Alchemy#
Every herb on Sedia is a medicine and a poison. The only difference is how much, and who's drinking.
The trade of potions, pills and applicants: brewing herbs, metals and powders into things that heal, harm or put magic into a weapon or armor. An alchemist is welcome in any party, and nobody in it drinks what they hand over without asking first.
Ranks and quests#
The guild’s hall sets each rank’s quest. Six ranks has what every rank makes, and making something how the craft roll works.
- Level0Rank 1: Inquirer
Trash to Shoddy · ×1 worth · 1d6 craft roll
Gather and name ten herbs without poisoning yourself on any of them.
- Level20Rank 2: Hobbyist
Crude to Inferior · ×1.25 worth · 2d6 craft roll
Brew a remedy for someone sick, and sit with them until it works.
- Level40Rank 3: Apprentice
Shoddy to Acceptable · ×1.5 worth · 2+3d6 craft roll
Find the luminescent mushroom and bring it back still glowing.
- Level60Rank 4: Journeyman
Poor to Fine · ×1.75 worth · 4+4d6 craft roll
Brew an applicant for someone's blade, and watch them use it.
- Level80Rank 5: Master
Inferior to Flawless · ×2 worth · 5+5d6 craft roll
Brew a potion with a prefix and a suffix, and drink it yourself in front of the hall.
- Level100Rank 6: Artisan
Adequate to Masterwork · ×3 worth · 6+6d6 craft roll
Brew something that comes out in a fleaker. Nobody in the hall can tell you how, and that's the test.
The work#
Alchemists brew from herbs they find in the wild, with metals and powders besides. Identify herb and identify poison tell you what you’re looking at, and gather herb and gather poison take it.
A brew is a potion to drink or an applicant to put on a weapon or armor, and it carries a magical prefix, a suffix or, once your rank unlocks both, one of each.
Brewing#
Every brew goes through four steps, grind, blend, process and procure, and each adds your rank’s craft roll to a running total. Alchemy doesn’t use the DC of an item: the total against the table below gives the brew’s craftsmanship, and a brew with both a prefix and a suffix needs 10 more for every grade.
The glass it comes in#
You don’t choose the container. The better the brew, the less it wastes, so a finer grade comes out in finer glass: a pill at worst, a fleaker for a masterwork. Your rank has to be high enough for the container too.
Skills and tools#
- Identify Herb
- Identifies an herb, showing its remedial value and prospective worth.
- Identify Poison
- Identifies a poison, showing its strength and prospective worth.
- Gather Herb
- Herbalism. For a list of herbs see herbs and reagents section.
- Gather Poison
- Herbalism. For a list of poisons, see poisons section.
- Grind
- Requiring a mortar and pestle, the first process of brewing a potion is grinding down the required herbs, fragments and other requirements into a mixable powder.Tools: mortar and pestle
- Blend
- Blend the grinded down potion ingredients into a solution with vitriol so it can be processed.
- Process
- Process the potion with the required process types to allow the ingredients to react together to form the finished potion within the alchemy station.Tools: alchemy station
- Procure
- Gather the processed ingrediants into the consumable container.
- Scribe ScrollApprentice
- Write a spell you know onto a blank parchment with quill and ink, as a scroll anyone of its level may recite.Tools: quill
Tools and supplies (17)
| Tool | What it is for |
|---|---|
| Quill | Quills are generally made from cut feathers, used to hold ink and write with. |
| Ink | Ink is necessary with quills to write. Ink is made of blended pigments from crushed plants of animal anima depending on the availability. |
| Parchment | Parchment is made of tanned animal hides, used for writing on a documenting important information. |
| A Luminescent Mushroom | The cap is thin and pale as candle wax and glows from within, brighter when the grove hums. It grows only where the Composers’ music has soaked into the ground for generations. Alchemists in the cities would pay well for samples, if anyone could say what they do. |
| A Pouch Of Mist Powder | Adelina’s own mixture: ground sea-holly, chalk and something bitter she will not name, sifted fine enough to hang in the air. Scattered into the coastal mist, it should settle whatever poison rides in the fog and show what the mist is hiding. |
| Vitriol | A mixing agent used to help in the blending process of alchemy. |
| Mortar And Pestle | A stone bowl and club for grinding herbs and reagents to powder. |
| Pill | Very tiny container for a potion. Contains one use. |
| Ampoule | Tiny container for a potion. Contains two uses. |
| Vial | Very small container for a potion. Contains 3 uses. |
| Tube | Small container for a potion. Contains 4 uses. |
| Erlenmeyer Flask | Medium container for a potion. Contains 5 uses. |
| Florence Flask | Large container for a potion. Contains 6 uses. |
| Fleaker | Largest container for a potion. Contains 7 uses. |
| Alchemy Station | A bench of glass retorts, coils and spirit burners where an alchemist works a brew through its processes. It must stand where the brewing is done. |
| Black Powder Bomb | An iron ball an alchemist packs with black powder, a waxed fuse poking from its top. Light it, and throw it before the fuse burns down. |
| Firepot | A clay pot of an alchemist’s quickfire stoppered with a rag fuse. It bursts sooner and hotter than a powder bomb. |
What it makes#
Grades and glass#
A brew with one affix needs the first total, one with a prefix and a suffix the second. Suffixes unlock at inquirer, prefixes at journeyman.
