Alchemy#

The sigil of alchemy

Every herb on Sedia is a medicine and a poison. The only difference is how much, and who's drinking.

Verity Oake, guildmaster of alchemy

The trade of potions, pills and applicants: brewing herbs, metals and powders into things that heal, harm or put magic into a weapon or armor. An alchemist is welcome in any party, and nobody in it drinks what they hand over without asking first.

KindLiving things HallMenusia GuildmasterVerity Oake Skills9

Ranks and quests#

The guild’s hall sets each rank’s quest. Six ranks has what every rank makes, and making something how the craft roll works.

  1. Level0
    Rank 1: Inquirer

    Trash to Shoddy · ×1 worth · 1d6 craft roll

    Gather and name ten herbs without poisoning yourself on any of them.

  2. Level20
    Rank 2: Hobbyist

    Crude to Inferior · ×1.25 worth · 2d6 craft roll

    Brew a remedy for someone sick, and sit with them until it works.

  3. Level40
    Rank 3: Apprentice

    Shoddy to Acceptable · ×1.5 worth · 2+3d6 craft roll

    Find the luminescent mushroom and bring it back still glowing.

  4. Level60
    Rank 4: Journeyman

    Poor to Fine · ×1.75 worth · 4+4d6 craft roll

    Brew an applicant for someone's blade, and watch them use it.

  5. Level80
    Rank 5: Master

    Inferior to Flawless · ×2 worth · 5+5d6 craft roll

    Brew a potion with a prefix and a suffix, and drink it yourself in front of the hall.

  6. Level100
    Rank 6: Artisan

    Adequate to Masterwork · ×3 worth · 6+6d6 craft roll

    Brew something that comes out in a fleaker. Nobody in the hall can tell you how, and that's the test.

The work#

Alchemists brew from herbs they find in the wild, with metals and powders besides. Identify herb and identify poison tell you what you’re looking at, and gather herb and gather poison take it.

A brew is a potion to drink or an applicant to put on a weapon or armor, and it carries a magical prefix, a suffix or, once your rank unlocks both, one of each.

Brewing#

Every brew goes through four steps, grind, blend, process and procure, and each adds your rank’s craft roll to a running total. Alchemy doesn’t use the DC of an item: the total against the table below gives the brew’s craftsmanship, and a brew with both a prefix and a suffix needs 10 more for every grade.

Brewing

The glass it comes in#

You don’t choose the container. The better the brew, the less it wastes, so a finer grade comes out in finer glass: a pill at worst, a fleaker for a masterwork. Your rank has to be high enough for the container too.

Skills and tools#

Identify Herb
Identifies an herb, showing its remedial value and prospective worth.
Identify Poison
Identifies a poison, showing its strength and prospective worth.
Gather Herb
Herbalism. For a list of herbs see herbs and reagents section.
Gather Poison
Herbalism. For a list of poisons, see poisons section.
Grind
Requiring a mortar and pestle, the first process of brewing a potion is grinding down the required herbs, fragments and other requirements into a mixable powder.Tools: mortar and pestle
Blend
Blend the grinded down potion ingredients into a solution with vitriol so it can be processed.
Process
Process the potion with the required process types to allow the ingredients to react together to form the finished potion within the alchemy station.Tools: alchemy station
Procure
Gather the processed ingrediants into the consumable container.
Scribe ScrollApprentice
Write a spell you know onto a blank parchment with quill and ink, as a scroll anyone of its level may recite.Tools: quill
Tools and supplies (17)
ToolWhat it is for
QuillQuills are generally made from cut feathers, used to hold ink and write with.
InkInk is necessary with quills to write. Ink is made of blended pigments from crushed plants of animal anima depending on the availability.
ParchmentParchment is made of tanned animal hides, used for writing on a documenting important information.
A Luminescent MushroomThe cap is thin and pale as candle wax and glows from within, brighter when the grove hums. It grows only where the Composers’ music has soaked into the ground for generations. Alchemists in the cities would pay well for samples, if anyone could say what they do.
A Pouch Of Mist PowderAdelina’s own mixture: ground sea-holly, chalk and something bitter she will not name, sifted fine enough to hang in the air. Scattered into the coastal mist, it should settle whatever poison rides in the fog and show what the mist is hiding.
VitriolA mixing agent used to help in the blending process of alchemy.
Mortar And PestleA stone bowl and club for grinding herbs and reagents to powder.
PillVery tiny container for a potion. Contains one use.
AmpouleTiny container for a potion. Contains two uses.
VialVery small container for a potion. Contains 3 uses.
TubeSmall container for a potion. Contains 4 uses.
Erlenmeyer FlaskMedium container for a potion. Contains 5 uses.
Florence FlaskLarge container for a potion. Contains 6 uses.
FleakerLargest container for a potion. Contains 7 uses.
Alchemy StationA bench of glass retorts, coils and spirit burners where an alchemist works a brew through its processes. It must stand where the brewing is done.
Black Powder BombAn iron ball an alchemist packs with black powder, a waxed fuse poking from its top. Light it, and throw it before the fuse burns down.
FirepotA clay pot of an alchemist’s quickfire stoppered with a rag fuse. It bursts sooner and hotter than a powder bomb.

