Halfling#

The halfling sigil

Second breakfast isn't greed. It's planning.

A halfling innkeeper of New Saellem

Halflings stand half as tall as a human. They first turned up during the War of Souls and have been multiplying alongside humans ever since. Nothing about them is weak and nothing is great, except their hands and their luck.

STR9 DEX11 CON9 INT10 WIS10 CHA10 LUC11 AC11 Unarmed1d4

How they live#

Halflings eat more than their size suggests: many meals a day, and they don’t skip any.

People call them mischievous. Halflings call it being well-rounded.

Temper
Slow to anger. Hard times rarely turn them on anyone.
Leaving
When a city turns bad they leave a family at a time.
Money
Save most of what they have left over.
Crowds
Like some room around them.
Tongue
Halfling, spoken from birth and known perfectly, besides common.
Children
Only with other halflings.

What others say#

You'll never meet a halfling who's hungry, and you'll never meet one who isn't about to be.

A human cook of New Saellem

Don't gamble with them, don't fight them, and don't stand next to one in a storm. The lightning finds you instead.

A dwarf of Tharsis

Where they live#

How halflings feel about settling in each of Sedia’s provinces. Each links to the province’s page, and Home Province covers what it takes to become a citizen of one.

Would rather not live in
Menusia
Never lives in
Jewall

Body and blood#

Era
Since the Breaking (0 TB onward)
Lifespan
Comes of age at 20 and can live to 250
Height
2 to 3 feet
Weight
35 to 70 pounds
Genders
Female (6 in 10) and male (4 in 10); a few are neutral
Favored stats
Dexterity and luck (the game's race menu lists these; they don't change your scores)

Playing a halfling#

Any race can take any class. These are the ones halflings start closest to, with the race’s starting score in each of the class’s two stats.

A run of luck

A halfling in town has won every game of chance for a month, and the house wants to know how. So does the halfling, who honestly has no idea.

Names#

Two cozy syllables that end on -o, -a, -ish or -lot. Ferlo Thornhoof, Jota Furthing, Homlot, Yimish Honeyloaf.

Naming customs and the d20 name table