| Grade | One affix | Both affixes | Worth |
|---|---|---|---|
| Trash | 0 | 0 | -80% |
| Crude | 10 | 20 | -60% |
| Shoddy | 12 | 22 | -40% |
| Poor | 14 | 24 | -20% |
| Inferior | 16 | 26 | 0% |
| Adequate | 18 | 28 | +20% |
| Acceptable | 20 | 30 | +40% |
| Average | 22 | 32 | +60% |
| Fine | 24 | 34 | +80% |
| Exceptional | 26 | 36 | +100% |
| Flawless | 28 | 38 | +150% |
| Masterwork | 30 | 40 | +200% |
| Container | Rank | Lowest grade |
|---|---|---|
| Pill | Any | Any |
| Ampoule | Any | Poor |
| Vial | Hobbyist | Adequate |
| Tube | Apprentice | Average |
| Erlenmeyer Flask | Journeyman | Exceptional |
| Florence Flask | Master | Flawless |
| Fleaker | Artisan | Masterwork |
Ingredients and processes#
Each prefix and suffix names the processes it takes, and each process takes ingredients of four kinds:
- Planetary metals: lead fragment, tin fragment, iron fragment, copper fragment, gold fragment, silver fragment
- Mundane elements: phosphorus powder, arsenic powder, antimony powder, boron powder, magnesium fragment, platinum fragment, potassium fragment, stone powder, zinc fragment
- Purifying agents: kunzite powder, maxixe powder, cinnabar fragment, pyrite powder, orpiment powder, galena powder
- Primes: sulfur powder, mercury fragment, salt powder
| Process | Planetary metals | Mundane elements | Purifying agents | Primes |
|---|---|---|---|---|
| Oxidation | 1 | 1 | 0 | 1 |
| Digestion | 0 | 0 | 2 | 1 |
| Putrefaction | 1 | 0 | 1 | 0 |
| Congelation | 0 | 2 | 1 | 0 |
| Fixation | 0 | 1 | 1 | 1 |
| Ceration | 0 | 1 | 0 | 2 |
| Distillation | 1 | 0 | 0 | 1 |
| Sublimation | 1 | 0 | 1 | 2 |
| Filtration | 1 | 1 | 1 | 1 |
| Solution | 0 | 2 | 0 | 2 |
| Multiplication | 2 | 0 | 0 | 2 |
| Projection | 1 | 2 | 2 | 2 |
Prefixes and suffixes#
Prefixes (55)
| Name | Rank | Gives | Brewed from |
|---|---|---|---|
| Dwarven | Journeyman | +1 str | hydrastis canadensis, by putrefaction and fixation |
| Elven | Journeyman | +1 dex | ginkgo biloba, by oxidation and fixation |
| Celestial | Journeyman | +1 int | passiflora incarnata, by projection and multiplication |
| Ancestral | Journeyman | +1 wis | eleutherococcus senticosus, by oxidation and multiplication |
| Fortifying | Journeyman | +1 con | zingiber officinale, by distillation and projection |
| Glowing | Journeyman | +1 cha | sunflow, by digestion and sublimation |
| Stargazer | Journeyman | +1 luc | orenotherabiennis, by multiplication and projection |
| Outlandish | Journeyman | +level req 5 | vaccinium maerocarpan, by oxidation and digestion |
| Simple | Master | -level req 5 | echinacea purpura, by oxidation and congelation |
| Shadowed | Journeyman | +1 hide (armor) | krakken, by oxidation and fixation |
| Quiet | Journeyman | +1 sneak (armor) | krakken, by oxidation and distillation |
| Avarieen | Journeyman | +5 max hp | hamamelis virginiana, by congelation and solution |
| Adept | Journeyman | +5 max wp | capsicum oil, by solution and projection |
| Scouts | Journeyman | +5 max sp | silybum marianum, by solution and multiplication |
| Void | Master | -light 2 | venomsbane, by sublimation and distillation |
| Dark | Journeyman | -light 1 | venomsbane, by sublimation and putrefaction |
| Illuminating | Journeyman | +light 1 | sunflow, by distillation and multiplication |
| Radiant | Master | +light 2 | sunflow, by oxidation and multiplication |
| Woodland | Journeyman | +two-handed range damage 1 (armor) | taraxacum officinale, by fixation and multiplication |
| Grassland | Journeyman | +one-handed weapon damage 1 (armor) | matricaria recutita, by distillation and fixation |
| Mountain | Journeyman | +two-handed weapon damage 1 (armor) | matricaria recutita, by digestion and distillation |
