Quickling#
Already did it. Did it twice. You were saying?
Quicklings are a third of a human's height, bald, and grown at three. Dexterity 14 is the best starting score of any race, and they talk about as fast as they move.
How they live#
Quicklings are mischievous and self-centered, and few of them see thirty-five, so they don’t wait for anything. When a city goes bad they’re gone before anyone else has noticed.
- Temper
- Quick-tempered. In hard times they turn on whoever is nearest, kin included.
- Leaving
- When a city turns bad they leave a family at a time.
- Money
- Spend whatever they have.
- Crowds
- Like some room around them.
- Tongue
- Quickling, spoken from birth and known perfectly, besides common.
- Children
- Only with other quicklings.
What others say#
I turned around to pay him and he'd already eaten, left, come back and asked if I was done.
They don't steal. They just finish owning things before you do.
Where they live#
How quicklings feel about settling in each of Sedia’s provinces. Each links to the province’s page, and Home Province covers what it takes to become a citizen of one.
- At home in
- Narsis
- Glad to live in
- New SaellemCreciaTharsisEsthar
Body and blood#
- Era
- Since the Breaking (0 TB onward)
- Lifespan
- Comes of age at 3 and can live to 35
- Height
- 2 to 3 feet
- Weight
- 20 to 50 pounds
- Genders
- Female (6 in 10) and male (4 in 10); a few are neutral
- Favored stats
- Dexterity and dexterity (the game's race menu lists these; they don't change your scores)
Playing a quickling#
Any race can take any class. These are the ones quicklings start closest to, with the race’s starting score in each of the class’s two stats.
One great thing
A quickling who once saved the party’s life is turning thirty and wants to do one great thing before the end. They have a list, and it’s long.
Names#
One quick syllable, two at most. If you can’t shout it twice in one breath, it’s too long. Zip Nevercaught, Jink, Kipit Quickfingers.

