Loot & Shops#

Take the purse, leave the ring. Rings have names in them.

A grave robber of Esthar

Drops and shops

When an enemy falls or a smith opens their stall, the dice can decide what’s there. Roll how many items, then each item’s kind, then what it’s made of, how well and in what repair. The roller does all of it in one go.

Roll the loot#

Set the party’s level and say whether you’re searching a body or stocking a smith. A body carries 1d4 items, rolled on the tables below. A smith stocks 1d8 weapons and pieces of armor, all of them sold in their province. Anything above the party’s level is rolled again.

Rolling by hand#

Roll 1d4 for how many items a fallen enemy carries. For each one, roll a d100 and follow the line.

d100WhatThen
1 to 30NothingWhatever it was, it didn’t survive the fight.
31 to 45A weaponPick a weapon, then a material it can be made of, then roll its craftsmanship and its condition.
46 to 50ArmorPick a piece, then a material it can be made of, then roll its craftsmanship and its condition.
51 to 80MoneyRoll on the purse table.
81 to 100FoodRoll on the larder table, pick something of that kind and roll 1d4 for how many.

Rerolls

Anything nobody in the party could use, a weapon above their level or a material they can’t wield yet, is rolled again. That’s what makes it tailored.

What’s in the purse#

Most people carry what their station allows. Pick the line that fits whoever fell, or roll 1d4. Few carry more than 10 dover unless they have a reason: a deposit for the bank, a big purchase, a sale just made.

1d4WhoCarries
1Very poor1d20 vern
2Poor5d20 vern
3Comfortable2d4 dover and 1d100 vern
4Wealthy1d10 dover and 1d100 vern

What’s in the larder#

Dress it up as you like: fruit ripe or bruised, meat salted or crawling. It doesn’t change what the food does, but it changes the meal. What’s in each kind is on Food & Drink.

d100KindTo pick from
1 to 6Temperate fruit14
7 to 12Desert fruit3
13 to 20Tropical fruit9
21 to 26Bulb and stem vegetables9
27 to 31Arctic fruit9
32 to 35Sea vegetables5
36 to 43Subtropical fruit12
44 to 50Salad vegetables7
51 to 75Meat and fish86
76 to 90Sweets19
91 to 100Bread, cheese and the like9

Selling#

A merchant buys at their price and sells it on. If you want something back, buy it back before the next day; after that it’s gone.

Nothing is dropped or sold already sharpened, poisoned, runed or enchanted. That’s work done to an item after it’s made, and somebody has to pay for it.

Haggling#

Charisma moves every price before anyone haggles. Each point of charisma over 10 takes 2% off what a merchant asks and adds 1% to what they pay, and each point under 10 does the reverse. No merchant pays more than a quarter over their price, however charming you are.

To haggle, make a Charisma check against DC 15. Make it and the merchant takes up to a quarter more off for you, more the higher your charisma. Miss by 5 or more and you’ve offended them: their prices go up 10% for you. Either way, try again only on another visit. Charisma and haggling together never take more than half off, and haggling only ever changes what you pay, never what you’re paid.

Natural haggle

A pickpocket who learns natural haggle rolls a d10 on every purchase: a 6 to 9 asks only 60% to 90% of the price. It doesn’t stack with charisma or haggling. Pay whichever is lower.

Who sells what#

Every merchant keeps a few things on the shelf and a purse to buy with, and a purse can run dry: when the party wants to sell more than it holds, find another merchant. Here is every kind of shop in Sedia, with how many things each keeps on the shelf. Roll the stock and pick the wares from the Items pages, or let the loot roller stock a smith.

ShopWhat it isOn the shelf
AlchemistSeller of alchemy profession goods and potions2 to 5
ArchitectSeller of tradesguild goods3 to 8
ArmorsmithSeller of armor4 to 9
ArmourerSeller of armor goods4 to 8
BakerSeller of basic food and desserts2 to 12
BardSeller of instruments2 to 4
BesswardenSeller of standard pets2 to 5
BlacksmithSeller of variety of heavy material goods, blacksmithing goods and tools5 to 10
BrewerSeller of alcoholic beverages3 to 6
ButcherSeller of meats3 to 9
CamperSeller of camping materials and goods2 to 4
CarpenterSeller of furniture goods, wood applicants and woodblocks1 to 4
CartographerSeller of maps2 to 4
ChandlerSeller of gambling goods and soaps2 to 4
ChemistSeller of chemical goods2 to 4
ClimberSeller of rock climbing goods2 to 4
CobblerSeller of shoes2 to 4
CooperSeller of cooking supplies, and containers2 to 4
CopemanSmall seller of mounts1 to 2
CostermongerSeller of fruits and vegetables2 to 12
CouturierSeller of outfits and light armor6 to 12
EnchanterSeller of enchanting and magical goods and scrolls3 to 6
EquestrianGeneral seller of mounts2 to 4
FarmerSeller of animal husbandry goods2 to 4
FletcherSeller of fletchery goods and wooden weapons and armor6 to 12
HaberdasherSeller of small items like buttons, zippers or sewing2 to 4
HawkerSeller of specialized type of good2 to 4
HerbalistSeller of herbs, poisons and alchemy supplies6 to 12
HostlerSeller of bridles and animal husbandry goods2 to 4
HucksterSeller of a variety of types of goods at inflated prices3 to 8
HunterSeller of hunting supplies and gamey meats2 to 5
JewelcrafterSeller of jewelcrafting supplements, rings and necklaces2 to 8
LamplighterSeller of lights2 to 4
LanierSeller of fibers3 to 6
LeathercrafterSeller of leathercrafting supplements, armor and weapons & packs5 to 8
LibrarianSeller of books2 to 4
LocksmithSeller of thievery tools2 to 4
MarshalSeller of living charters2 to 4
MarshmanSeller of standard and rare pets2 to 5
MerchantSeller of a variety of types of goods at deflated prices6 to 12
MillinerSeller of hats3 to 7
MinerSeller of mining supplies, raw gems and ores3 to 4
PeddlerSeller of a variety of types of goods5 to 10
PhysicianSeller of medical supplies for inflated prices2 to 4
Plague doctorSeller of medical supplies with deflated prices1 to 4
SailorSeller of fish2 to 12
SmelterSeller of ingots and ores2 to 7
TailorSeller of outfits, light armor and tailory goods5 to 8
WeaponsmithSeller of weapons and scabbards5 to 8