Cognition#

The sigil of the rode of cognition

Without thought there's no knowledge, no will, no wisdom, not even power. The body is a shell for the mind.

Hin Vin, master of cognition

The rode of the mind that drives the body. It restores your willpower on its own, a little every turn, so a caster can keep casting.

Rank 11d4 Rank 21d6+2 Rank 31d8+4 Rank 41d12+6 Rank 51d20+10 GivesWillpower

Ranks and tests#

Willpower. Restores willpower, the reserve every spell is cast from. 1d4 at rank 1, up to 1d20+10 at rank 5. Rodes of renewal has the rest of its kind.

When a rode of renewal restores

Roll your rank’s die at the start of each of your turns in a fight and restore that much. Outside a fight, roll it once for every hour you rest. It never takes you past your maximum, and it can’t bring you back from 0 health.

  1. Level20
    Rank 1: Initiate

    1d4 willpower

    Find Hin Vin's stilt house on the marsh, and wait until he speaks first.

  2. Level40
    Rank 2: Walker

    1d6+2 willpower

    Tell a will-o-wisp's light from a lantern's on a moonless night, and follow the right one.

  3. Level60
    Rank 3: Keeper

    1d8+4 willpower

    Cast until you have nothing left, and keep holding the last spell.

  4. Level80
    Rank 4: Warden

    1d12+6 willpower

    Hold a spell through a fight while someone does their best to break your concentration.

  5. Level100
    Rank 5: Exemplar

    1d20+10 willpower

    Sit with Hin Vin from dusk to dawn without moving. He'll do the same, as he has for fifty years.

The master#

Hin Vin lives in a stilt house at the north edge of Mellowdeep Marsh and hasn’t come into a town in years. Students who reach him find him sitting perfectly still, and he often won’t speak until the will-o-wisps come out.

Find Hin Vin at a stilt house just north of Mellowdeep Marsh, in Tharsis. Where the masters teach maps all fourteen.

Where Hin Vin teachesMellowdeep Marsh: CognitionMellowdeep Marsh
Hin Vin teaches at a stilt house just north of Mellowdeep Marsh.

How it shows#

None of this changes a roll. It’s how the people around you can tell what you walk, if you want them to.

  • You stand and walk with your hands knotted together.
  • You go completely still when you’re thinking.

Who walks it#

The classes the rode does the most for. Any class can walk it.

The rode finder ranks every rode for a class.

What others say#

Hin Vin's walkers come out of the marsh looking like they've slept a week, and they haven't slept at all.

A peat cutter of Mellowdeep Marsh

I asked Hin Vin what cognition was. He waited until I'd answered it myself.

A mageling of Tharsis

Lights on the marsh

The will-o-wisps of Mellowdeep Marsh have started leading travelers to Hin Vin’s stilt house, and he didn’t ask them to. He wants to know who’s steering them, and he’d rather not leave the house to find out.