Crecia#

The sigil of Crecia

Everything that comes to Sedia by sea comes through Crecia, and we take a little off the top. That's not theft. That's geography.

A harbor clerk of Crecia

Mediterranean coast, prairie and the busiest harbors on Sedia. Crecia was Esthar's trading post before the War of Souls and grew rich on the people who fled when the kingdom fell.

Towns8 People4,992 Places66 Levels1-29 LargestCrecia

The land#

Port-city Crecia existed before the War of Souls as a little sister trading post of Esthar but grew with the fleeing citizens of the fallen kingdom and began the city it is today with the dawn of the Age of Man. With the introduction of the Age of Commerce there has been an increase of explorers seeking ownership of sea vessels. There is rumored to be more land avast the ocean but common opinion dictates these assumptions inaccurate.

Where Crecia lies on SediaCreciaCreciaMaeloMaeloDrumundDrumundThurgisThurgisBlitheBlitheHaleHaleRidleahRidleahCrecia Minuteman PostCrecia Minuteman Post
Crecia on the map of Sedia, with its towns.
Terrain
Mediterranean, prairie, coastal plains, grassland
Ground
Prairie 69%Mediterranean Woodland 10%Moorland 9%Urban 7%
Landmarks
Rhinestone WoodlandCrecian HighlandJair PoolJair StreamPLAINS OF SEDIA

Who lives there#

Crecians measure a life in cargo. The Age of Commerce has every captain looking for a hull of their own, and every tavern on Crecia’s docks has someone swearing there’s land past the ocean, though most Crecians think they’re drunk.

Crecia is also where people go to know things. The Grand Library holds the Order of Scholars, and the Revnati keep their seat here, watching the balance of the gods. Under Blithe’s streets the smugglers’ tunnels run down into the ruins of Vharmas, and the Serpent’s Coin pays the town guard well enough that nobody looks.

The histories count 4,992 people in Crecia’s towns in 1512 AWS.

How each race takes to settling in Crecia. Where should I start? ranks every province for a race.

Would rather not
AvarieDaemune

Towns and holdings#

8 towns, holdings and camps stand in Crecia, each with a history the simulation grew from its founding to 1512 AWS. Of Crecia, the city the province is named for: After the fall of Menes in 0 AWS, four peoples had fled to the city, led by Erzabet Vharmas. By 1512 AWS, after a collapse, two expulsions, thirteen exoduses, famines and plagues, the humans made up four fifths of its 2,080 people, and the quicklings were gone. The city’s greatest loss came with the collapse of 1175 AWS, when the troubles cost the city over two fifths of its people.

TownKindFounded (AWS)PeopleMostlyLeading house
CreciaCity02,080humans and gnomesDeepspine
MaeloTown550577humans and gnomesBarecrusher
DrumundTown324518humans and elvesHighfinger
ThurgisTown420502humans and half-elvesSilvergaze
BlitheTown64400humans and dwarvesRagenmere
HaleTown1005383humans and elvesHichwick
RidleahTown1157370humans and halflingsTekshaw
Crecia Minuteman PostFortress1162162humans and gnomesMugdale
The story of Crecia, 0 to 1512 AWS

The fall of Menes 0 to 61 AWS#

After the fall of Menes in 0 AWS, six hundred people of four peoples had fled to the city, led by Erzabet Vharmas. They were 272 humans, 133 half-elves, 123 halflings and 72 quicklings. By 61 AWS the city had more than tripled, to 2,042. In 33 AWS House Cedwick, led by Irat Cedwick, became the first family in the city to number forty, the first of its great houses. Three more grew as large in the years that followed. In 48 AWS Sneme Cedwick, the head of House Cedwick, began a great hall for the house, Cedwick Tower. Eleven years later a fire began in Sweclo Wildwater’s home and spread to the homes of 181 other families, burning their stores and killing twenty-six people. The great houses formed two factions in these years, the largest the Cedwick faction under Naske Cedwick. In these years the city took in nearly four hundred and fifty people who had fled the ruins of the Inner City. The first gnomes who had escaped bondage in Jewall’s mines came to the city in these years.

Cedwick Tower 62 to 113 AWS#

In 62 AWS a party of seventy people from thirty-three houses left the city to found Blithe. In 78 AWS the city finished Cedwick Tower, which Sneme Cedwick had begun in 48 AWS. Work on it stopped for two years in all. The same year a feud broke out between House Cedwick and House Habdale because Ibesh Habdale killed Prin Cedwick. It was the city’s first feud. Three more broke out in those years. Schidas Oakhorn became the humans’ leader and led them for thirty-seven years. Hunger drove the city’s people to riot twice. The largest, in 113 AWS, was led by Nonoch Salstead, and twelve rioters were killed in all. Famine came twice in the same years and starved nearly three hundred people, 161 of them in 113 AWS. In these years the city took in over a hundred people who had fled the ruins of the Inner City.

