Elf#

The elf sigil

You'll be dust before this tree is grown. I planted it anyway. Think about that.

An elf of Darkwood, to a human apprentice

Elves live longer than any other race you can play, up to 750 years, and spend most of it away from everyone else. Quick hands and sharp minds, but they bruise easily.

STR9 DEX12 CON9 INT11 WIS11 CHA9 LUC8 AC8 Unarmed1d4

How they live#

Elves favor warm country like Darkwood and say very little to the rest of the world. They’re slow to have children and slower to explain themselves.

The one people elves seek out is humans, which is where half-elves come from.

Temper
Slow to anger. Hard times rarely turn them on anyone.
Leaving
They give up on a city early and leave all together, the whole community at once.
Money
Save nearly everything they have left over.
Crowds
Feel crowded long before anyone else does.
Tongue
Elvish, spoken from birth and known perfectly, besides common.
Drawn to
Half-elves and humans, as much as to their own kind.
Children with elves
Elf
Children with humans
Half-Elf 33%, Elf 33%, Human 33%
Children with half-elves
Elf 50%, Half-Elf 33%, Human 17%

What others say#

An elf will listen to your whole life story and still remember it after your grandchildren have forgotten your name.

A human minstrel of Crecia

They call us hasty. Everyone is hasty next to someone with seven hundred years.

A half-elf scout of Tharsis

Where they live#

How elves feel about settling in each of Sedia’s provinces. Each links to the province’s page, and Home Province covers what it takes to become a citizen of one.

Will live in
EstharMoriaAmari
Would rather not live in
DumasqueMenusia
Never lives in
NarsisJewall

Body and blood#

Era
The elder races (Age of Peace, about 26,000 BB)
Lifespan
Comes of age at 100 and can live to 750
Height
4 to 5 feet
Weight
70 to 130 pounds
Genders
Female (6 in 10) and male (4 in 10)
Favored stats
Dexterity and charisma (the game's race menu lists these; they don't change your scores)

Playing an elf#

Any race can take any class. These are the ones elves start closest to, with the race’s starting score in each of the class’s two stats.

A seed planted

An elf asks the party to carry something to Darkwood and won’t say what it is. It has been on the road for three generations of couriers, and the party is the latest.

Names#

Long and flowing, built on l, r, s and th with soft vowel pairs. Nothing ends hard. Penelopy, Cyphos, Eremayis, Photia Yohstis, Quilotal.

Naming customs and the d20 name table