Lairs#
If you find one, you've found the lot. That's the trouble with nests.
Where they gather
A lair is a place on a kind of ground where creatures live together: a grove of abadas, a basilisk’s rock, a hill of the restless dead. Any stretch of that ground in the lair’s levels can hold one. When the party stumbles into one, roll for each of its creatures to see who’s home.
In a fight a creature’s AC is its Defense, and it adds a fifth of its level to hit. Running a Fight has the rest.
Using a lair#
Each lair names the grounds it turns up on and the levels it runs at. When the party is somewhere that fits, and the story wants a fight or a find, put one in front of them. Then roll a d100 for each creature it lists: at or under its chance, it’s there, in the numbers its page gives. A lair where nothing answers the roll is empty for now, and something has left its mark on the place.
Creatures you’ll find on the Magical Creatures pages link to their entries. The people, living or dead, that a lair lists get numbers here, on the bestiary’s scale at the middle of the lair’s levels.
Mysterious Doonan Lake#
An enigmatic lakeside shrouded in mist where benevolent agloolik spirits dwell alongside griffins and glowing hercinias in tranquil waters.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Agloolik | 100% | regular | level 5, health 28, AC 14, 1d4 |
| Griffin | 20% | regular | level 19, health 85, AC 15, 1d10 |
| Hercinia | 20% | ultra rare | level 3, health 22, AC 12, 1d4 |
| Llamhigyn Y Dwr | 80% | regular | level 4, health 34, AC 11, 1d6 |
A Silent Marsh#
A eerily quiet swampland where ogres wade through murky waters alongside giant frogs and spectral sprites, trolls, and goblins.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Ogre | 34% | regular | level 16, health 80, AC 13, 1d12 |
| Tlatecuhtli | 20% | regular | level 1, health 8, AC 11, 1d2 |
| Spectral sprite | 19% | regular | level 3, health 12, AC 6, 1d4 |
| Spectral troll | 19% | regular | level 3, health 12, AC 6, 1d4 |
| Spectral goblin | 18% | regular | level 3, health 12, AC 6, 1d4 |
| Ghost sprite | 19% | regular | level 3, health 12, AC 6, 1d4 |
Abada Grove#
A peaceful forest sanctuary where magical unicorn-like abadas roam alongside shishi guardians and mystical serpents among ancient trees.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Abada | 40% | mini-boss | level 8, health 45, AC 13, 1d8 |
| Shishi | 50% | minion | level 7, health 44, AC 15, 1d8 |
| Serpent | 5% | regular | level 16, health 80, AC 14, 1d10 |
| Adar Llwch Gwin | 5% | regular | level 12, health 70, AC 14, 1d10 |
Cid’s Lake#
A peaceful-looking lake concealing deadly hydras and grotesque kampe giants beneath its deceptively calm waters and steaming hot springs.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Hydra | 100% | epic | level 39, health 160, AC 16, 1d12 |
| Kampe | 50% | regular | level 25, health 105, AC 16, 1d10 |
Heart of the Mountain#
A beginner cave where imps scatter about while a powerful ifrit guards the mountain’s core, surrounded by skeletal remains of dwarves, gnomes, and orcs.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Imp | 50% | regular | level 3, health 14, AC 12, 1d4 |
| Ifrit | 50% | boss | level 24, health 100, AC 15, 1d10 |
| Gnome skeleton | 25% | regular | level 3, health 12, AC 6, 1d4 |
| Dwarf skeleton | 25% | regular | level 3, health 12, AC 6, 1d4 |
| Orc skeleton | 25% | regular | level 3, health 12, AC 6, 1d4 |
Mogden Woods#
A beginner-friendly forest where young adventurers encounter abadas and wolf-like alphyns, with the occasional black annis lurking in the shadows.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Abada | 100% | regular | level 8, health 45, AC 13, 1d8 |
| Alphyn | 50% | regular | level 8, health 45, AC 13, 1d8 |
| Black Annis | 20% | mini-boss | level 11, health 55, AC 14, 1d8 |
| Sprite | 10% | regular | level 4, health 16, AC 6, 1d6 |
| Quickling | 5% | regular | level 4, health 16, AC 6, 1d6 |
Nest of Lightning#
A storm-wracked mountain peak where thunderbirds roost among crackling clouds, their wings generating constant lightning.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Thunderbird | 50% | regular | level 35, health 150, AC 16, 1d12 |
Jinthraku Badlands#