The factions 114 to 330 AWS#

Four factions formed among the great houses in these years. The largest was the Stoneeyes faction of House Stoneeyes, House Summerstrike and one other great house, under Onos Stoneeyes. Famine came seven times in the same years and starved a thousand people, 223 of them in 122 AWS. In 124 AWS more of House Reddagger came from the Inner City, and with them the feud their house had fought with House Weakbuster there for fourteen years. It broke out in the city that year. Eight more broke out over these years. In 130 AWS Vere Greybrook, who led the humans, set the city to building stone walls, the Greybrook Wall. It took thirty-nine years, and she did not live to see it finished in 169 AWS. Work on it stopped for four years in all. Too poor to build in stone, the city raised timber homes in place of the ninety-seven the fire of 172 AWS had burned. In 216 AWS Eder Salstead, a quickling baker, proclaimed that the Spark had come back in a new avatar, and all the quicklings’ great houses believed her. The city rebuilt in timber the 148 homes the fires of 211 and 218 AWS had burned, too poor to build in stone. In 226 AWS Eder Salstead died, and the city prayed to her as a herald, at the Shrine of Herald Eder, on the south side of the city. In 323 AWS a party of seventy people from twenty-seven houses left the city to found Drumund. Two years later Dotha Frostfeather struck a vein of silver, the Lucky Strike. Word went out, and in six years 959 people came for the silver, and the city had grown by over two fifths. In these years the city took in over sixty people who had fled the ruins of the Inner City. The humans’ share of the city rose from over half to over two thirds.

The humans gain ground 331 to 373 AWS#

By 341 AWS the humans, under Erac Barecrusher, made up three quarters of the city’s people. Too poor to build in stone, the city raised timber homes in place of the 145 the fire of 333 AWS had burned. In 347 AWS a feud broke out between House Darkflare and House Barecrusher after Pheta Darkflare robbed Knisme Barecrusher. Five years later the Lucky Strike, struck in 325 AWS, gave out. Two fifths of the houses that had come for it left the city that year. The next year Epon Lonestride, a devout human baker, proclaimed that the Ending walked the world again in a new avatar. Her own house, House Darkflare, House Oakhorn and House Danexford believed her. Eight great houses called it a cult. In 359 AWS the city banished Epon Lonestride for what its deniers called a cult. By 362 AWS grain from Gilden fed the city in lean years. In 362 AWS Sutesh Barecrusher killed Rytaph Darkflare. The city exiled the whole house, all 76 of its members, because it blamed the house for the killing. It had banished Erac Barecrusher four years before. Nine years later another feud broke out between House Summerstrike and House Stoneeyes. That year hunger turned to revolt. Ilick Boldwound led over three hundred of the hungry against the rationing, which the city no longer trusted, and overthrew it. Ten of them died in it.

The fall of Hosu Oakhorn 374 to 523 AWS#

After the famine of 373 AWS starved 292 people, the city’s other peoples turned against the humans, who by then made up three quarters of the city. Hostility grew between the humans and each of them. Resentment of the humans would flare five more times, the last in 482 AWS. In 374 AWS the hungry rose in revolt. Tuspre Danexford led over three hundred of the hungry against Hosu Oakhorn, the humans’ leader, who had fared better than they had. Seven of them died in it. They threw her down, and she never led the humans again. In 421 AWS the Seventy-Year Plague broke out in the city and killed 424 people. Seven years later the dead of the Seventy-Year Plague got up out of Coldditch, the pits where the city had buried them. Nearly two hundred of them walked into the city remembering nothing, not even their own names, and the city took forty of them in as House Hollowfoot. Eleven years later Arid Greybrook, the head of House Greybrook, began a great hall for the house, Greybrook Court. It took fifty-five years, and he did not live to see it finished in 494 AWS. Work on it stopped for five years in all. In 441 AWS the Seventy-Year Plague came back and killed 246 people. In 461 AWS the Seventy-Year Plague came back and killed 195 people. The city was down to 1,078 in 466 AWS before it grew back to nearly twenty-three hundred. In 481 AWS the Seventy-Year Plague came back and killed 112 people. In 510 AWS Lur Lonehand struck a vein of silver, the Lucky Seam. Word of the strike spread, and in thirteen years 708 people came for the silver, and the city had nearly doubled.