What it makes#

Grades and glass#

A brew with one affix needs the first total, one with a prefix and a suffix the second. Suffixes unlock at inquirer, prefixes at journeyman.

GradeOne affixBoth affixesWorth
Trash00-80%
Crude1020-60%
Shoddy1222-40%
Poor1424-20%
Inferior16260%
Adequate1828+20%
Acceptable2030+40%
Average2232+60%
Fine2434+80%
Exceptional2636+100%
Flawless2838+150%
Masterwork3040+200%
ContainerRankLowest grade
PillAnyAny
AmpouleAnyPoor
VialHobbyistAdequate
TubeApprenticeAverage
Erlenmeyer FlaskJourneymanExceptional
Florence FlaskMasterFlawless
FleakerArtisanMasterwork

Ingredients and processes#

Each prefix and suffix names the processes it takes, and each process takes ingredients of four kinds:

  • Planetary metals: lead fragment, tin fragment, iron fragment, copper fragment, gold fragment, silver fragment
  • Mundane elements: phosphorus powder, arsenic powder, antimony powder, boron powder, magnesium fragment, platinum fragment, potassium fragment, stone powder, zinc fragment
  • Purifying agents: kunzite powder, maxixe powder, cinnabar fragment, pyrite powder, orpiment powder, galena powder
  • Primes: sulfur powder, mercury fragment, salt powder
ProcessPlanetary metalsMundane elementsPurifying agentsPrimes
Oxidation1101
Digestion0021
Putrefaction1010
Congelation0210
Fixation0111
Ceration0102
Distillation1001
Sublimation1012
Filtration1111
Solution0202
Multiplication2002
Projection1222

