<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Combat on Plains of Sedia - D20 Documentary</title><link>https://d20.plainsofsedia.com/docs/combat/</link><description>Recent content in Combat on Plains of Sedia - D20 Documentary</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://d20.plainsofsedia.com/docs/combat/index.xml" rel="self" type="application/rss+xml"/><item><title>Attacking</title><link>https://d20.plainsofsedia.com/docs/combat/attacking/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://d20.plainsofsedia.com/docs/combat/attacking/</guid><description>&lt;h1 id="attacking">Attacking&lt;a class="anchor" href="#attacking">#&lt;/a>&lt;/h1>
&lt;img class="plains-race-sigil" src="https://d20.plainsofsedia.com/images/combat/attacking.svg" width="96" height="96" alt="">
&lt;figure class="plains-epigraph">
&lt;blockquote>&lt;p>Aim for the middle. The middle doesn't move much.&lt;/p>&lt;/blockquote>
&lt;figcaption>An archer of the Rift Watch&lt;/figcaption>
&lt;/figure>
&lt;blockquote class='book-hint tip titled'>
&lt;p class="book-hint-title">Hitting what you swing at&lt;/p>
&lt;p>Roll a d20 and add your Dexterity modifier and your training with the weapon. Meet or beat the target&amp;rsquo;s Defense and you hit. A roll in your weapon&amp;rsquo;s critical range hits harder, a natural 20 always hits and buys you a feat, and a natural 1 always misses and goes wrong.&lt;/p></description></item><item><title>Defending</title><link>https://d20.plainsofsedia.com/docs/combat/defending/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://d20.plainsofsedia.com/docs/combat/defending/</guid><description>&lt;h1 id="defending">Defending&lt;a class="anchor" href="#defending">#&lt;/a>&lt;/h1>
&lt;img class="plains-race-sigil" src="https://d20.plainsofsedia.com/images/combat/defending.svg" width="96" height="96" alt="">
&lt;figure class="plains-epigraph">
&lt;blockquote>&lt;p>Nobody remembers a good parry. That's rather the point of it.&lt;/p>&lt;/blockquote>
&lt;figcaption>A duelist of Amone&lt;/figcaption>
&lt;/figure>
&lt;blockquote class='book-hint tip titled'>
&lt;p class="book-hint-title">Not getting hit&lt;/p>
&lt;p>Your &lt;strong>Defense&lt;/strong> is the number an attack has to reach to hit you: your Natural AC and Dexterity modifier, plus a parry, a shield and a dodge if you&amp;rsquo;re trained in them. Armor doesn&amp;rsquo;t make you harder to hit. It takes a share off the blows that land, and it wears down as they do.&lt;/p></description></item><item><title>Moves &amp; Escape</title><link>https://d20.plainsofsedia.com/docs/combat/moves/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://d20.plainsofsedia.com/docs/combat/moves/</guid><description>&lt;h1 id="moves--escape">Moves &amp;amp; Escape&lt;a class="anchor" href="#moves--escape">#&lt;/a>&lt;/h1>
&lt;img class="plains-race-sigil" src="https://d20.plainsofsedia.com/images/combat/moves.svg" width="96" height="96" alt="">
&lt;figure class="plains-epigraph">
&lt;blockquote>&lt;p>A boot in the knee has ended more duels than any sword I ever sold.&lt;/p>&lt;/blockquote>
&lt;figcaption>A swordsmith of Jewall&lt;/figcaption>
&lt;/figure>
&lt;blockquote class='book-hint tip titled'>
&lt;p class="book-hint-title">More than a swing&lt;/p>
&lt;p>Five moves are open to everyone: kick, bash, trip, disarm and rescue. Each costs stamina, takes your turn and needs a few turns&amp;rsquo; rest before you can use it again. When it&amp;rsquo;s time to go, you can flee, or try to break off where you stand.&lt;/p></description></item><item><title>Defeat &amp; Death</title><link>https://d20.plainsofsedia.com/docs/combat/defeat/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://d20.plainsofsedia.com/docs/combat/defeat/</guid><description>&lt;h1 id="defeat--death">Defeat &amp;amp; Death&lt;a class="anchor" href="#defeat--death">#&lt;/a>&lt;/h1>
&lt;img class="plains-race-sigil" src="https://d20.plainsofsedia.com/images/combat/defeat.svg" width="96" height="96" alt="">
&lt;figure class="plains-epigraph">
&lt;blockquote>&lt;p>Everybody comes back the first time. Nobody comes back the same.&lt;/p>&lt;/blockquote>
&lt;figcaption>A gravedigger on the Bleak road&lt;/figcaption>
&lt;/figure>
&lt;blockquote class='book-hint tip titled'>
&lt;p class="book-hint-title">When the health runs out&lt;/p>
&lt;p>A creature&amp;rsquo;s blow that takes you to 0 health kills you, and you stay dead until someone brings you back. A resurrect has to come within a minute and a greater resurrect within ten days; after that nothing a player can cast will do it. Coming back costs experience from level 6 on. Someone who beats you instead of killing you leaves you helpless until you mend.&lt;/p></description></item><item><title>Running a Fight</title><link>https://d20.plainsofsedia.com/docs/combat/storytellers/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://d20.plainsofsedia.com/docs/combat/storytellers/</guid><description>&lt;h1 id="running-a-fight">Running a Fight&lt;a class="anchor" href="#running-a-fight">#&lt;/a>&lt;/h1>
&lt;img class="plains-race-sigil" src="https://d20.plainsofsedia.com/images/combat/storytellers.svg" width="96" height="96" alt="">
&lt;figure class="plains-epigraph">
&lt;blockquote>&lt;p>Never fight what you can talk to. Never talk to what's already biting.&lt;/p>&lt;/blockquote>
&lt;figcaption>A caravan master on the Bleak road&lt;/figcaption>
&lt;/figure>
&lt;blockquote class='book-hint tip titled'>
&lt;p class="book-hint-title">Running the other side&lt;/p>
&lt;p>Creatures fight by the players&amp;rsquo; rules with a few numbers of their own: their AC is their Defense, they add a fifth of their level to hit, and they bite for the die their entry gives. This page has how they fight, how to size one up, and the words the game uses for a blow.&lt;/p></description></item></channel></rss>