The elves leave 524 to 577 AWS#

In 524 AWS 164 elves split off under Synala Greydagger and left a city grown too crowded for them. Two years later the city banished the elves’ own leader, Mati Blackfeet, because it blamed the elves for the raid the outlaw Mowa Wintercrag led. A year later the Lucky Seam, struck in 510 AWS, gave out. Nearly half of the houses that had come for it left the city that year. Two years later Hichi Whitecrest killed Ibaehal Iospliolath. Because it blamed the humans for the killing, the city banished the humans’ own leader, Shegryd Tallsurge, who had led them for eleven years. Nine years later more of House Moswood came from Drumund, and with them the feud their house had fought with House Stoneeyes there for forty-four years. It broke out in the city that year. It was the first in nearly a hundred and seventy years. The next year the summer failed. The sun hung dim behind a dry fog, snow fell in the warm months, and the harvest fell by nearly two fifths. A lean year followed, and thirty-three people starved. The year after brought another short harvest, and twenty-eight more starved. In 548 AWS the summer failed again, and the harvest fell by over two fifths. The parched orchards followed, and 251 people starved. The hunger lasted into the next year and starved nineteen more.

Hatred of the humans 578 to 658 AWS#

After the long summers of 577 AWS starved 142 people, four of the city’s peoples turned against the humans, who by then made up over two thirds of the city. Hostility grew between the humans and each of them. Resentment of the humans would flare again in 579 AWS. In 578 AWS Phare Etunfield killed Inthe Tallsurge. Because it blamed the quicklings for the killing, the city banished the quicklings’ own leader, Rosnes Stoneeyes, who had led them for five years, along with the killer. In 609 AWS the city banished the elves’ own leader, Hodisk Redrunner, who had led them for twenty-six years, because it blamed the elves for the raid Synala Greydagger led. The city rebuilt in timber the fifty-six homes the fire of 646 AWS had burned, too poor to build in stone.

The year without summer 659 to 714 AWS#

In 659 AWS the summer never came. A dry fog dimmed the sun, frost took the fields in the warm months, and the harvest fell by over half. The time of mud followed, and 463 people starved. The next harvest was short too, and fifty more starved. When the time of mud of 659 AWS had starved 463 people, the city’s other peoples turned on the humans, who by then made up nearly three quarters of the city. Hostility grew between the humans and each of them. Resentment of the humans would flare twice more, the last time in 714 AWS. In 709 AWS a feud broke out between House Lonestride and House Mugdale because Cosha Lonestride killed Roglu Mugdale. It was the first in over a hundred and seventy years.

The Natthorpe schism 715 to 757 AWS#

In 715 AWS Rise Natthorpe, a human monk, proclaimed that the Turning Wheel had made itself an avatar again. Her own house and five others believed her. Seven great houses called it heresy. The same year House Bronzehill and House Natthorpe fell into a feud over that claim. Thirty-four more broke out in those years. In 717 AWS Asprack Senmore killed Ryche Tekshaw. Because it blamed House Senmore for the killing, the city banished the killer along with Sala Senmore, the head of the house. In 726 AWS a dry fog veiled the sun, and the summer never came. Frost blackened the fields, and the harvest fell by nearly three fifths. Famine followed, and sixty-four people starved. The year after brought another short harvest, and six more starved. In 741 AWS the humans lost their hold on the city as their share of it fell to nearly two thirds. The city shrank to 1,380 in 741 AWS and ended these years at over twenty-five hundred. In 743 AWS Hol Nynorley struck a vein of silver, the Nynorley Lode. Word went out, and in eleven years 802 people came for the silver, and the city had nearly doubled. Eight years later Imyl Darkflare, the head of House Darkflare, began a great hall for the house, Darkflare Tower.

After the silver 758 to 828 AWS#

In 758 AWS the Nynorley Lode, struck in 743 AWS, gave out. Over half of the houses that had come for it left the city that year. That year a feud broke out between House Whitecrest and House Goldenbasher over Rise Natthorpe’s claim. Four more broke out in these years. In 762 AWS Rise Natthorpe died, and the schism over her claim ended with her. In 780 AWS the city blamed the halflings for the raid the outlaw Uge Linginburn led and banished their own leader, Hutu Mightydagger, who had led them for twenty-six years. In 810 AWS the city finished Darkflare Tower, which Imyl Darkflare had begun in 751 AWS. Work on it stopped for nine years in all. Eleven years later the city banished the elves’ own leader, Odas Hollowfoot, who had led them for 111 years, because it blamed the elves for the raid Snimim Milaswen led. The same year Laher Shrunwick killed Kural Nynorley. Because it blamed the humans for the killing, the city banished the humans’ own leader, Squam Peslow, who had led them for two years, along with the killer.