A harsh wasteland where harpies circle overhead and guardian bai ze spirits compete with headless dullahans, giant skeletons, and roaming yetis.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Harpy | 50% | regular | level 6, health 40, AC 13, 1d6 |
| Tireless Dromedary | 100% | boss | level 8, health 45, AC 12, 1d6 |
| Dullahan | 35% | regular | level 5, health 28, AC 13, 1d6 |
| Troll zombie | 25% | regular | level 5, health 19, AC 6, 1d6 |
| Bai Ze | 50% | boss | level 8, health 45, AC 14, 1d6 |
| Gashadokuro | 50% | minion | level 26, health 130, AC 13, 1d12 |
| Yeti | 25% | regular | level 19, health 85, AC 14, 1d10 |
Sunder Mines#
Abandoned dwarven mines now infested with adlets, deformed akki, and spider-headed schillas, haunted by the undead remains of former miners.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Adlet | 35% | regular | level 5, health 35, AC 12, 1d6 |
| Akki | 20% | regular | level 19, health 85, AC 13, 1d10 |
| Schilla | 32% | regular | level 10, health 50, AC 14, 1d8 |
| Dwarf skeleton | 25% | regular | level 5, health 19, AC 6, 1d6 |
| Dwarf zombie | 25% | regular | level 5, health 19, AC 6, 1d6 |
| Dwarf wraith | 15% | mini-boss | level 5, health 33, AC 6, 1d8 |
Yylkra Valley#
A haunted valley where incubus demons command phantom elves, half-elves, and halflings across misty bogs and desolate plateaus.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Incubus | 50% | boss | level 10, health 50, AC 13, 1d8 |
| Elf phantom | 25% | minion | level 5, health 24, AC 6, 1d6 |
| Half-elf phantom | 25% | minion | level 5, health 24, AC 6, 1d6 |
| Halfling phantom | 25% | minion | level 5, health 24, AC 6, 1d6 |
Amphisbaena Graves#
A sprawling necropolis where winged amphisbaena serpents feast on the dead while zombies, skeletons, and phantoms rise from forgotten tombs.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Amphisbaena | 75% | regular | level 5, health 28, AC 13, 1d6 |
| Human zombie | 50% | regular | level 7, health 23, AC 7, 1d8 |
| Human skeleton | 45% | regular | level 7, health 23, AC 7, 1d8 |
| Human phantom | 30% | regular | level 7, health 23, AC 7, 1d8 |
| Troll | 5% | mini-boss | level 7, health 40, AC 7, 1d10 |
Furkrit Jungle#
A dense tropical jungle where tikbalang fairies and will-o-wisps lead travelers astray while yales and balam jaguars hunt in the undergrowth.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Tikbalang | 50% | regular | level 8, health 45, AC 13, 1d8 |
| Will’o’wisp | 50% | regular | level 4, health 26, AC 16, 1d6 |
| Yale | 25% | regular | level 5, health 38, AC 12, 1d8 |
| Sprite | 8% | regular | level 7, health 23, AC 7, 1d8 |
| Balam | 40% | regular | level 11, health 60, AC 15, 1d10 |
Adlet Den#
A network of caves serving as the home of vicious adlet canine packs led by powerful white addonexus alphas.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Adlet | 80% | regular | level 5, health 35, AC 12, 1d6 |
| Addonexus | 20% | mini-boss | level 19, health 85, AC 15, 1d10 |
Folnir Bog#
A treacherous swampland where banshee-like ankou wraiths wail through the mist, surrounded by shambling hordes of undead humans.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Ankou | 50% | mini-boss | level 21, health 90, AC 15, 1d10 |
| Human zombie | 50% | regular | level 8, health 25, AC 8, 1d8 |
| Human skeleton | 45% | regular | level 8, health 25, AC 8, 1d8 |
Talstar Woods#
An enchanted woodland where majestic pegasi soar above the canopy while mischievous satyrs frolic among towering redwoods and ancient firs.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Pegasus | 50% | boss | level 12, health 70, AC 14, 1d8 |
| Satyr | 50% | regular | level 5, health 28, AC 12, 1d6 |
Barefoot Forest#
A mystical woodland where catoblepas beasts and playful fauns roam among horse-like grants, occasionally visited by elves and half-elves.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Catoblepas | 50% | regular | level 16, health 80, AC 15, 1d10 |
| Faun | 50% | regular | level 5, health 35, AC 12, 1d6 |
| Grant | 35% | regular | level 4, health 32, AC 9, 1d4 |
| Elf | 25% | regular | level 12, health 40, AC 10, 1d10 |
| Half-elf | 15% | regular | level 12, health 40, AC 10, 1d10 |
Black Tooth Port#
A lawless pirate haven where humans, goblins, orcs, and halflings trade and brawl along muddy shorelines and treacherous deltas.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Human | 50% | regular | level 13, health 44, AC 10, 1d10 |