Prefixes and suffixes#

Prefixes (55)
NameRankGivesBrewed from
DwarvenJourneyman+1 strhydrastis canadensis, by putrefaction and fixation
ElvenJourneyman+1 dexginkgo biloba, by oxidation and fixation
CelestialJourneyman+1 intpassiflora incarnata, by projection and multiplication
AncestralJourneyman+1 wiseleutherococcus senticosus, by oxidation and multiplication
FortifyingJourneyman+1 conzingiber officinale, by distillation and projection
GlowingJourneyman+1 chasunflow, by digestion and sublimation
StargazerJourneyman+1 lucorenotherabiennis, by multiplication and projection
OutlandishJourneyman+level req 5vaccinium maerocarpan, by oxidation and digestion
SimpleMaster-level req 5echinacea purpura, by oxidation and congelation
ShadowedJourneyman+1 hide (armor)krakken, by oxidation and fixation
QuietJourneyman+1 sneak (armor)krakken, by oxidation and distillation
AvarieenJourneyman+5 max hphamamelis virginiana, by congelation and solution
AdeptJourneyman+5 max wpcapsicum oil, by solution and projection
ScoutsJourneyman+5 max spsilybum marianum, by solution and multiplication
VoidMaster-light 2venomsbane, by sublimation and distillation
DarkJourneyman-light 1venomsbane, by sublimation and putrefaction
IlluminatingJourneyman+light 1sunflow, by distillation and multiplication
RadiantMaster+light 2sunflow, by oxidation and multiplication
WoodlandJourneyman+two-handed range damage 1 (armor)taraxacum officinale, by fixation and multiplication
GrasslandJourneyman+one-handed weapon damage 1 (armor)matricaria recutita, by distillation and fixation
MountainJourneyman+two-handed weapon damage 1 (armor)matricaria recutita, by digestion and distillation
DesertJourneyman+unarmed damage 1 (armor)rhamnus purshiana, by digestion and congelation
SwamplandJourneyman+one-handed range damage 1 (armor)orenotherabiennis, by congelation and fixation
EtherealJourneymanEverlasting durabilitysunflow, by congelation and fixation
ParasiticJourneyman1 hp stolen on hit (weapon)tickfern, by oxidation and congelation
PredatorialMaster2 hp stolen on hit (weapon)tickfern, by oxidation and putrefaction
VampiricArtisan3 hp stolen on hit (weapon)tickfern, by oxidation and digestion
MoonlitJourneyman+1 elemental resistanceblack willow, by projection and multiplication
ArcaneMaster+2 elemental resistanceblack willow, by distillation and projection
RitualisticArtisan+3 elemental resistanceblack willow, by distillation and multiplication
HeatedJourneyman+1 fire damage (weapon)rekk, by congelation and fixation
FlamingMaster+2 fire damage (weapon)rekk, by congelation and distillation
FlamestormArtisan+3 fire damage (weapon)rekk, by congelation and ceration
ColdJourneyman+1 water damage (weapon)riverroot, by putrefaction and solution
FrozenMaster+2 water damage (weapon)riverroot, by putrefaction and filtration
BlizzardArtisan+3 water damage (weapon)riverroot, by putrefaction and fixation
JoltingJourneyman+1 air damage (weapon)sunflow, by digestion and multiplication
ShockingMaster+2 air damage (weapon)sunflow, by digestion and solution
ThunderingArtisan+3 air damage (weapon)sunflow, by digestion and filtration
ShakingJourneyman+1 earth damage (weapon)archaeleaf, by oxidation and projection
PulsingMaster+2 earth damage (weapon)archaeleaf, by oxidation and solution
UprootingArtisan+3 earth damage (weapon)archaeleaf, by oxidation and ceration
GrimJourneyman+1 spirit damage (weapon)seccubi blood, by distillation and digestion
CorruptMaster+2 spirit damage (weapon)seccubi blood, by distillation and projection
VileArtisan+3 spirit damage (weapon)seccubi blood, by distillation and oxidation
HuntersMasterExtra saving throw on poisons (armor)vaccinium myrtillus, by putrefaction and congelation
SwiftMasterExtra trip saving throw (armor)tanacetum parthenium, by distillation and sublimation
SteadfastMasterExtra stun saving throw (armor)tanacetum parthenium, by digestion and ceration
PaddedArtisan+2 to highest AC (armor)valeriana officinalis, by fixation and multiplication
NightwalkersMasterExtra dc20 to dodge (armor)valeriana officinalis, by distillation and solution
TribalMasterExtra saving throw on diseases (armor)allium sativum, by multiplication and projection
BrawnyJourneyman+1 to the lowest AC type (armor)panax ginseng, by digestion and ceration
EnforcedMaster+2 to the lowest AC type (armor)panax ginseng, by solution and digestion
ResilientArtisan+3 to the lowest AC type (armor)clycyrrhiza glabra, by fixation and ceration
PristineArtisan+1 to physical resistance (armor)astragalus membranaceus, by oxidation and putrefaction
Suffixes (88)
NameRankGivesBrewed from
Of Minor HealingPotion of healing health (consumable)aloe ferox, by filtration and distillation
Of Lesser HealingHobbyistPotion of healing health (consumable)aloe ferox, by filtration and distillation
Of Moderate HealingApprenticePotion of healing health (consumable)aloe ferox, by filtration and solution
Of Greater HealingJourneymanPotion of healing health (consumable)aloe ferox, sunflow, by filtration and multiplication
Of Full HealJourneymanPotion of healing health (consumable)aloe ferox, sunflow, by filtration and multiplication
Of Minor WillpowerPotion of healing willpower (consumable)allium sativum, by filtration and distillation
Of Lesser WillpowerHobbyistPotion of healing willpower (consumable)allium sativum, by filtration and distillation
Of Moderate WillpowerApprenticePotion of healing willpower (consumable)allium sativum, by filtration and solution
Of Greater WillpowerJourneymanPotion of healing willpower (consumable)allium sativum, sunflow, by filtration and multiplication
Of Full WillpowerMasterPotion of healing willpower (consumable)allium sativum, sunflow, by filtration and multiplication
Of Minor StaminaPotion of healing stamina (consumable)matricaria recutita, by filtration and distillation
Of Lesser StaminaHobbyistPotion of healing stamina (consumable)matricaria recutita, by filtration and distillation
Of Moderate StaminaApprenticePotion of healing stamina (consumable)matricaria recutita, by filtration and solution
Of Greater StaminaJourneymanPotion of healing stamina (consumable)matricaria recutita, sunflow, by filtration and multiplication
Of Full StaminaMasterPotion of healing stamina (consumable)matricaria recutita, sunflow, by filtration and multiplication
Of VitalityArtisan+10 hpmatricaria recutita, by congelation and ceration