The expulsion of the elves 829 to 894 AWS#

In 829 AWS the city expelled all 190 of its elves, because it blamed the elves for the raid Mano Tosasward led. It had banished Odas Hollowfoot eight years before. In 855 AWS Ahen Whitecrest killed Eleph Mugdale. The city blamed House Whitecrest for the killing and banished the killer along with Ned Whitecrest, the head of the house. Three years later Nabe Goldenbasher found a spring sacred to the Turning Wheel, the Spring of Balance. Pilgrims came to it, and in fifteen years 425 people came to stay, and the city had grown by two fifths. In 887 AWS House Ruggedcrag and House Natthorpe fell into a feud after Vecko Ruggedcrag killed Bewat Natthorpe. Two more broke out in those years. Also in 887 AWS Vecko Ruggedcrag killed Bewat Natthorpe. The city banished the killer along with Trete Ruggedcrag, the head of House Ruggedcrag, because it blamed the house for the killing. The humans’ share of the city rose from over three fifths to nearly three quarters.

The end of House Lonestride 895 to 939 AWS#

In 895 AWS House Lonestride, once 91 strong, died out with Ydyc Lonestride. After the famine of 895 AWS starved 439 people, four of the city’s peoples turned against the humans, who by then made up over two thirds of the city. Hostility grew between the humans and the gnomes, the half-elves and the half-orcs, and unease with the elves. Resentment of the humans would flare twice more, the last time in 934 AWS. In 898 AWS the city banished the elves’ own leader, Lynalet Blackfeet, who had led them for five years, because it blamed the elves for the raid the outlaw Mati Blackfeet led. Too poor to build in stone, the city raised timber homes in place of the ninety-four the fire of 902 AWS had burned. In 917 AWS the pilgrims stopped coming to the Spring of Balance, found in 858 AWS. Half of the houses that had come for it left the city that year.

The summer that never came 940 to 1173 AWS#

Famine, plague, raiders and fire killed nearly two thousand people in these years, 350 of them in the sweltering fever of 940 AWS. Once the sweltering fever had passed, the humans blamed the elves for the deaths, and the two peoples became open enemies. In 959 AWS a party of 140 people from thirty-seven houses left the city to found Port Carvi. Over the next 202 years two more parties left, to found Ridleah and Crecia Minuteman Post. In 971 AWS Kega Whitecrest, who led the humans, set the city to building the Spark’s House. It took twenty-nine years, and she did not live to see it finished in 1000 AWS. In 1038 AWS a feud broke out between House Lonewatcher and House Elderhollow because Fesi Lonewatcher killed Rad Elderhollow. It was the first in over a hundred and fifty years. Two more broke out in the same years. The humans’ share of the city had fallen to nearly three fifths by the end of 810 AWS. In 1071 AWS, under Knape Mugdale, they were three quarters of the city again. In 1115 AWS Egem Mugdale, the head of House Mugdale, began a great hall for the house, Mugdale Court. It took forty-seven years, and she did not live to see it finished in 1162 AWS. A great fire in 1137 AWS burned over a third of the work done on it. The city rebuilt in timber the thirty-six homes the fire of 1137 AWS had burned, too poor to build in stone. In 1165 AWS the summer failed. The sun hung dim behind a dry fog, snow fell in the warm months, and the harvest fell by nearly two fifths. A lean year followed, and five people starved. The hunger lasted into the next year and starved twenty-five more. Crecia Minuteman Post sent grain as the year ended. Gnomes who had escaped bondage in Jewall’s mines kept coming, forty more in these years, and by 1174 AWS the city held over a hundred and thirty gnomes.

