<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Home Province on Plains of Sedia - D20 Documentary</title><link>https://d20.plainsofsedia.com/docs/homeprovince/</link><description>Recent content in Home Province on Plains of Sedia - D20 Documentary</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://d20.plainsofsedia.com/docs/homeprovince/index.xml" rel="self" type="application/rss+xml"/><item><title>New Saellem</title><link>https://d20.plainsofsedia.com/docs/homeprovince/new-saellem/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://d20.plainsofsedia.com/docs/homeprovince/new-saellem/</guid><description>&lt;h1 id="new-saellem">New Saellem&lt;a class="anchor" href="#new-saellem">#&lt;/a>&lt;/h1>
&lt;img class="plains-race-sigil" src="https://d20.plainsofsedia.com/images/provinces/new-saellem.svg" width="96" height="96" alt="The sigil of New Saellem">
&lt;figure class="plains-epigraph">
&lt;blockquote>&lt;p>Up here we don't ask where you came from. We ask whether you can keep a fire going until morning.&lt;/p>&lt;/blockquote>
&lt;figcaption>A trapper of Winebridge&lt;/figcaption>
&lt;/figure>
&lt;p class="plains-lead">Arctic tundra, boreal forest and frozen wetlands in the far north. Nobody knows who built New Saellem or when. The best guess is that it sits on the grounds where the mages of Esthar once tested magic the Reformation later outlawed.&lt;/p></description></item><item><title>Jewall</title><link>https://d20.plainsofsedia.com/docs/homeprovince/jewall/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://d20.plainsofsedia.com/docs/homeprovince/jewall/</guid><description>&lt;h1 id="jewall">Jewall&lt;a class="anchor" href="#jewall">#&lt;/a>&lt;/h1>
&lt;img class="plains-race-sigil" src="https://d20.plainsofsedia.com/images/provinces/jewall.svg" width="96" height="96" alt="The sigil of Jewall">
&lt;figure class="plains-epigraph">
&lt;blockquote>&lt;p>Stone doesn't lie and it doesn't forget. Neither do we. That's why outsiders find us hard to talk to.&lt;/p>&lt;/blockquote>
&lt;figcaption>A forge-elder of Jewall&lt;/figcaption>
&lt;/figure>
&lt;p class="plains-lead">Mountains, alpine tundra and mines that go down further than anyone admits. Jewall is the dwarvish word for stone, foundation and home, and the dwarves mean all three.&lt;/p>
&lt;div class="plains-stats">
&lt;span class="plains-stat">&lt;small>Towns&lt;/small>5&lt;/span>
&lt;span class="plains-stat">&lt;small>People&lt;/small>839&lt;/span>
&lt;span class="plains-stat">&lt;small>Places&lt;/small>14&lt;/span>
&lt;span class="plains-stat">&lt;small>Levels&lt;/small>1-30&lt;/span>
&lt;span class="plains-stats-gap">&lt;/span>
&lt;span class="plains-stat">&lt;small>Largest&lt;/small>Jewall&lt;/span>
&lt;/div>
&lt;h2 id="the-land">The land&lt;a class="anchor" href="#the-land">#&lt;/a>&lt;/h2>
&lt;p>Home to the dwarves and the gnomes who work their mines. The city doesn&amp;rsquo;t have incredible trade routes with other provinces due to the difficulties of traveling through the mountains but possesses an incredible amount of raw exotic minerals and ores that proves it to be quite attractive. Jewall is the dwarvish word for stone, foundation, or home. It is not known how long the city has existed but rumors dictate the Dwarven race was made where it stands now by Lythantos. When the Kingdom of Menes fell nobody from its ruins could climb this far, and King Vendore Bromhold held the Tunnels of Tyr against the orcs of Fire Forge Chasm instead.&lt;/p></description></item><item><title>Tharsis</title><link>https://d20.plainsofsedia.com/docs/homeprovince/tharsis/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://d20.plainsofsedia.com/docs/homeprovince/tharsis/</guid><description>&lt;h1 id="tharsis">Tharsis&lt;a class="anchor" href="#tharsis">#&lt;/a>&lt;/h1>
&lt;img class="plains-race-sigil" src="https://d20.plainsofsedia.com/images/provinces/tharsis.svg" width="96" height="96" alt="The sigil of Tharsis">
&lt;figure class="plains-epigraph">
&lt;blockquote>&lt;p>My grandmother's name is on the founding stone. I've never met anyone who let me forget it, including her.&lt;/p>&lt;/blockquote>
