damage blows |
| split spells | 60 | 50wp | remove two random affects on the target |
| break spells | 70 | 50wp | interrupts all spell-casting around player |
| sacrifice | 80 | 75sp | player sacrifices half of his health and adds to his blow for extra damage |
| silence | 80 | 80wp | silence caster, rendering him or her unable to cast magic for 4 rounds |
| uproot magic | 90 | 70wp | take magic out of an item or entity |
| rage control | 100 | 30sp | player gains 5sp every round for 10 rounds. |
| magical adaptation | 100 | passive | player receives 20 sp when attacked by magic |