Of WillpowerArtisan+10 wpcapsicum oil, by congelation and distillation
Of StaminaArtisan+10 sppanax ginseng, by congelation and sublimation
Of The TigerApprentice+1 str, +1 dextanacetum parthenium, by digestion and sublimation
Of The BearApprentice+1 str, +1 conorenotherabiennis, by digestion and filtration
Of The LionApprentice+1 str, +1 wiseleutherococcus senticosus, by filtration and solution
Of The LynxApprentice+1 str, +1 intechinacea purpura, by filtration and multiplication
Of The BatApprentice+1 str, +1 lucvaccinium maerocarpan, by filtration and projection
Of The EagleApprentice+1 str, +1 chataraxacum officinale, by projection and oxidation
Of The WolfApprentice+1 dex, +1 conmatricaria recutita, by multiplication and oxidation
Of The PantherApprentice+1 dex, +1 intallium sativum, by multiplication and putrefaction
Of The BadgerApprentice+1 dex, +1 wisclycyrrhiza glabra, by multiplication and congelation
Of The CheetahApprentice+1 dex, +1 chasilybum marianum, by multiplication and fixation
Of The SpiderApprentice+1 dex, +1 luchamamelis virginiana, by multiplication and ceration
Of The OwlApprentice+1 con, +1 wisginkgo biloba, by putrefaction and oxidation
Of The MoonApprentice+1 con, +1 inthydrastis canadensis, by oxidation and ceration
Of The LeopardApprentice+1 con, +1 chaclycyrrhiza glabra, by filtration and solution
Of The DaringApprentice+1 con, +1 lucsilybum marianum, by filtration and multiplication
Of The SunApprentice+1 wis, +1 intsunflow, by filtration and projection
Of The FalconApprentice+1 wis, +1 chaaloe ferox, by projection and oxidation
Of The SageApprentice+1 wis, +1 lucastragalus membranaceus, by projection and digestion
Of The PoliticianApprentice+1 int, +1 chacapsicum oil, by projection and putrefaction
Of The CarefulApprentice+1 int, +1 lucmatricaria recutita, by projection and congelation
Of StrengthApprentice+2 streleutherococcus senticosus, by projection and fixation
Of DexterityApprentice+2 dexpanax ginseng, by oxidation and distillation
Of IntelligenceApprentice+2 intginkgo biloba, by distillation and sublimation
Of WisdomApprentice+2 wiseleutherococcus senticosus, by digestion and distillation
Of ConstitutionApprentice+2 conechinacea purpura, by digestion and sublimation
Of CharismaApprentice+2 chasilybum marianum, by congelation and sublimation
Of LuckApprentice+2 lucvaleriana officinalis, by putrefaction and filtration
Of The SoulstrungJourneyman+1 hp regenzingiber officinale, by filtration and projection
Of ThoughtJourneyman+1 wp regenginkgo biloba, by oxidation and ceration
Of The SwiftJourneyman+1 sp regenpanax ginseng, by ceration and fixation
Of The FaithfulArtisan+2 hp regentaraxacum officinale, by ceration and sublimation
Of AngerArtisan+2 wp regenseccubi blood, by ceration and filtration
Of SolitudeArtisan+2 sp regenhydrastis canadensis, by ceration and solution
Of PowerArtisan+1 damrollseccubi blood, rhamnus purshiana, by ceration and putrefaction
Of PrecisionArtisan+1 hitrollseccubi blood, passiflora incarnata, by ceration and congelation
Of MisguidingJourneyman-1 to enemy hitrollpassiflora incarnata, by sublimation and digestion
Of PurgeryJourneyman-5 to enemy acvaccinium myrtillus, by sublimation and multiplication
Of JudgementJourneyman-1 to enemy damrollrhamnus purshiana, by putrefaction and congelation
Of ThoughtlessnessApprentice-1int, +1str, dex & contaraxacum officinale, by filtration and fixation
Of AnnihilationArtisan+3 melee damagerekk, by fixation and distillation
Of DesolationMaster+2 melee damageseccubi blood, by oxidation and ceration
Of The TempestArtisan-5 enemy wp on hit (weapon)archaeleaf, by solution and distillation
Of The BleakMaster-5 enemy sp on hit (weapon)archaeleaf, by oxidation and projection
Of New SaellemMasterDc19 to blind (weapon)aloe ferox, by oxidation and multiplication
Of CreciaMasterDc19 to mute (weapon)astragalus membranaceus, by oxidation and putrefaction
Of TharsisMasterDc19 to trip (weapon)tanacetum parthenium, by oxidation and fixation
Of NarsisMasterDc19 to disarm (weapon)tanacetum parthenium, by congelation and ceration
Of JewallMasterDc20 to stun (weapon)riverroot, by solution and multiplication
Of GriefJourneyman-1 to all enemy elemental resistance (weapon)bloodmoss, by solution and putrefaction
Of AfflictionMaster-2 to all enemy elemental resistance (weapon)venomsbane, by solution and fixation
Of Ghost TouchMasterAble to strike ethereal enemies (weapon)seccubi blood, by distillation and digestion
Of ShadowstrikingMasterDc20 to doublestrike (weapon)rekk, by congelation and digestion
Of DreadMasterDc20 to fear (weapon)tickfern, by sublimation and filtration
Of DecayMasterDc20 to add disease1 (weapon)bloodmoss, by distillation and congelation
Of InfectionMasterDc20 to add poison 1 (weapon)riverroot, by fixation and putrefaction
Of The GhostHobbyist1 wp stolen on hit (weapon)vaccinium maerocarpan, by solution and multiplication
Of The SpecterApprentice2 wp stolen on hit (weapon)taraxacum officinale, by multiplication and projection
Of The PhantomJourneyman3 wp stolen on hit (weapon)taraxacum officinale, by projection and digestion
Of The WraithMaster4 wp stolen on hit (weapon)taraxacum officinale, by filtration and oxidation
Of The ArchonArtisan5 wp stolen on hit (weapon)taraxacum officinale, by putrefaction and congelation
Of ReversalApprenticeReflect 1 damage when hit (shield)eleutherococcus senticosus, by putrefaction and fixation
Of RepulsionJourneymanReflect 2 damage when hit (shield)eleutherococcus senticosus, by putrefaction and congelation
Of VengeanceMasterReflect 3 damage when hit (shield)eleutherococcus senticosus, by putrefaction and ceration
Of RetributionArtisanReflect 4 damage when hit (shield)valeriana officinalis, by putrefaction and distillation
Of ProtectionMaster+1 to all shield AC above 0 (shield)valeriana officinalis, by putrefaction and sublimation
Of ReinforcementArtisan+4 to lowest AC (shield)valeriana officinalis, by sublimation and oxidation
Of FocusHobbyist+1 range damage (ranged weapon)passiflora incarnata, by putrefaction and solution
Of ReachApprentice+2 range damage (ranged weapon)hydrastis canadensis, by putrefaction and solution
Of ProjectionMaster+4 range damage (ranged weapon)hamamelis virginiana, by putrefaction and projection
Of FlightArtisan+5 range damage (ranged weapon)orenotherabiennis, by congelation and fixation

