Influence#
Power is in the eye of whoever's watching. Learn what they see, and you'll never need to raise your voice.
The rode of being listened to. It raises your charisma, and with it every bargain, plea and threat you make.
Ranks and tests#
Each rank adds to your charisma: +1 CHA at rank 1, up to +5 CHA at rank 5. The bonus sits on top of your score and isn’t held to the maximum training can reach. Rodes of the self has the rest of its kind.
- Level20Rank 1: Initiate
+1 CHA
Get a stranger in Blithe's market to give you something they need, and have them thank you for taking it.
- Level40Rank 2: Walker
+2 CHA
Settle a feud between two houses of Blithe so that both of them think they won.
- Level60Rank 3: Keeper
+3 CHA
Talk your way into a place you'd otherwise have had to fight your way into.
- Level80Rank 4: Warden
+4 CHA
Make a friend of one of Simmons's enemies, and keep them one.
- Level100Rank 5: Exemplar
+5 CHA
Change the mind of someone who has never once changed it. Simmons picks who.
The master#
Gregory Simmons has never held an office in Crecia and has decided who holds most of them. He takes visitors in a counting house in Blithe and remembers every one of them.
Find Gregory Simmons at a counting house in Blithe, in Crecia. Where the masters teach maps all fourteen.
How it shows#
None of this changes a roll. It’s how the people around you can tell what you walk, if you want them to.
- A faint light seems to rest on you in any room where you’re being listened to.
- People repeat what you said later and think they thought of it.
Who walks it#
The classes the rode does the most for. Any class can walk it.
The rode finder ranks every rode for a class.
What others say#
Simmons bought me a drink and I gave him the harbor's shipping list. I still don't know when I agreed to.
Watch the ones who walk influence. They're the only people who come out of a bargain with more friends than they went in with.
The council vote
Gregory Simmons wants a candidate to lose Blithe’s council vote, and he doesn’t want anyone to learn that he wanted it. His walkers get the job. The candidate has walkers of their own.