Collapse and recovery 1174 to 1424 AWS#

In 1174 AWS the summers of chaff left the city nearly a third short of food and starved 127 people. The city’s stores had run empty and its rulers had lost the people’s trust, and in 1175 AWS the city collapsed because of the summers of chaff. Two years later the troubles ended, by which time the city had fallen from over fifteen hundred to 830. The city had learned to keep granaries against lean years. By 1190 AWS Crecia Minuteman Post bought the city’s spare grain in lean years. In 1214 AWS Tidrinth Mugdale, who led the humans, set the city to building a temple to the Turning Wheel, the Mugdale Temple. It took forty-two years, and she did not live to see it finished in 1256 AWS. In 1216 AWS House Elunworth and House Lonewatcher fell into a feud after Yrosk Lonewatcher killed Rame Elunworth. It was the first in forty-nine years. Another broke out between House Goldencoat and House Bronzehill in 1297 AWS. In 1325 AWS Lulli Sesworth killed Ifun Elunworth. The city banished the half-elves’ own leader, Noifalas Munotwick, along with the killer, because it blamed the half-elves for the killing. Too poor to build in stone, the city raised timber homes in place of the thirty-five the fire of 1330 AWS had burned. In 1386 AWS Oden Elunworth found a relic of the Spark, the Hand of Mercy. Pilgrims came to it, and in thirteen years 383 people came to stay, and the city had grown by over two fifths. Gnomes who had escaped bondage in Jewall’s mines kept coming, forty more in these years, and by 1425 AWS the city held over a hundred and seventy gnomes.

The year of the shared dream 1425 to 1512 AWS#

In 1425 AWS the city had grown too crowded for the elves, and 293 of them split off under Piru Elunworth and left the city, over a tenth of the city. Two years later the pilgrims stopped coming to the Hand of Mercy, found in 1386 AWS. Two fifths of the houses that had come for it left the city that year. Three years later the city banished the humans’ own leader, Deta Mugdale, because it blamed the humans for the raid the outlaw Here Elunworth led. Six years later more of House Goldencoat came from Drumund, and with them the feud their house had fought with House Ruggedblood there for sixty-one years. It broke out in the city that year. It was the first in nearly a hundred and fifty years. By the end of 1438 AWS the city had fallen to 1,588, though it grew back to over two thousand. In 1441 AWS the whole city dreamed one dream, night after night, of a garden where everything grew, and no one could say why. In the year that followed sixty children were conceived in the city, where thirty-two had been the year before. That year another feud broke out between House Whitecrest and House Mugdale. In 1498 AWS Lynuxei Synadoryn, who had left the city with Piru Elunworth, came back at the head of raiders and killed twelve people.

In 1512 AWS the city held 2,080 people: 1,664 humans, 183 gnomes, 102 halflings, 74 elves, 49 half-elves and 8 dwarves. No quicklings were left. Cyte Deepspine led the humans. The largest house in the city was House Deepspine, 152 strong. Its great works still stood: Cedwick Tower, the Greybrook Wall, Greybrook Court, Darkflare Tower, the Spark’s House, Mugdale Court and the Mugdale Temple. Its food was rationed.

What the histories say of the other 7 towns

Maelo. Six peoples founded the town in 550 AWS, most of them from Drumund. By 1512 AWS, after two exoduses, famines and plagues, it held 577 people, over two thirds of them humans, and two of its founding peoples were gone. The heaviest blow fell in 894 AWS, when the black taint killed nearly a third of the town.

Drumund. Seven peoples founded the town in 324 AWS, most of them from Crecia. By 1512 AWS, after a collapse, five exoduses, famines and plagues, the humans made up over four fifths of its 518 people, and the quicklings were gone. The town’s greatest loss came with the collapse of 1296 AWS, when the troubles cost the town over a third of its people.

Thurgis. Seven peoples founded the town in 420 AWS, most of them from Drumund. By 1512 AWS, after a collapse, two exoduses, famines and plagues, it was a human town: over nine in ten of its 502 people were humans, and three of its founding peoples were gone. The town’s greatest loss came in 949 AWS, when it had grown too crowded for the elves and three fifths of it split off under Plolo Barecrusher.

Blithe. Six peoples founded the town in 64 AWS, most of them from Crecia. By 1512 AWS, after a collapse, two expulsions, three exoduses, famines and plagues, the humans made up over four fifths of its 400 people, and four of its founding peoples were gone. The heaviest blow fell in 1282 AWS, when the years without a summer starved nearly a third of the town.

Hale. Six peoples founded the town in 1005 AWS, most of them from Thurgis. By 1512 AWS, after plagues, it held 383 people, three fifths of them humans, and three of its founding peoples were gone.

Ridleah. Seven peoples founded the town in 1157 AWS, most of them from Crecia. By 1512 AWS, after an exodus, famines and plagues, the humans made up over four fifths of its 370 people, and the gnomes and the quicklings were gone. The town’s greatest loss came in 1439 AWS, when it had grown too crowded for the elves and nearly a fifth of it split off under Itir Mugdale.

Crecia Minuteman Post. Five peoples founded the fortress in 1162 AWS, most of them from Crecia. Three hundred and fifty years, famines and plagues later, it held 162 people, nearly three quarters of them humans, and two of its founding peoples were gone. The heaviest blow fell in 1311 AWS, when the king’s bane killed over a quarter of the fortress.