What an alchemist makes#

Tools (4)
PieceDCMaterial
Pill11 bone dust
Mortar And Pestle52 stone
Black Powder Bomb83 sulfur
Firepot125 phosphorus
Everything else (2)
PieceDCMaterial
Purified Water31 stone
Venom Antidote62 salt

The guildmaster#

Verity Oake kept her apothecary half underground in New Saellem, where the cold preserved what she brewed and the Exuvae couldn’t see who came and went. She saved more lives there than any priest, and ended a few she still won’t discuss. She walked out of Amone with the survivors and set up in a grove of the Silent Jungle, because it grows what she needs: bark, fungus and bitter roots that work whether the gods are listening or not.

Find Verity Oake at the medicine grove in the Silent Jungle, in Menusia. It’s the guild’s only hall: you join there, and you come back to it for every rank’s quest, inquirer to artisan.

Where Verity Oake teachesThe Silent Jungle: AlchemyThe Silent Jungle
Verity Oake teaches at the medicine grove in the Silent Jungle.

Trades it works with#

What alchemy gives the other trades.

What it takes from them.

A good pair

Sigildry: The better a brew, the finer the glass it needs, and sigildry blows it.

Who takes it up#

The classes whose work alchemy fits best. Any class can join any guild.

The guild finder ranks every guild for a class.

How it shows#

None of this changes a roll. It’s how the people around you can tell what you do for a living.

  • Your fingertips are stained yellow and green, and you smell every cup before you drink.
  • You carry more little bottles than anyone needs, and know what’s in each by its weight.

What others say#

Oake's draught kept my leg on. I don't know what was in it, and I've decided not to ask.

A trapper of Winebridge

Never buy a potion from a Narsian alchemist, and never sell one to a Tharsian.

A smuggler of Blithe

The cure that spread

Verity Oake brewed a cure for a fever going through the Port of Doonan, and the fever stopped. Now the people who drank it hear the hum in the ground, and they’ve started walking north toward the Scar in their sleep. Verity swears the cure was clean. She wants someone to follow the sleepers before the Rift Watch decides to stop them.