&lt;figcaption>A stone captain of Tharsis&lt;/figcaption>
&lt;/figure>
&lt;p class="plains-lead">The first province raised after the Fall of the Kingdom: mountain keeps, the dark pines of Darkwood and the Mellowdeep Marsh. In Tharsis your family name tells everyone what you're worth before you open your mouth.&lt;/p>
&lt;div class="plains-stats">
&lt;span class="plains-stat">&lt;small>Towns&lt;/small>8&lt;/span>
&lt;span class="plains-stat">&lt;small>People&lt;/small>3,484&lt;/span>
&lt;span class="plains-stat">&lt;small>Places&lt;/small>19&lt;/span>
&lt;span class="plains-stat">&lt;small>Levels&lt;/small>1-22&lt;/span>
&lt;span class="plains-stats-gap">&lt;/span>
&lt;span class="plains-stat">&lt;small>Largest&lt;/small>Tharsis&lt;/span>
&lt;/div>
&lt;h2 id="the-land">The land&lt;a class="anchor" href="#the-land">#&lt;/a>&lt;/h2>
&lt;p>Families today throughout Sedia still carry many of the original last names of the founders of Tharsis. Tharsis was the first formed Province after the fall of the Kingdom and the War of Souls. These first established families are referred to as the first generation, the generation existing when the province was declared. Last names distinguish clearly between the wealthy and the poor. The western province holds mountains, dense forests like Darkwood, and the mysterious Mellowdeep Marsh, the farmland the War of Souls was fought across until its magic sank the ground. The city stands on the shelf of the Sister, the peak the mages of Menes brought down on Narsis near the end of the war, and Narsis lies buried beneath it.&lt;/p></description></item><item><title>Crecia</title><link>https://d20.plainsofsedia.com/docs/homeprovince/crecia/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://d20.plainsofsedia.com/docs/homeprovince/crecia/</guid><description>&lt;h1 id="crecia">Crecia&lt;a class="anchor" href="#crecia">#&lt;/a>&lt;/h1>
&lt;img class="plains-race-sigil" src="https://d20.plainsofsedia.com/images/provinces/crecia.svg" width="96" height="96" alt="The sigil of Crecia">
&lt;figure class="plains-epigraph">
&lt;blockquote>&lt;p>Everything that comes to Sedia by sea comes through Crecia, and we take a little off the top. That's not theft. That's geography.&lt;/p>&lt;/blockquote>
&lt;figcaption>A harbor clerk of Crecia&lt;/figcaption>
&lt;/figure>
&lt;p class="plains-lead">Mediterranean coast, prairie and the busiest harbors on Sedia. Crecia was Esthar's trading post before the War of Souls and grew rich on the people who fled when the kingdom fell.&lt;/p>
&lt;div class="plains-stats">
&lt;span class="plains-stat">&lt;small>Towns&lt;/small>8&lt;/span>
&lt;span class="plains-stat">&lt;small>People&lt;/small>4,992&lt;/span>
&lt;span class="plains-stat">&lt;small>Places&lt;/small>66&lt;/span>
&lt;span class="plains-stat">&lt;small>Levels&lt;/small>1-29&lt;/span>
&lt;span class="plains-stats-gap">&lt;/span>
&lt;span class="plains-stat">&lt;small>Largest&lt;/small>Crecia&lt;/span>
&lt;/div>
&lt;h2 id="the-land">The land&lt;a class="anchor" href="#the-land">#&lt;/a>&lt;/h2>
&lt;p>Port-city Crecia existed before the War of Souls as a little sister trading post of Esthar but grew with the fleeing citizens of the fallen kingdom and began the city it is today with the dawn of the Age of Man. With the introduction of the Age of Commerce there has been an increase of explorers seeking ownership of sea vessels. There is rumored to be more land avast the ocean but common opinion dictates these assumptions inaccurate.&lt;/p></description></item><item><title>Dumasque</title><link>https://d20.plainsofsedia.com/docs/homeprovince/dumasque/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://d20.plainsofsedia.com/docs/homeprovince/dumasque/</guid><description>&lt;h1 id="dumasque">Dumasque&lt;a class="anchor" href="#dumasque">#&lt;/a>&lt;/h1>
&lt;img class="plains-race-sigil" src="https://d20.plainsofsedia.com/images/provinces/dumasque.svg" width="96" height="96" alt="The sigil of Dumasque">
&lt;figure class="plains-epigraph">