Talk of the towns#

What people in Crecia still argue about over a drink: the feuds nobody has settled, what happened within living memory, and the names that matter now. Any of it is a reason for someone to ask a party for a favor, and the histories above have the rest of each story.

Old grudges#

  • House Tekshaw and House Nagcombe, in Ridleah, since 1498 AWS, when Tod Nagcombe killed Ete Tekshaw.
  • House Hichwick and House Tallwater, in Hale, since 1231 AWS, when Coc Tallwater killed Ipha Hichwick.

Within living memory#

  • 1505, Thurgis. Famine gripped the town in 1504 AWS: food ran 32% short and 61 people starved.
  • 1504, Blithe. The bitter harvests gripped the town in 1503 AWS: food ran 34% short and 41 people starved.
  • 1503, Blithe. The bitter harvests gripped the town in 1502 AWS: food ran 33% short and 58 people starved.
  • 1501, Thurgis. Famine gripped the town in 1500 AWS: food ran 45% short and 114 people starved.
  • 1493, Blithe. Famine gripped the town in 1492 AWS: food ran 32% short and 41 people starved.
  • 1493, Drumund. The winter death came to the town from Torni Tribe in 1493 AWS and raged for 6 months, killing 64 people.
  • 1483, Crecia Minuteman Post. The bitter loaves gripped the fortress in 1482 AWS: food ran 36% short and 29 people starved.
  • 1472, Blithe. The town expelled all 23 elves after Uhihal Imitnak’s raiders killed humans, blaming Maska Rifby.
Who's who in 1512 AWS: 8 names still alive and in town

Crecia Minuteman Post. Tin Balley, a rogue, took to drink at 230 and gave it up forty-three years later. They struck a vein of silver in 1467 AWS, and seventy-eight people came to the fortress for it. They were still living in the fortress at the end, at 275.

Hale. Arul Hichwick, a commanding hunter, came to lead the elves in 1092 AWS and remained their leader to the end, 420 years, longer than anyone in the town’s history. She headed House Hichwick from 1270 AWS to the end. She began a great hall for her house in 1430 AWS, and lived to see it finished twenty-two years later. She was still living in the town at the end, at 560.

Blithe. House Ragenmere became one of the town’s great houses under Heg Ragenmere in 549 AWS. In 820 AWS its head, Byne Ragenmere, began Ragenmere Court, a great hall for the house, finished twenty-eight years later. Its members led the humans for 1,096 years, forty-eight of them in turn. At the end it was the largest house in the town, 95 strong, and the Ragenmere faction still stood.

Crecia. The first of House Mugdale’s three feuds, with House Lonestride, began in 709 AWS over the killing of Roglu Mugdale. Between 1087 and 1491 AWS the houses of six other factions joined the Mugdale faction: the Grotmore faction twice, the Shortbrace faction and four others. House Mugdale’s members led the humans for 295 years, twenty-one of them in turn. It was 146 strong at the end, and the Mugdale faction still stood.

Drumund. House Highfinger became one of the town’s great houses under Tosle Highfinger in 964 AWS. In 1294 AWS it came to feud with four houses, beginning with House Bronzehill over the killing of Mot Highfinger. House Highfinger’s head, Ere Highfinger, began Highfinger Keep, a great hall for the house in 1460 AWS. At the end it was the largest house in the town, 140 strong, and the Highfinger faction still stood.

Hale. One of House Hichwick’s own, Nick Hichwick, proclaimed that the Spark had come back in a new avatar in 1348 AWS. In 1430 AWS its head, Arul Hichwick, began Hichwick Bower, a great hall for the house, finished twenty-two years later. Thirteen of its members led the elves, 666 years in all. At the end it was the largest house in the town, 124 strong, with the Hichwick faction still standing.

Ridleah. House Tekshaw’s head, Dilo Tekshaw, began Tekshaw Keep, a great hall for the house in 1168 AWS, finished fifty years later. In 1302 AWS it allied with House Mugdale. House Tekshaw’s members led the humans for 410 years, twenty-four of them in turn. At the end it was the largest house in the town, 165 strong.

Thurgis. House Silvergaze, one of the town’s founding houses, fell into feuds with three houses, the first with House Barecrusher in 814 AWS over the killing of Taske Barecrusher. In 952 AWS House Silvergaze’s head, Tira Silvergaze, began Silvergaze Hall, a great hall for the house, finished forty-eight years later. It gave the elves twenty-eight leaders, who held the lead 559 years between them. At the end it was the largest house in the town, 168 strong.