| Desert | Journeyman | +unarmed damage 1 (armor) | rhamnus purshiana, by digestion and congelation |
| Swampland | Journeyman | +one-handed range damage 1 (armor) | orenotherabiennis, by congelation and fixation |
| Ethereal | Journeyman | Everlasting durability | sunflow, by congelation and fixation |
| Parasitic | Journeyman | 1 hp stolen on hit (weapon) | tickfern, by oxidation and congelation |
| Predatorial | Master | 2 hp stolen on hit (weapon) | tickfern, by oxidation and putrefaction |
| Vampiric | Artisan | 3 hp stolen on hit (weapon) | tickfern, by oxidation and digestion |
| Moonlit | Journeyman | +1 elemental resistance | black willow, by projection and multiplication |
| Arcane | Master | +2 elemental resistance | black willow, by distillation and projection |
| Ritualistic | Artisan | +3 elemental resistance | black willow, by distillation and multiplication |
| Heated | Journeyman | +1 fire damage (weapon) | rekk, by congelation and fixation |
| Flaming | Master | +2 fire damage (weapon) | rekk, by congelation and distillation |
| Flamestorm | Artisan | +3 fire damage (weapon) | rekk, by congelation and ceration |
| Cold | Journeyman | +1 water damage (weapon) | riverroot, by putrefaction and solution |
| Frozen | Master | +2 water damage (weapon) | riverroot, by putrefaction and filtration |
| Blizzard | Artisan | +3 water damage (weapon) | riverroot, by putrefaction and fixation |
| Jolting | Journeyman | +1 air damage (weapon) | sunflow, by digestion and multiplication |
| Shocking | Master | +2 air damage (weapon) | sunflow, by digestion and solution |
| Thundering | Artisan | +3 air damage (weapon) | sunflow, by digestion and filtration |
| Shaking | Journeyman | +1 earth damage (weapon) | archaeleaf, by oxidation and projection |
| Pulsing | Master | +2 earth damage (weapon) | archaeleaf, by oxidation and solution |
| Uprooting | Artisan | +3 earth damage (weapon) | archaeleaf, by oxidation and ceration |
| Grim | Journeyman | +1 spirit damage (weapon) | seccubi blood, by distillation and digestion |
| Corrupt | Master | +2 spirit damage (weapon) | seccubi blood, by distillation and projection |
| Vile | Artisan | +3 spirit damage (weapon) | seccubi blood, by distillation and oxidation |
| Hunters | Master | Extra saving throw on poisons (armor) | vaccinium myrtillus, by putrefaction and congelation |
| Swift | Master | Extra trip saving throw (armor) | tanacetum parthenium, by distillation and sublimation |
| Steadfast | Master | Extra stun saving throw (armor) | tanacetum parthenium, by digestion and ceration |
| Padded | Artisan | +2 to highest AC (armor) | valeriana officinalis, by fixation and multiplication |
| Nightwalkers | Master | Extra dc20 to dodge (armor) | valeriana officinalis, by distillation and solution |
| Tribal | Master | Extra saving throw on diseases (armor) | allium sativum, by multiplication and projection |
| Brawny | Journeyman | +1 to the lowest AC type (armor) | panax ginseng, by digestion and ceration |
| Enforced | Master | +2 to the lowest AC type (armor) | panax ginseng, by solution and digestion |
| Resilient | Artisan | +3 to the lowest AC type (armor) | clycyrrhiza glabra, by fixation and ceration |
| Pristine | Artisan | +1 to physical resistance (armor) | astragalus membranaceus, by oxidation and putrefaction |
Suffixes (88)
| Name | Rank | Gives | Brewed from |
|---|---|---|---|
| Of Minor Healing | Potion of healing health (consumable) | aloe ferox, by filtration and distillation | |
| Of Lesser Healing | Hobbyist | Potion of healing health (consumable) | aloe ferox, by filtration and distillation |
| Of Moderate Healing | Apprentice | Potion of healing health (consumable) | aloe ferox, by filtration and solution |
