Snakes#

One family of Wild Animals: 5 animals, levels 2 to 6. Reading the tables says what each column means.

Most of them would rather leave. The rattlesnake tells you so first.

AnimalLevelHealthACBiteGroupTameWorthLives in
Sand Cobrasmall · weakThe sand cobra rears and spreads its hood on the dunes of the Sands of Bone and the Morian Desert. Its bite can kill in an hour without a healer. Snake charmers in Dumasque keep them with the fangs pulled, which is the only safe way to keep one.21151d41DC 610DumasqueMoria
Rattlesnakesmall · weakRattlesnakes coil in the badlands of Moria and the rocky edges of the Sands of Bone. The rattle is a warning and a fair one: step back and it usually lets you go. Its venom keeps the healers of Moria in steady work.31451d41DC 430MoriaDumasqueJewall
Sidewindersmall · weakA small horned viper of the Morian badlands and the dunes around Dumasque, the sidewinder moves in sideways loops that leave a ladder of tracks in the sand. It buries itself with only its eyes showing and strikes whatever walks past. The skin is prized for belts and purses.31451d41DC 565MoriaDumasqueJewall
Snakesmall · regularSnakes of a dozen plain brown kinds hide in the caves, tombs and wet meadows of Sedia. The common ones aren’t deadly, but a bite festers if it’s left alone. Watch your hands on every ledge you climb.51761d61DC 45Menusia
Mountain Kingsnakesmall · weakA banded red, black and cream snake of the slopes of Jewall and New Saellem, the mountain kingsnake looks venomous and isn’t. It eats other snakes, vipers included, which makes miners glad to see one. Handled gently, it rarely bites.61841d41DC 55JewallNew SaellemMoriaAmari