Craftsmanship & Magic#
Two swords from the same bar of iron. One kills the man. The other just annoys him.
Made well or badly
Craftsmanship runs in twelve grades, from trash to masterwork. Better work adds to a weapon’s damage and to an armor’s AC, and only average work or better can be magical. Condition is something else: how worn a thing is, however well it was made.
Twelve grades#
A weapon adds its grade’s bonus to the damage of every hit. Armor gains or loses AC against every kind of damage: trash takes 5 off each, adequate changes nothing, and flawless and masterwork add 5. A masterwork piece also shrugs off 1% of the critical blows aimed at it. AC never drops below zero.
Loot rolls its grade by the odds in the table. A crafter makes the grades their rank allows, shown in the chart below the table: a journeyman can’t make masterwork, however good the iron.
| Grade | Damage | Armor class | Odds | What it means |
|---|---|---|---|---|
| Trash | +0 | -5 | 9.7% | Worthless refuse barely holding together, likely to break on first use. |
| Crude | +1 | -4 | 9.7% | Roughly fashioned with little skill, functional but ugly and unreliable. |
| Shoddy | +2 | -3 | 9.7% | Hastily made with cheap materials, showing obvious signs of poor workmanship. |
| Poor | +3 | -2 | 9.7% | Below average quality with visible flaws, but serviceable in a pinch. |
| Inferior | +4 | -1 | 9.7% | Substandard construction that falls short of acceptable quality standards. |
| Adequate | +5 | 0 | 11% | Meets minimum requirements without distinction, neither good nor bad. |
| Acceptable | +6 | +1 | 15% | Satisfactory craftsmanship that performs its intended function reliably. |
| Average | +7 | +2 | 11% | Standard quality work representing typical craftsmanship found in most shops. |
| Fine | +8 | +3 | 9.7% | Above average quality showing skilled attention to detail and good materials. |
| Exceptional | +9 | +4 | 2.2% | Superior craftsmanship demonstrating mastery of technique and premium materials. |
| Flawless | +10 | +5 | 2.2% | Perfect construction without any defects, the pinnacle of a craftsman’s skill. |
| Masterwork | +11 | +5 | 1.1% | Legendary quality achieved only by the greatest artisans, worthy of kings and heroes. |
Who makes each grade#
A crafter makes the grades from the worst their rank allows to the best, and the best is lit brightest. Tradesguilds has how a crafter rises.
| Grade | Damage | Inquirer | Hobbyist | Apprentice | Journeyman | Master | Artisan |
|---|---|---|---|---|---|---|---|
| Trash | +0 | ||||||
| Crude | +1 | ||||||
| Shoddy | +2 | ||||||
| Poor | +3 | ||||||
| Inferior | +4 | ||||||
| Adequate | +5 | ||||||
| Acceptable | +6 | ||||||
| Average | +7 | ||||||
| Fine | +8 | ||||||
| Exceptional | +9 | ||||||
| Flawless | +10 | ||||||
| Masterwork | +11 |
Magic#
An item of average craftsmanship or better rolls again to see whether it’s magical. Most aren’t. A magical item has a prefix, and a rare one a prefix and a suffix.
Masterwork goes further. A unique masterwork’s prefix counts twice, a legendary’s three times and an artifact’s four times, and each has a suffix as well. No item has more than one prefix or one suffix: a prefix that counts twice is the same prefix, doubled.
Roll the prefix and the suffix from the lists below, skipping any that don’t fit the item.
| Grade | Standardnone | Magicalprefix | Rareprefix + suffix | Uniqueprefix ×2 + suffix | Legendaryprefix ×3 + suffix | Artifactprefix ×4 + suffix |
|---|---|---|---|---|---|---|
| Average | 50% | 45% | 5% | · | · | · |
| Fine | 50% | 45% | 5% | · | · | · |
| Exceptional | 50% | 45% | 5% | · | · | · |
| Flawless | 50% | 45% | 5% | · | · | · |
| Masterwork | 50% | 45% | 4% | 0.1% | 0.01% | 0.0001% |
Prefixes and suffixes#
A prefix goes before an item’s name and a suffix after it: a flaming longsword of the bear. Alchemists brew them into gear, and Alchemy has what each one takes.