| Goblin | 50% | regular | level 13, health 44, AC 10, 1d10 |
| Orc | 50% | regular | level 13, health 44, AC 10, 1d10 |
| Half-orc | 50% | regular | level 13, health 44, AC 10, 1d10 |
| Quickling | 50% | regular | level 13, health 44, AC 10, 1d10 |
| Halfling | 50% | regular | level 13, health 44, AC 10, 1d10 |
Leucrota Stomping Ground#
Rugged savanna terrain where leucrota packs roam freely, occasionally challenged by fearsome manticores in territorial disputes.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Leucrota | 100% | regular | level 8, health 45, AC 13, 1d8 |
| Manticore | 15% | regular | level 23, health 95, AC 15, 1d10 |
The Hollow#
A claustrophobic sea cave where shape-shifting canaima lurk alongside the restless undead remains of drowned sailors.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Canaima | 61% | mini-boss | level 10, health 50, AC 14, 1d8 |
| Human zombie | 50% | regular | level 13, health 44, AC 10, 1d10 |
| Human skeleton | 45% | regular | level 13, health 44, AC 10, 1d10 |
| Human phantom | 30% | regular | level 13, health 44, AC 10, 1d10 |
Darrakah Cave#
A dangerous cave system where shapeshifting aswang ghouls prowl alongside cyclopes and death dogs in the eternal darkness.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Aswang | 50% | regular | level 8, health 45, AC 13, 1d8 |
| Cyclops | 35% | mini-boss | level 26, health 130, AC 14, 1d12 |
| Dip | 40% | regular | level 6, health 40, AC 13, 1d8 |
Hollow Hills#
Barren hills haunted by cannibalistic wendigo spirits that prey on travelers, leaving behind zombies and skeletons in their wake.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Wendigo | 50% | regular | level 12, health 65, AC 14, 1d10 |
| Human zombie | 50% | regular | level 15, health 54, AC 11, 1d10 |
| Human skeleton | 45% | regular | level 15, health 54, AC 11, 1d10 |
Pristine Palace of Shimmering Water#
A magnificent underwater domain where marid water elementals hold court, occasionally disturbed by rabid muscaliet creatures.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Marid | 100% | regular | level 24, health 100, AC 14, 1d10 |
| Muscaliet | 20% | regular | level 1, health 12, AC 12, 1d4 |
Redstone Timber#
Ancient redwood groves where blood-sucking yara-ma-yha-who lurk in branches while bear-like tikoloshes and human spirits haunt the forest floor.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Yara-Ma-Yha-Who | 50% | regular | level 2, health 10, AC 13, 1d4 |
| Tikoloshe | 25% | regular | level 9, health 46, AC 13, 1d8 |
| Human apparition | 75% | regular | level 16, health 59, AC 11, 1d12 |
| Human ghost | 35% | regular | level 16, health 59, AC 11, 1d12 |
| Human spectral | 15% | boss | level 16, health 119, AC 11, 1d20 |
Basilisk Rock#
A treacherous mountain formation where basilisks lair among stone statues of their victims, guarded by ancient golems.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Basilisk | 50% | regular | level 16, health 80, AC 16, 1d10 |
| Golem | 35% | regular | level 31, health 140, AC 18, 1d12 |
Beneath Castle Aberdeen#
The haunted crypts below a fallen castle where translucent baykok wraiths and monstrous drekavac infants lurk in eternal darkness.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Baykok | 38% | regular | level 8, health 45, AC 13, 1d8 |
| Drekavac | 37% | regular | level 3, health 25, AC 14, 1d6 |
Centaur Steading#
Open prairies where proud centaur tribes gallop alongside serpentine dobhar-chu and winged peryton hybrids across endless grasslands.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Centaur | 58% | regular | level 11, health 65, AC 14, 1d8 |
| Dobhar-Chu | 56% | regular | level 8, health 45, AC 14, 1d8 |
| Peryton | 41% | regular | level 7, health 44, AC 13, 1d8 |
Cinnamon Trees#
A fragrant tropical forest where ice phoenix cinnamologus nest in aromatic trees while angry onocentaur donkey-men patrol below.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Cinnamologus | 50% | regular | level 20, health 100, AC 14, 1d10 |
| Cinnamologus | 50% | boss | level 20, health 100, AC 14, 1d10 |
| Onocentaur | 40% | regular | level 6, health 40, AC 12, 1d8 |
Crossroads#