| Of Greater Healing | Journeyman | Potion of healing health (consumable) | aloe ferox, sunflow, by filtration and multiplication |
| Of Full Heal | Journeyman | Potion of healing health (consumable) | aloe ferox, sunflow, by filtration and multiplication |
| Of Minor Willpower | Potion of healing willpower (consumable) | allium sativum, by filtration and distillation | |
| Of Lesser Willpower | Hobbyist | Potion of healing willpower (consumable) | allium sativum, by filtration and distillation |
| Of Moderate Willpower | Apprentice | Potion of healing willpower (consumable) | allium sativum, by filtration and solution |
| Of Greater Willpower | Journeyman | Potion of healing willpower (consumable) | allium sativum, sunflow, by filtration and multiplication |
| Of Full Willpower | Master | Potion of healing willpower (consumable) | allium sativum, sunflow, by filtration and multiplication |
| Of Minor Stamina | Potion of healing stamina (consumable) | matricaria recutita, by filtration and distillation | |
| Of Lesser Stamina | Hobbyist | Potion of healing stamina (consumable) | matricaria recutita, by filtration and distillation |
| Of Moderate Stamina | Apprentice | Potion of healing stamina (consumable) | matricaria recutita, by filtration and solution |
| Of Greater Stamina | Journeyman | Potion of healing stamina (consumable) | matricaria recutita, sunflow, by filtration and multiplication |
| Of Full Stamina | Master | Potion of healing stamina (consumable) | matricaria recutita, sunflow, by filtration and multiplication |
| Of Vitality | Artisan | +10 hp | matricaria recutita, by congelation and ceration |
| Of Willpower | Artisan | +10 wp | capsicum oil, by congelation and distillation |
| Of Stamina | Artisan | +10 sp | panax ginseng, by congelation and sublimation |
| Of The Tiger | Apprentice | +1 str, +1 dex | tanacetum parthenium, by digestion and sublimation |
| Of The Bear | Apprentice | +1 str, +1 con | orenotherabiennis, by digestion and filtration |
| Of The Lion | Apprentice | +1 str, +1 wis | eleutherococcus senticosus, by filtration and solution |
| Of The Lynx | Apprentice | +1 str, +1 int | echinacea purpura, by filtration and multiplication |
| Of The Bat | Apprentice | +1 str, +1 luc | vaccinium maerocarpan, by filtration and projection |
| Of The Eagle | Apprentice | +1 str, +1 cha | taraxacum officinale, by projection and oxidation |
| Of The Wolf | Apprentice | +1 dex, +1 con | matricaria recutita, by multiplication and oxidation |
| Of The Panther | Apprentice | +1 dex, +1 int | allium sativum, by multiplication and putrefaction |
| Of The Badger | Apprentice | +1 dex, +1 wis | clycyrrhiza glabra, by multiplication and congelation |
| Of The Cheetah | Apprentice | +1 dex, +1 cha | silybum marianum, by multiplication and fixation |
| Of The Spider | Apprentice | +1 dex, +1 luc | hamamelis virginiana, by multiplication and ceration |
| Of The Owl | Apprentice | +1 con, +1 wis | ginkgo biloba, by putrefaction and oxidation |
| Of The Moon | Apprentice | +1 con, +1 int | hydrastis canadensis, by oxidation and ceration |
| Of The Leopard | Apprentice | +1 con, +1 cha | clycyrrhiza glabra, by filtration and solution |
| Of The Daring | Apprentice | +1 con, +1 luc | silybum marianum, by filtration and multiplication |
| Of The Sun | Apprentice | +1 wis, +1 int | sunflow, by filtration and projection |
| Of The Falcon | Apprentice | +1 wis, +1 cha | aloe ferox, by projection and oxidation |
| Of The Sage | Apprentice | +1 wis, +1 luc | astragalus membranaceus, by projection and digestion |
| Of The Politician | Apprentice | +1 int, +1 cha | capsicum oil, by projection and putrefaction |
