scout#

Scouts are guardians of monks and allow monks to live and reside peacefully without slight of temperament. Scouts are empty-minded warriors of wind who quickly dispatch an enemy and meditate later about the battle. They are of no emotion.

Overview#

AttributeValue
Primary Statdexterity
Secondary Statcharisma
Ranksscout, nu-dosai, nubo-medusai, ado-mendusai, saedu-morusai

Roleplay And Details#

The class starts as scout, nu-dosai, nubo-medusai, ado-mendusai, and saedu-morusai. Scouts are guardians of monks, and allow monks to live and reside peacefully without slight of temperament. Scouts are empty-minded warriors of wind who quickly dispatch an enemy and meditate later about the battle. Scouts are of no emotion. The strongest race for scouts are elves. The most favored classes are Human, Half-elf, Halfling, Goblin, Quickling, Pixie, and Sprite.

Proficiencies#

NameDescription
greater dodginggives a dc18 chance to dodge the first attack each round
two handedallows usage of two-handed weapons
light armorallows efficient use of light armor as equipment
medium armorallows efficient use of medium armor as equipment
all polearmallows use of all polearm-based weapons in any category
commonlanguage proficiency

Abilities#

NameLevel Req.CostDescription
khai stance0toggledincreases damroll by 5, basic methods only until combat expertise
mastered slashing0passivetake lvl/10 less damage, deal lvl/10 more damage, and dc18-dex mod to dodge slashing weapons
hard edge010wptemporarily adds 10 to physical resistance
slashing strike010spslash types only, basic method, 2d8 damage+dex mod open wounds
sweeping gash220spslash types only, basic method, 2d4 damage+dex mod open wounds, dc16 chance to trip
cross swipe425spslash types only, basic method, reg attack+15 damage, open wounds
turning sweep650spslash types only, basic method, 1d6+8 and chance to trip
return slash830spslash types only, basic method, reg attack +20 damage, open wounds
han stance10toggledincreases all ac by 5, dosai methods only until combat expertise
piercing strike1015wppierce types only, dosai method, armor piercing, regular attack
stab1210sppierce types only, dosai method, reg attack+1d8 damage, open wounds
double stab1420sppierce types only, dosai method, reg attackx2 damage, open wounds
thrusting gouge1630sppierce types only, dosai method, 1d20+cha mod, open wounds crit=x5
wound1815sppierce types only, dosai method, 1d8+cha mod, open wounds crit=x3
nu stance20toggledimmune to disease and poison effect, medusai methods only until combat expertise
mastered piercing20passivetake lvl/10 less damage, deal lvl/10 more damage, and dc18-dex mod to dodge piercing weapons
iron grip2010spimmune to disarm
hammer2035spbash types only, dosai method, 2d20+dex mod
dashing pummel2240spbash types only, medusai method, 2d20+dex mod+cha mod
thunderclap2450spbash types only, medusai method, 1d20+dex mod to 3 nearby foes
double sweep2660spbash types only, medusai method, reg attack to 2 foes and trip
turning clock2880spbash types only, medusai method, reg attack to 4 nearby foes dc18 to knockdown each
cho stance30toggledeach round scout is healed for dexterity mod, mendusai methods only until combat expertise
punch302spunarmed only, mendusai method, 1d6+wis mod damage
kick322spunarmed only, mendusai method, 1d6+dex mod damage
elbow342spunarmed only, mendusai method, instant interrupt magic
knee362spunarmed only, mendusai method, instant interrupt skill, 1d4 damage, lose turn if miss
roundhouse385spunarmed only, mendusai method, 1d8+dex mod damage
omn stance40toggledadds 5 to all resistances, morusai methods only until combat expertise
mastered bashing40passivetake lvl/10 less damage, deal lvl/10 more damage, and dc18-dex mod to dodge bashing weapons
whirlwind strike4030spattack 3 nearby enemies taking half of the damage of first attack, dealing regular attacks
tigerstrike4010spexotic types only, morusai method, 5d20+dex mod
cobrastrike4210spexotic types only, morusai method, 2d20+dex mod+1d6 poison for 4 rounds
cranestrike4410spexotic types only, morusai method, 3d10+dex mod+1d10 air elemental damage for 4 rounds
monkeystrike4610spexotic types only, morusai method, 5d6+dex mod+1d10 earth elemental damage for 4 rounds
bearstrike4810spexotic types only, morusai method, 3d20+dex mod, cha mod+20 damage
rin stance50toggled+10 to hit
natural haste50passive+10 to hit, +10 to dodge
combat expertise50passiveallows methods under any stance
mastered unarmed60passivetake lvl/10 less damage, deal lvl/10 more damage, and dc18-dex mod to dodge unarmed attacks
prism of death6050spstationary defensive strikes, +20 ac to all types, cant move while in prism
sprint60passiveno penalty for running
double strike7020spx2 normal connected attack damage
mastered exotic80passivetake lvl/10 less damage, deal lvl/10 more damage, and dc18-dex mod to dodge exotic weapons
feathered strikes80passive+10 to hit when in a stance
triple strike8040spx3 normal connected attack damage
expertise defense100passiveability to proficiently block, parry and counterattack mastered weapons
complimentary strikes100passivecombos give 2 more damage per strike
quadruple strike10060spx4 normal connected attack damage
speed fighting expertise100passiveeach combo move adds 15 more damage