On anything#
All 64, prefixes first
| Name | Goes | Brewed by | Gives |
|---|---|---|---|
| Adept | Prefix | Journeyman | +5 max wp |
| Ancestral | Prefix | Journeyman | +1 wis |
| Avarieen | Prefix | Journeyman | +5 max hp |
| Celestial | Prefix | Journeyman | +1 int |
| Dark | Prefix | Journeyman | -light 1 |
| Dwarven | Prefix | Journeyman | +1 str |
| Elven | Prefix | Journeyman | +1 dex |
| Ethereal | Prefix | Journeyman | Everlasting durability |
| Fortifying | Prefix | Journeyman | +1 con |
| Glowing | Prefix | Journeyman | +1 cha |
| Illuminating | Prefix | Journeyman | +light 1 |
| Moonlit | Prefix | Journeyman | +1 elemental resistance |
| Outlandish | Prefix | Journeyman | +level req 5 |
| Scouts | Prefix | Journeyman | +5 max sp |
| Stargazer | Prefix | Journeyman | +1 luc |
| Arcane | Prefix | Master | +2 elemental resistance |
| Radiant | Prefix | Master | +light 2 |
| Simple | Prefix | Master | -level req 5 |
| Void | Prefix | Master | -light 2 |
| Ritualistic | Prefix | Artisan | +3 elemental resistance |
| Of Charisma | Suffix | Apprentice | +2 cha |
| Of Constitution | Suffix | Apprentice | +2 con |
| Of Dexterity | Suffix | Apprentice | +2 dex |
| Of Intelligence | Suffix | Apprentice | +2 int |
| Of Luck | Suffix | Apprentice | +2 luc |
| Of Strength | Suffix | Apprentice | +2 str |
| Of The Badger | Suffix | Apprentice | +1 dex, +1 wis |
| Of The Bat | Suffix | Apprentice | +1 str, +1 luc |
| Of The Bear | Suffix | Apprentice | +1 str, +1 con |
| Of The Careful | Suffix | Apprentice | +1 int, +1 luc |
| Of The Cheetah | Suffix | Apprentice | +1 dex, +1 cha |
| Of The Daring | Suffix | Apprentice | +1 con, +1 luc |
| Of The Eagle | Suffix | Apprentice | +1 str, +1 cha |
| Of The Falcon | Suffix | Apprentice | +1 wis, +1 cha |
| Of The Leopard | Suffix | Apprentice | +1 con, +1 cha |
| Of The Lion | Suffix | Apprentice | +1 str, +1 wis |
| Of The Lynx | Suffix | Apprentice | +1 str, +1 int |
| Of The Moon | Suffix | Apprentice | +1 con, +1 int |
| Of The Owl | Suffix | Apprentice | +1 con, +1 wis |
| Of The Panther | Suffix | Apprentice | +1 dex, +1 int |
| Of The Politician | Suffix | Apprentice | +1 int, +1 cha |
| Of The Sage | Suffix | Apprentice | +1 wis, +1 luc |
| Of The Spider | Suffix | Apprentice | +1 dex, +1 luc |
| Of The Sun | Suffix | Apprentice | +1 wis, +1 int |
| Of The Tiger | Suffix | Apprentice | +1 str, +1 dex |
| Of The Wolf | Suffix | Apprentice | +1 dex, +1 con |
| Of Thoughtlessness | Suffix | Apprentice | -1int, +1str, dex & con |
| Of Wisdom | Suffix | Apprentice | +2 wis |
| Of Judgement | Suffix | Journeyman | -1 to enemy damroll |
| Of Misguiding | Suffix | Journeyman | -1 to enemy hitroll |
| Of Purgery | Suffix | Journeyman | -5 to enemy ac |
| Of The Soulstrung | Suffix | Journeyman | +1 hp regen |
| Of The Swift | Suffix | Journeyman | +1 sp regen |
| Of Thought | Suffix | Journeyman | +1 wp regen |
| Of Desolation | Suffix | Master | +2 melee damage |
| Of Anger | Suffix | Artisan | +2 wp regen |
| Of Annihilation | Suffix | Artisan | +3 melee damage |
| Of Power | Suffix | Artisan | +1 damroll |
| Of Precision | Suffix | Artisan | +1 hitroll |
| Of Solitude | Suffix | Artisan | +2 sp regen |
| Of Stamina | Suffix | Artisan | +10 sp |
| Of The Faithful | Suffix | Artisan | +2 hp regen |
| Of Vitality | Suffix | Artisan | +10 hp |
| Of Willpower | Suffix | Artisan | +10 wp |
On weapons#
All 37, prefixes first
| Name | Goes | Brewed by | Gives |
|---|---|---|---|
| Cold | Prefix | Journeyman | +1 water damage |
| Grim | Prefix | Journeyman | +1 spirit damage |
| Heated | Prefix | Journeyman | +1 fire damage |
| Jolting | Prefix | Journeyman | +1 air damage |
| Parasitic | Prefix | Journeyman | 1 hp stolen on hit |
| Shaking | Prefix | Journeyman | +1 earth damage |
| Corrupt | Prefix | Master | +2 spirit damage |
| Flaming | Prefix | Master | +2 fire damage |
| Frozen | Prefix | Master | +2 water damage |
| Predatorial | Prefix | Master | 2 hp stolen on hit |
| Pulsing | Prefix | Master | +2 earth damage |
| Shocking | Prefix | Master | +2 air damage |
| Blizzard | Prefix | Artisan | +3 water damage |