A mystical junction where travelers encounter cat-like bastet warriors, minotaurs, and the rare healing caladrius bird across windswept moorlands.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Bastet | 61% | regular | level 6, health 40, AC 14, 1d6 |
| Minotaur | 48% | regular | level 11, health 60, AC 14, 1d10 |
| Caladrius | 15% | ultra rare | level 3, health 14, AC 16, 1d2 |
Depths of the Crag#
A flooded cavern system where massive campacti dragons and colossal charybdis mouths lurk alongside legendary echeneis squids and krakkans.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Campacti | 55% | boss | level 26, health 130, AC 16, 1d12 |
| Charybdis | 44% | mini-boss | level 43, health 240, AC 16, 1d20 |
| Echeneis | 33% | epic | level 35, health 200, AC 14, 1d12 |
| Krakkan | 30% | boss | level 43, health 240, AC 17, 1d20 |
| Undine | 24% | rare | level 6, health 40, AC 12, 1d6 |
Eastern Sands of Dumasque#
A scorching desert where serpent-like cerastes imps burrow beneath the sands alongside sand golems and scuttling scarabs.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Cerastes | 88% | regular | level 4, health 26, AC 14, 1d6 |
| Golem | 74% | regular | level 31, health 140, AC 18, 1d12 |
| Scarab | 55% | regular | level 1, health 12, AC 13, 1d4 |
Feral Wood#
A wild and untamed forest where petrifying basilisks hunt among the trees alongside lumbering stone golems animated by ancient magic.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Basilisk | 40% | regular | level 16, health 80, AC 16, 1d10 |
| Golem | 35% | regular | level 31, health 140, AC 18, 1d12 |
Green Flats#
Rolling grasslands where strange calygreyhounds roam alongside fei lian stags, jackal-men quanliers, and massive rocs hunting from above.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Calygreyhound | 40% | regular | level 5, health 35, AC 14, 1d6 |
| Fei Lian | 33% | regular | level 8, health 45, AC 15, 1d8 |
| Quanlier | 28% | regular | level 9, health 46, AC 13, 1d8 |
| Roc | 24% | regular | level 26, health 130, AC 15, 1d12 |
Lake Prim#
A murky lake where glowing muldjewangk toads croak alongside sirens, brutish ogres, and giant tlatecuhtli frogs near steaming hot springs.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Muldjewangk | 48% | regular | level 5, health 38, AC 11, 1d6 |
| Siren | 47% | regular | level 7, health 42, AC 12, 1d6 |
| Ogre | 34% | regular | level 16, health 80, AC 13, 1d12 |
| Tlatecuhtli | 20% | regular | level 1, health 8, AC 11, 1d2 |
Mudbane Swamp#
A fetid marshland where octopus-like bunyip spirits rise from murky waters alongside vengeful furies in the perpetual twilight.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Bunyip | 58% | regular | level 3, health 25, AC 12, 1d6 |
| Fury | 34% | regular | level 11, health 60, AC 15, 1d10 |
Plains of Endless Despair#
A frozen wasteland where chimaeras and drakes hunt alongside orc war parties and their half-orc kin across icy tundra.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Chimaera | 41% | regular | level 23, health 95, AC 16, 1d10 |
| Drake | 40% | regular | level 14, health 75, AC 15, 1d10 |
| Orc wraith | 35% | regular | level 18, health 70, AC 12, 1d12 |
| Orc warrior | 34% | regular | level 18, health 70, AC 12, 1d12 |
| Half-orc wraith | 30% | regular | level 18, health 70, AC 12, 1d12 |
| Half-orc warrior | 25% | regular | level 18, health 70, AC 12, 1d12 |
Rot Hill#
A putrid hillside cemetery where gobrik wraiths command armies of imps and human undead rising endlessly from desecrated graves.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Gobrik | 100% | mini-boss | level 4, health 26, AC 10, 1d6 |
| Imp | 35% | minion | level 3, health 14, AC 12, 1d4 |
| Human zombie | 50% | regular | level 18, health 70, AC 12, 1d12 |
| Human skeleton | 45% | regular | level 18, health 70, AC 12, 1d12 |
Shadowed Trees#
A dark forest where shape-shifting canaima stalk prey alongside doppelgangers, concealing parandrus, and panther-featured sceadugenga.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Canaima | 61% | boss | level 10, health 50, AC 14, 1d8 |
| Doppelganger | 50% | mini-boss | level 10, health 50, AC 14, 1d8 |
| Parandrus | 48% | minion | level 10, health 60, AC 14, 1d8 |
| Sceadugenga | 44% | regular | level 10, health 50, AC 14, 1d8 |
The Hive#