Places to explore#

The hand-drawn maps in Crecia, easiest first, with the levels their creatures run.

PlaceGroundLevels
Blithe Market SquareUrban1-8
The North RoadPrairie1-5
The Old QuarterUrban1-5
Hunter’s CampMediterranean Woodland3-12
Smuggler’s CoveCoastal Plain3-10
The Wrecker’s CoastRocky Shoreline3-8
The Cliff CavesSea Cove4-9
The Cold BeaconMoorland4-9
Tilton WellPrairie4-10
Old Man’s TorMoorland5-10
The Crossroads InnPrairie5-12
The Drowned Mother’s ShrineSea Cove5-9
The False LighthouseCoastal Plain5-12
The Old BridgePrairie5-10
The Old WaystationPrairie5-10
Gallows GulchCanyon6-14
Serpent’s Toll PostPrairie7-15
City Toll GateUrban8-12
The Rusty FlagonUrban8-12
Crecia: Blanket SquareUrban10-14
Crecia: Goad’s CornerUrban10-14
Crecia: Granary RowUrban10-14
Crecia: Sundance PlazaUrban10-14
Crecia: the ArenaUrban10-14
Crecia: the Barons’ RowUrban10-14
Crecia: the Crecian DocksUrban10-14
Crecia: the Daughters’ Gardens (west)Urban10-14
Crecia: the Emerald FountainUrban10-14
Crecia: the Garlic GardensUrban10-14
Crecia: the Golden TheatreUrban10-14
Crecia: the Jair StreamUrban10-14
Crecia: the Linguist’s CornerUrban10-14
Crecia: the Long RowsUrban10-14
Crecia: the Long Rows (west)Urban10-14
Crecia: the Lords’ RowsUrban10-14
Crecia: the Main WharfUrban10-14
Crecia: the Manrik GardensUrban10-14
Crecia: the Manrik Gardens (west)Urban10-14
Crecia: the Merchant GateUrban10-14
Crecia: the Merchant RowsUrban10-14
Crecia: the Netmakers’ RowsUrban10-14
Crecia: the North MoleUrban10-14
Crecia: the Palace GateUrban10-14
Crecia: the ReservoirUrban10-14
Crecia: the Royal PalaceUrban10-14
Crecia: the ShipyardsUrban10-14
Crecia: the Spires (west)Urban10-14
Crecia: the West GateUrban10-14
Crecia: Theatre MirageUrban10-14
Goatherd’s PassMountain10-15
Hemlock’s CampMountain10-14
Silverstream LogisticsUrban10-15
Tharsian Historical SocietyUrban10-14
Crest Ridge WatchtowerMountain12-16
Jair Pool RetreatMountain12-18
The Silent SpireMountain12-18
The Hidden GrottoUnderground14-20
Drumund HeightsUrban16-22
The Obsidian ClubUrban16-22
The Whispering GalleryUrban16-22
Valerius ManorUrban16-22
Aurelius’s Secluded RetreatKauri Forest21-27
The Forbidden AnnexUnderground21-27
The Grand Library of CreciaUrban21-27
The Temple of the Sun-SealTropical Forest22-28
The Grand Library - Under SiegeUrban23-29

Each place’s story is on Adventure Sites in Crecia.

What roams here#

The beasts the province is known for, the mounts its stables sell, and every animal and magical creature its ground suits. Creatures has the numbers to run each one.

In the stables5
Crecian Royal, Plains Courser, Road Horse, Mule, Thurgis Royal
Magical creatures56
Abada, Adar Llwch Gwin, Adlet, Addonexus, Atach, Agta, Alerion, Akki, Bai Ze, Balam, Barbegazi, Basilisk, Bastet, Blurr, Calygreyhound, Canaima, Catoblepas, Centaur, Lillend, Cerberus, Cinnamologus, Clurichaun, Cyclops, Doppelganger, Drake, Faun, Fei Lian, Grant, Golem, Harpy, Hercinia, Kampe, Leucrota, Minotaur, Muscaliet, Myrmecoleon, Nymph, Ogre, Onocentaur, Parandrus, Pegasus, Peryton, Quanlier, Roc, Satyr, Schilla, Tarasque, Tikbalang, Tikoloshe, Tiyanak, Unicorn, Wendigo, Wyvern, Yale, Yara-Ma-Yha-Who, Yeti
Every animal of Crecia, by family 198
Wild horses and camels2
Donkey, Zebra
Apes and monkeys2
Langur, Tufted Gray Langur
Salamanders and newts1
Yellow-Spotted Salamander
Crabs and crayfish1
Tree Hole Crab
Insects and spiders1
Leaf-Cutter Ant

Powers#

Who holds sway in Crecia.