&lt;blockquote>&lt;p>There's no law here, so every man is careful. Go to Crecia if you want to see what a law does to manners.&lt;/p>&lt;/blockquote>
&lt;figcaption>A tribal counselor of Dumasque&lt;/figcaption>
&lt;/figure>
&lt;p class="plains-lead">An oasis of intrigue in the middle of the Sands of Bone. Dumasque's scholars counsel the heads of the ten tribes of the brotherhood, and the city keeps no law but an unspoken code of honor called **Rokson**.&lt;/p></description></item><item><title>Esthar</title><link>https://d20.plainsofsedia.com/docs/homeprovince/esthar/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://d20.plainsofsedia.com/docs/homeprovince/esthar/</guid><description>&lt;h1 id="esthar">Esthar&lt;a class="anchor" href="#esthar">#&lt;/a>&lt;/h1>
&lt;img class="plains-race-sigil" src="https://d20.plainsofsedia.com/images/provinces/esthar.svg" width="96" height="96" alt="The sigil of Esthar">
&lt;figure class="plains-epigraph">
&lt;blockquote>&lt;p>Every stone in my garden wall came out of a palace. My grandfather didn't think anything of it, and neither do I.&lt;/p>&lt;/blockquote>
&lt;figcaption>A farmer of the Lien Grassland&lt;/figcaption>
&lt;/figure>
&lt;p class="plains-lead">The fallen kingdom of Menes, mankind's oldest kingdom, where Lythantos's avatar lived until the War of Souls. Today Esthar is mostly ruins, coliseums, haunted forests and treasure hunters, with the Inner City and the Grand Palace in the middle of it.&lt;/p></description></item><item><title>Amari</title><link>https://d20.plainsofsedia.com/docs/homeprovince/amari/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://d20.plainsofsedia.com/docs/homeprovince/amari/</guid><description>&lt;h1 id="amari">Amari&lt;a class="anchor" href="#amari">#&lt;/a>&lt;/h1>
&lt;img class="plains-race-sigil" src="https://d20.plainsofsedia.com/images/provinces/amari.svg" width="96" height="96" alt="The sigil of Amari">
&lt;figure class="plains-epigraph">
&lt;blockquote>&lt;p>We healed the sick for a thousand years. Then the goddess died and we learned that a sword heals some things faster.&lt;/p>&lt;/blockquote>
&lt;figcaption>An elder of Kyra&lt;/figcaption>
&lt;/figure>
&lt;p class="plains-lead">Subtropical coast, volcanic mountains and desert. The Amari were peaceful healers once, prophets of Ettephemone. When she died they took up weapons for Lythantos, and the Kyrians of Amari are now trained for battle from birth.&lt;/p>
&lt;div class="plains-stats">
&lt;span class="plains-stat">&lt;small>Towns&lt;/small>3&lt;/span>
&lt;span class="plains-stat">&lt;small>People&lt;/small>1,109&lt;/span>
&lt;span class="plains-stat">&lt;small>Places&lt;/small>24&lt;/span>
&lt;span class="plains-stat">&lt;small>Levels&lt;/small>1-29&lt;/span>
&lt;span class="plains-stats-gap">&lt;/span>
&lt;span class="plains-stat">&lt;small>Largest&lt;/small>Kyra&lt;/span>
&lt;/div>
&lt;h2 id="the-land">The land&lt;a class="anchor" href="#the-land">#&lt;/a>&lt;/h2>
&lt;p>In the midst of the subtropics of Amari lies a bastion of unyielding Kyrians and tribal lords who were born to the ancient rite of battle. Kyrians are trained from birth to wield a variety of weaponry proficiently. It is said that there is a prophecy of one who will come to mark the return of Lythantos. His return will be noted by the fall of Kyra and rebirth of the Amari. Once ago, the Amari were peaceful prophets of Ettephemone. They were said to travel and heal those in need. With the death of Ettephemone, they took up weapons and the vengeance of Lythantos.&lt;/p></description></item><item><title>Moria</title><link>https://d20.plainsofsedia.com/docs/homeprovince/moria/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://d20.plainsofsedia.com/docs/homeprovince/moria/</guid><description>&lt;h1 id="moria">Moria&lt;a class="anchor" href="#moria">#&lt;/a>&lt;/h1>
&lt;img class="plains-race-sigil" src="https://d20.plainsofsedia.com/images/provinces/moria.svg" width="96" height="96" alt="The sigil of Moria">
&lt;figure class="plains-epigraph">
&lt;blockquote>&lt;p>My mother killed a basilisk the week I was born. I'm still trying to catch up.&lt;/p>&lt;/blockquote>