A sprawling underground colony where massive myrmecoleon ants tunnel through earth alongside spider-human schilla hybrids.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Myrmecoleon | 100% | regular | level 3, health 14, AC 13, 1d4 |
| Schilla | 20% | regular | level 10, health 50, AC 14, 1d8 |
The Skydar Nest#
A windswept mountain peak where alerion eagles and winged aspis drakes nest among the clouds, occasionally raided by orcs and kobolds.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Alerion | 100% | regular | level 6, health 40, AC 15, 1d8 |
| Aspis | 50% | regular | level 14, health 75, AC 15, 1d8 |
| Kobold | 25% | regular | level 18, health 70, AC 12, 1d12 |
| Orc | 15% | regular | level 18, health 70, AC 12, 1d12 |
The Wailing Port#
A desolate harbor where massive ziz birds nest among abandoned ships and crumbling docks, their cries echoing across empty shores.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Ziz | 45% | regular | level 21, health 90, AC 15, 1d10 |
Top of Mt. Hiegar#
A frozen mountain summit where barbegazi ice gnomes dwell alongside stone golems among perpetual snow and howling winds.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Barbegazi | 50% | mini-boss | level 3, health 22, AC 13, 1d4 |
| Golem | 50% | regular | level 31, health 140, AC 18, 1d12 |
The Web#
A nightmarish labyrinth of caverns and crypts draped in thick webs where schilla spider-folk hunt alongside succubi and swarming insects.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Schilla | 100% | regular | level 10, health 50, AC 14, 1d8 |
| Succubus | 25% | regular | level 10, health 50, AC 13, 1d8 |
| Svagin | 25% | regular | level 3, health 14, AC 14, 1d6 |
A Burning Nest#
A scorched volcanic lair where tarasque dragons nest among lava domes and fissure vents, guarded by fearsome wyverns and insect swarms.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Tarasque | 100% | regular | level 50, health 300, AC 20, 1d20 |
| Svagin | 20% | regular | level 3, health 14, AC 14, 1d6 |
| Wyvern | 50% | epic | level 43, health 240, AC 19, 1d20 |
The Deep Forest#
A corrupted woodland where agta tree-demons lurk in shadows alongside undead elves and gnomes risen from ancient battlefields.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Agta | 100% | regular | level 10, health 60, AC 12, 1d8 |
| Blurr | 50% | regular | level 11, health 60, AC 17, 1d10 |
| Amphithere | 50% | regular | level 5, health 35, AC 12, 1d6 |
| Zombie elves | 30% | regular | level 21, health 85, AC 13, 1d12 |
| Zombie gnomes | 15% | regular | level 21, health 85, AC 13, 1d12 |
| Skeletal elves | 15% | regular | level 21, health 85, AC 13, 1d12 |
| Skeletal gnomes | 15% | regular | level 21, health 85, AC 13, 1d12 |
Gates of Fire#
A terrifying volcanic gateway where balrogs emerge from molten fissures alongside xolotl underworld dogs with their eerie backward feet.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Balrog | 50% | epic | level 39, health 160, AC 18, 1d20 |
| Xolotl | 50% | regular | level 6, health 30, AC 13, 1d6 |
Heart of the Phoenix#
A sacred mountain peak where phoenixes are reborn from their ashes alongside rare unicorns in a place of powerful magic.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Phoenix | 44% | regular | level 12, health 70, AC 15, 1d10 |
| Unicorn | 41% | rare | level 21, health 90, AC 15, 1d10 |
The Corridor of Abaddon#
A hellish passage through volcanic badlands where the demon lord Abaddon rules over cerberus hounds, imps, and tormented human spirits.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Abaddon | 100% | boss | level 35, health 150, AC 18, 1d12 |
| Cerberus | 40% | mini-boss | level 35, health 150, AC 17, 1d12 |
| Clurichaun | 30% | regular | level 2, health 20, AC 13, 1d4 |
| Human wraith | 25% | regular | level 23, health 94, AC 14, 1d12 |
| Human spectral | 15% | regular | level 23, health 94, AC 14, 1d12 |
Theatre of Bone#
A macabre ossuary where half-incubus tiyanak horrors perform twisted spectacles among mountains of bones and crumbling crypts.
| Who | Chance | Rank | Numbers |
|---|---|---|---|
| Tiyanak | 52% | regular | level 6, health 30, AC 12, 1d6 |
Wayside Shore#
A haunted coastline where sirens lure travelers with their songs while beautiful asrai faeries and monstrous afancs lurk in the shallows.