Revnati
A clan, seated in Crecia. The clans has its ranks and its enemies.
The Order of Scholars
A neutral international body dedicated to the preservation and study of knowledge.
The Crecian Coast
The fishing crews, lighthouse keepers, and shore folk of the Crecian coast near Crecia, who work the same waters as the Serpent's Coin smugglers, poachers, and wreckers.
The Blithe Town Guard
The town guard of Blithe.
The People of Blithe
The merchants, innkeepers, and townsfolk of Blithe, the town on the road between Tharsis and Crecia, out to the tenements of the City Limits, whose livelihoods the Serpent's Coin squeezes with its aggressive tactics.
The Blithe Resistance
The underground printer, a former soldier printing pamphlets against the war narrative, and the allies who helped expose the Tharsian Historical Society, hiding from the Serpent's Coil's enforcers.
The Blithe Temple of Mercy
A poor temple in Blithe whose priestess takes in the orphans no one else will, among them the street urchin the player caught stealing.
The Order of the Wheel
Sedia's clerical order, seated in Crecia as the Mage Spire is in Tharsis: the priests who keep faith with all three gods while they are missing, serve the Turning Wheel at his own altar in the Hall of the Wheel, teach the five seams whole in the six spires around it, and heal the sick for a small fee at the Clavicle.
The Crecian Crown
King Redrin Von Crecia and Queen Isabel, who reign from the Royal Palace in the Gardens of Lythantos' Daughters, and the stewards, prefects and harbormaster who run the port in their name.
The Barons of Crecia
The four baronial houses whose manors face the Palace Gate, and over them Archlord Dreknolt at the Lords Manor in the Docks: old shipping fortunes that sit on the crown's council and quarrel over the harbor's dues.
The Crecian City Guard
The guard that keeps Crecia's gates, walls and streets, from the West Gate to the Sundance Gate, and the jail behind the Merchant District's barracks.
The People of Crecia
The shopkeepers, innkeepers, dockhands and townsfolk of Sedia's great port, from the stalls of the Market Lane to the house rows of the Docks.

Ranks#

Crecia’s soldiers climb eight ranks. Every province pays its ranks the same; the titles are Crecia’s own. Citizenship is the same everywhere, and Home Province has its ranks.

RankTitleLevelPay a dayQuartersKeeps
1Guard010 vernBarracks bedFood
2Sentry1515 vernBarracks bedFood and Chest
3Private3020 vernBarracks bedFood, Chest and Office
4Corporal4525 vernPrivate quartersFood, Chest and Office
5Sergeant6030 vernPrivate quartersFood, Chest, Office and Mount
6Lieutenant7535 vern1 roomFood, Chest, Office and Mount
7Captain9040 vern3 roomsFood, Chest, Office and Mount
8General10045 vern5 roomsFood, Chest, Office and Mount

What others say#

Crecians will sell you the shirt off their back, and then sell the back of it to your brother.

A troll of Dumasque

Their library has a copy of every book ever written, and a guard on every copy worth reading.

A mageling of New Saellem

The wrecker’s lamp

Ships keep running aground on the Azulean coast on clear nights, and the lighthouse keeper swears the lamp never went out. Somebody is showing a second light, and the cargo that washes up never reaches the harbor master’s ledger. The fishing crews know who it is. They won’t say until the party proves it isn’t working for the Serpent’s Coin.

Where you grew up#

Roll a d10 for what you grew up around in Crecia, and a d20 on the table of family stations for who you grew up as. The button rolls both.

d10What you grew up around
1You worked the docks at Crecia, unloading ships, and learned to tell a smuggler's crate by the way it was nailed shut.
2You crewed a fishing boat out of the Azulean coast and once pulled up a net with a drowned man's ring in it.
3You copied books for the Grand Library and read things you were told to copy without reading.
4Your family raised horses on the Crecian prairie and sold them to whichever army was paying.
5You grew up at the Minuteman Post, where every soldier on the walls knew your name and your mother's.
6You kept the lamps in a lighthouse and still wake at the hour the wick needed trimming.
7You ran errands for the Revnati and never quite learned what they were weighing.
8Your family keeps olive groves outside Maelo, and a rival family wants the water rights.
9You were a street urchin in Blithe, taken in by the Temple of Mercy after you were caught stealing.
10You apprenticed to a shipwright in Drumund and helped build a hull for a captain who sailed west and never came back.