| Of The Careful | Apprentice | +1 int, +1 luc | matricaria recutita, by projection and congelation |
| Of Strength | Apprentice | +2 str | eleutherococcus senticosus, by projection and fixation |
| Of Dexterity | Apprentice | +2 dex | panax ginseng, by oxidation and distillation |
| Of Intelligence | Apprentice | +2 int | ginkgo biloba, by distillation and sublimation |
| Of Wisdom | Apprentice | +2 wis | eleutherococcus senticosus, by digestion and distillation |
| Of Constitution | Apprentice | +2 con | echinacea purpura, by digestion and sublimation |
| Of Charisma | Apprentice | +2 cha | silybum marianum, by congelation and sublimation |
| Of Luck | Apprentice | +2 luc | valeriana officinalis, by putrefaction and filtration |
| Of The Soulstrung | Journeyman | +1 hp regen | zingiber officinale, by filtration and projection |
| Of Thought | Journeyman | +1 wp regen | ginkgo biloba, by oxidation and ceration |
| Of The Swift | Journeyman | +1 sp regen | panax ginseng, by ceration and fixation |
| Of The Faithful | Artisan | +2 hp regen | taraxacum officinale, by ceration and sublimation |
| Of Anger | Artisan | +2 wp regen | seccubi blood, by ceration and filtration |
| Of Solitude | Artisan | +2 sp regen | hydrastis canadensis, by ceration and solution |
| Of Power | Artisan | +1 damroll | seccubi blood, rhamnus purshiana, by ceration and putrefaction |
| Of Precision | Artisan | +1 hitroll | seccubi blood, passiflora incarnata, by ceration and congelation |
| Of Misguiding | Journeyman | -1 to enemy hitroll | passiflora incarnata, by sublimation and digestion |
| Of Purgery | Journeyman | -5 to enemy ac | vaccinium myrtillus, by sublimation and multiplication |
| Of Judgement | Journeyman | -1 to enemy damroll | rhamnus purshiana, by putrefaction and congelation |
| Of Thoughtlessness | Apprentice | -1int, +1str, dex & con | taraxacum officinale, by filtration and fixation |
| Of Annihilation | Artisan | +3 melee damage | rekk, by fixation and distillation |
| Of Desolation | Master | +2 melee damage | seccubi blood, by oxidation and ceration |
| Of The Tempest | Artisan | -5 enemy wp on hit (weapon) | archaeleaf, by solution and distillation |
| Of The Bleak | Master | -5 enemy sp on hit (weapon) | archaeleaf, by oxidation and projection |
| Of New Saellem | Master | Dc19 to blind (weapon) | aloe ferox, by oxidation and multiplication |
| Of Crecia | Master | Dc19 to mute (weapon) | astragalus membranaceus, by oxidation and putrefaction |
| Of Tharsis | Master | Dc19 to trip (weapon) | tanacetum parthenium, by oxidation and fixation |
| Of Narsis | Master | Dc19 to disarm (weapon) | tanacetum parthenium, by congelation and ceration |
| Of Jewall | Master | Dc20 to stun (weapon) | riverroot, by solution and multiplication |
| Of Grief | Journeyman | -1 to all enemy elemental resistance (weapon) | bloodmoss, by solution and putrefaction |
| Of Affliction | Master | -2 to all enemy elemental resistance (weapon) | venomsbane, by solution and fixation |
| Of Ghost Touch | Master | Able to strike ethereal enemies (weapon) | seccubi blood, by distillation and digestion |
| Of Shadowstriking | Master | Dc20 to doublestrike (weapon) | rekk, by congelation and digestion |
| Of Dread | Master | Dc20 to fear (weapon) | tickfern, by sublimation and filtration |
| Of Decay | Master | Dc20 to add disease1 (weapon) | bloodmoss, by distillation and congelation |
| Of Infection | Master | Dc20 to add poison 1 (weapon) | riverroot, by fixation and putrefaction |
| Of The Ghost | Hobbyist | 1 wp stolen on hit (weapon) | vaccinium maerocarpan, by solution and multiplication |