| Flamestorm | Prefix | Artisan | +3 fire damage |
| Thundering | Prefix | Artisan | +3 air damage |
| Uprooting | Prefix | Artisan | +3 earth damage |
| Vampiric | Prefix | Artisan | 3 hp stolen on hit |
| Vile | Prefix | Artisan | +3 spirit damage |
| Of The Ghost | Suffix | Hobbyist | 1 wp stolen on hit |
| Of The Specter | Suffix | Apprentice | 2 wp stolen on hit |
| Of Grief | Suffix | Journeyman | -1 to all enemy elemental resistance |
| Of The Phantom | Suffix | Journeyman | 3 wp stolen on hit |
| Of Affliction | Suffix | Master | -2 to all enemy elemental resistance |
| Of Crecia | Suffix | Master | Dc19 to mute |
| Of Decay | Suffix | Master | Dc20 to add disease1 |
| Of Dread | Suffix | Master | Dc20 to fear |
| Of Ghost Touch | Suffix | Master | Able to strike ethereal enemies |
| Of Infection | Suffix | Master | Dc20 to add poison 1 |
| Of Jewall | Suffix | Master | Dc20 to stun |
| Of Narsis | Suffix | Master | Dc19 to disarm |
| Of New Saellem | Suffix | Master | Dc19 to blind |
| Of Shadowstriking | Suffix | Master | Dc20 to doublestrike |
| Of Tharsis | Suffix | Master | Dc19 to trip |
| Of The Bleak | Suffix | Master | -5 enemy sp on hit |
| Of The Wraith | Suffix | Master | 4 wp stolen on hit |
| Of The Archon | Suffix | Artisan | 5 wp stolen on hit |
| Of The Tempest | Suffix | Artisan | -5 enemy wp on hit |
On ranged weapons#
| Name | Goes | Brewed by | Gives |
|---|---|---|---|
| Of Focus | Suffix | Hobbyist | +1 range damage |
| Of Reach | Suffix | Apprentice | +2 range damage |
| Of Projection | Suffix | Master | +4 range damage |
| Of Flight | Suffix | Artisan | +5 range damage |
On armor#
All 17, prefixes first
| Name | Goes | Brewed by | Gives |
|---|---|---|---|
| Brawny | Prefix | Journeyman | +1 to the lowest AC type |
| Desert | Prefix | Journeyman | +unarmed damage 1 |
| Grassland | Prefix | Journeyman | +one-handed weapon damage 1 |
| Mountain | Prefix | Journeyman | +two-handed weapon damage 1 |
| Quiet | Prefix | Journeyman | +1 sneak |
| Shadowed | Prefix | Journeyman | +1 hide |
| Swampland | Prefix | Journeyman | +one-handed range damage 1 |
| Woodland | Prefix | Journeyman | +two-handed range damage 1 |
| Enforced | Prefix | Master | +2 to the lowest AC type |
| Hunters | Prefix | Master | Extra saving throw on poisons |
| Nightwalkers | Prefix | Master | Extra dc20 to dodge |
| Steadfast | Prefix | Master | Extra stun saving throw |
| Swift | Prefix | Master | Extra trip saving throw |
| Tribal | Prefix | Master | Extra saving throw on diseases |
| Padded | Prefix | Artisan | +2 to highest AC |
| Pristine | Prefix | Artisan | +1 to physical resistance |
| Resilient | Prefix | Artisan | +3 to the lowest AC type |
On shields#
| Name | Goes | Brewed by | Gives |
|---|---|---|---|
| Of Reversal | Suffix | Apprentice | Reflect 1 damage when hit |
| Of Repulsion | Suffix | Journeyman | Reflect 2 damage when hit |
| Of Protection | Suffix | Master | +1 to all shield AC above 0 |
| Of Vengeance | Suffix | Master | Reflect 3 damage when hit |
| Of Reinforcement | Suffix | Artisan | +4 to lowest AC |
| Of Retribution | Suffix | Artisan | Reflect 4 damage when hit |
Condition#
Condition is how worn an item is, as a share of its durability. Loot rolls its condition by the odds below, and a new piece from a crafter is mint. A smith, or a trade that works its material, can mend it back up, though not once it’s below 10, and at 0 it’s gone.
| Condition | Durability left | Odds | What it means |
|---|---|---|---|
| Broken | 0% | 3.2% | Completely non-functional, shattered beyond any practical use. |
| Ruined | 0 to 18% | 6.5% | Barely holding together, on the verge of complete failure. |
| Damaged | 18 to 36% | 13% | Showing significant wear and damage, requiring major repairs. |
| Mediocre | 36 to 54% | 26% | Worn but functional, showing obvious signs of heavy use. |
| Fair | 54 to 72% | 26% | Reasonably maintained with moderate wear, still serviceable. |
| Excellent | 72 to 90% | 13% | Well-preserved with only minor signs of use, nearly pristine. |
| Mint | 90 to 100% | 13% | Perfect condition as if freshly made, showing no wear whatsoever. |