&lt;figcaption>A bey of Moria&lt;/figcaption>
&lt;/figure>
&lt;p class="plains-lead">The most broken land on Sedia: Mt. Kyros, the Great Divide, the Iron Sands and the Molten Flats. Morians are battle-hardened, and in Moria the women are the ones the songs are written about.&lt;/p>
&lt;div class="plains-stats">
&lt;span class="plains-stat">&lt;small>Towns&lt;/small>3&lt;/span>
&lt;span class="plains-stat">&lt;small>People&lt;/small>309&lt;/span>
&lt;span class="plains-stat">&lt;small>Places&lt;/small>17&lt;/span>
&lt;span class="plains-stat">&lt;small>Levels&lt;/small>5-34&lt;/span>
&lt;span class="plains-stats-gap">&lt;/span>
&lt;span class="plains-stat">&lt;small>Largest&lt;/small>Moria&lt;/span>
&lt;/div>
&lt;h2 id="the-land">The land&lt;a class="anchor" href="#the-land">#&lt;/a>&lt;/h2>
&lt;p>The province of Moria is the most desecrated and broken of provinces on the continent Sedia. It is home to Mt. Kyros, the Great Divide, the Iron Sands, Loberian Drylands, Molten Flats, among other areas that together result in the most difficult location to traverse. Even with transportation accommodations, there are a variety of creatures that pose immense threats to those who wander the province. Because of this, the city of Moria is well-trained in warfare. Both men and women are battle-hardened. Unlike most regions and customs, the morians put great stock in the strength of the female combat.&lt;/p></description></item><item><title>Menusia</title><link>https://d20.plainsofsedia.com/docs/homeprovince/menusia/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://d20.plainsofsedia.com/docs/homeprovince/menusia/</guid><description>&lt;h1 id="menusia">Menusia&lt;a class="anchor" href="#menusia">#&lt;/a>&lt;/h1>
&lt;img class="plains-race-sigil" src="https://d20.plainsofsedia.com/images/provinces/menusia.svg" width="96" height="96" alt="The sigil of Menusia">
&lt;figure class="plains-epigraph">
&lt;blockquote>&lt;p>Everything that walks on Urd started here. Some of it never left, and some of it is hungry.&lt;/p>&lt;/blockquote>
&lt;figcaption>A guide of the Tropics of Dumet&lt;/figcaption>
&lt;/figure>
&lt;p class="plains-lead">Tropical forest, caves and falls, and the oldest civilization on Urd. Life began in Menusia, the ancients' palace stood in the Lost City of Amone, and no province has better kept its secrets or worse creatures.&lt;/p>
&lt;div class="plains-stats">
&lt;span class="plains-stat">&lt;small>Towns&lt;/small>None&lt;/span>
&lt;span class="plains-stat">&lt;small>People&lt;/small>Unknown&lt;/span>
&lt;span class="plains-stat">&lt;small>Places&lt;/small>7&lt;/span>
&lt;span class="plains-stat">&lt;small>Levels&lt;/small>9-35&lt;/span>
&lt;/div>
&lt;h2 id="the-land">The land&lt;a class="anchor" href="#the-land">#&lt;/a>&lt;/h2>
&lt;p>Menusia is the oldest region of civilization in existence. Menusia is where life began, where the palace of the ancients once stood within the Lost City of Amone. The subtropical area remains forlorn and mysterious, it&amp;rsquo;s secrets not easily revealed as it contains some of the most dangerous creatures in existence.&lt;/p></description></item><item><title>Narsis</title><link>https://d20.plainsofsedia.com/docs/homeprovince/narsis/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://d20.plainsofsedia.com/docs/homeprovince/narsis/</guid><description>&lt;h1 id="narsis">Narsis&lt;a class="anchor" href="#narsis">#&lt;/a>&lt;/h1>
&lt;img class="plains-race-sigil" src="https://d20.plainsofsedia.com/images/provinces/narsis.svg" width="96" height="96" alt="The sigil of Narsis">
&lt;figure class="plains-epigraph">
&lt;blockquote>&lt;p>The surface calls us the city of sin. They just don't like that we do it honestly.&lt;/p>&lt;/blockquote>
&lt;figcaption>A fleshmonger of Narsis&lt;/figcaption>
&lt;/figure>
&lt;p class="plains-lead">The oldest heart of Urd, a kingdom buried under a mountain at the end of the War of Souls, and a city of sin where the spawn Dekkashraen forsook have lived ever since. Narsis lies beneath Tharsis, and few of its people have ever seen the sun.&lt;/p></description></item></channel></rss>