| Of The Specter | Apprentice | 2 wp stolen on hit (weapon) | taraxacum officinale, by multiplication and projection |
| Of The Phantom | Journeyman | 3 wp stolen on hit (weapon) | taraxacum officinale, by projection and digestion |
| Of The Wraith | Master | 4 wp stolen on hit (weapon) | taraxacum officinale, by filtration and oxidation |
| Of The Archon | Artisan | 5 wp stolen on hit (weapon) | taraxacum officinale, by putrefaction and congelation |
| Of Reversal | Apprentice | Reflect 1 damage when hit (shield) | eleutherococcus senticosus, by putrefaction and fixation |
| Of Repulsion | Journeyman | Reflect 2 damage when hit (shield) | eleutherococcus senticosus, by putrefaction and congelation |
| Of Vengeance | Master | Reflect 3 damage when hit (shield) | eleutherococcus senticosus, by putrefaction and ceration |
| Of Retribution | Artisan | Reflect 4 damage when hit (shield) | valeriana officinalis, by putrefaction and distillation |
| Of Protection | Master | +1 to all shield AC above 0 (shield) | valeriana officinalis, by putrefaction and sublimation |
| Of Reinforcement | Artisan | +4 to lowest AC (shield) | valeriana officinalis, by sublimation and oxidation |
| Of Focus | Hobbyist | +1 range damage (ranged weapon) | passiflora incarnata, by putrefaction and solution |
| Of Reach | Apprentice | +2 range damage (ranged weapon) | hydrastis canadensis, by putrefaction and solution |
| Of Projection | Master | +4 range damage (ranged weapon) | hamamelis virginiana, by putrefaction and projection |
| Of Flight | Artisan | +5 range damage (ranged weapon) | orenotherabiennis, by congelation and fixation |
What an alchemist makes#
Tools (4)
| Piece | DC | Material |
|---|---|---|
| Pill | 1 | 1 bone dust |
| Mortar And Pestle | 5 | 2 stone |
| Black Powder Bomb | 8 | 3 sulfur |
| Firepot | 12 | 5 phosphorus |
Everything else (2)
| Piece | DC | Material |
|---|---|---|
| Purified Water | 3 | 1 stone |
| Venom Antidote | 6 | 2 salt |
The guildmaster#
Verity Oake kept her apothecary half underground in New Saellem, where the cold preserved what she brewed and the Exuvae couldn’t see who came and went. She saved more lives there than any priest, and ended a few she still won’t discuss. She walked out of Amone with the survivors and set up in a grove of the Silent Jungle, because it grows what she needs: bark, fungus and bitter roots that work whether the gods are listening or not.
Find Verity Oake at the medicine grove in the Silent Jungle, in Menusia. It’s the guild’s only hall: you join there, and you come back to it for every rank’s quest, inquirer to artisan.
Trades it works with#
What alchemy gives the other trades.
What it takes from them.
A good pair
Sigildry: The better a brew, the finer the glass it needs, and sigildry blows it.
Who takes it up#
The classes whose work alchemy fits best. Any class can join any guild.
The guild finder ranks every guild for a class.
How it shows#
None of this changes a roll. It’s how the people around you can tell what you do for a living.
- Your fingertips are stained yellow and green, and you smell every cup before you drink.
- You carry more little bottles than anyone needs, and know what’s in each by its weight.
What others say#
Oake's draught kept my leg on. I don't know what was in it, and I've decided not to ask.
Never buy a potion from a Narsian alchemist, and never sell one to a Tharsian.
The cure that spread
Verity Oake brewed a cure for a fever going through the Port of Doonan, and the fever stopped. Now the people who drank it hear the hum in the ground, and they’ve started walking north toward the Scar in their sleep. Verity swears the cure was clean. She wants someone to follow the sleepers before the Rift Watch decides to stop them.

