Defeat & Death#
Everybody comes back the first time. Nobody comes back the same.
When the health runs out
A creature’s blow that takes you to 0 health kills you, and you stay dead until someone brings you back. A resurrect has to come within a minute and a greater resurrect within ten days; after that nothing a player can cast will do it. Coming back costs experience from level 6 on. Someone who beats you instead of killing you leaves you helpless until you mend.
Slain#
When a creature’s blow drops you to 0 health or less, you die. Whoever was fighting beside you keeps fighting it, and it keeps fighting them.
Every spell on you ends, and anything you’d raised to serve you crumbles. Your body stays where you fell, with everything you carried, wore and held, and you stay dead until someone brings you back. If nobody does in time, the character is gone: make a new one, and let the old one’s name come up again in the story.
The ways back#
Every way back has a deadline, counted from the moment you died. Whoever brings you back has to be within 30 yards of your body, and the body has to be mostly whole: one that’s burned to ash, eaten or lost at sea can’t be raised. You come back with what the table gives, and most ways leave you exhausted (Conditions) for a round or more.
| Ability | Who, level | Deadline | Cost | Rises with | Notes |
|---|---|---|---|---|---|
| Resurrect | Within a minute | 25 willpower | 1 health, exhausted 1 round | Cast in the fight or just after it. A minute is 30 rounds. | |
| Resurrect | Within a minute | 75 willpower | 1 health, exhausted 5 rounds | The same as a priest’s resurrect. | |
| Resurrection | Within a minute | 100 willpower | 1 health | A templar’s rite, the same as a priest’s resurrect. | |
| Area Resurrection | Within a minute | 100 willpower | 3d20+2 + CHA mod health, exhausted 1 round | Every fallen friend within 30 yards at once. | |
| Self-Resurrection | Within a minute of the fight ending | 100 willpower | 1 health, exhausted 5 rounds | Only on the woodsman’s own body: a woodsman can come back alone. | |
| Dance of Repetition | While the dance lasts | 50 stamina | 1 health | Each round of the dance, every friend who fell in this fight has a 1 in 12 chance to rise. | |
| Greater Resurrect | Within ten days, out of a fight | 50 willpower | 1d100+6 + CHA mod health, exhausted 1 round | Time enough to carry the body to a priest, or a priest to the body. | |
| Greater Area Resurrection | Within ten days, out of a fight | 150 willpower | 1d100+6 + CHA mod health, exhausted 1 round | Every fallen friend within 30 yards at once. |
Past ten days
No ability a character learns brings back someone dead longer than ten days. If your table wants a way, make it a story: a shrine of the old gods, a piece of the Everspark, a bargain with something that shouldn’t be bargained with. It should cost more than the experience.
What coming back costs#
Up to level 5, coming back costs nothing. From level 6 on, you lose two-thirds of the experience you’d earned since you reached your level, less 50. It never takes a level away: a level 12 character who’d earned 6,000 toward level 13 loses 3,950.
Whatever was on your body is still on it, unless somebody got there first. A body left on the road doesn’t stay unlooted for long.
Beaten, not killed#
When people fight people (a duel, a brawl, a guard taking a thief), whoever lands the last blow can choose to beat rather than kill. A blow like that which drops you to 0 or less doesn’t kill you. You’re defeated: the fight ends, you pay the same experience a death would cost, and you lie helpless until you mend above 0. How deep you went decides how you lie:
| Health | You lie |
|---|---|
| 0 to -2 | Stunned |
| -3 to -5 | Incapacitated |
| -6 or less | Mortally wounded |
A creature’s blow on someone defeated kills them. So can whoever beat them, if they choose to finish it.
The spoils#
A slain creature leaves its body, and what it carried with it (Loot & Shops). Everyone who fought it, and their group with them, shares its experience (Creatures).

