Blacksmithing#
Any fool can heat iron. A smith knows when to stop hitting it.
The trade of metal worked by hand: weapons, armor, tools and everything else that has to hold. A blacksmith starts by mending other people's work and ends up making pieces a lord will wait a season for.
Ranks and quests#
The guild’s hall sets each rank’s quest. Six ranks has what every rank makes, and making something how the craft roll works.
- Level0Rank 1: Inquirer
Trash to Shoddy · ×1 worth · 1d6 craft roll
Scrub the rust off a rack of the hall's practice blades until the forge-elder can see their face in one.
- Level20Rank 2: Hobbyist
Crude to Inferior · ×1.25 worth · 2d6 craft roll
Repair a set of armor that came back from a fight, and hand it back to the soldier who wore it.
- Level40Rank 3: Apprentice
Shoddy to Acceptable · ×1.5 worth · 2+3d6 craft roll
Rebuild a broken weapon the hall picks out of its scrap pile.
- Level60Rank 4: Journeyman
Poor to Fine · ×1.75 worth · 4+4d6 craft roll
Cast a commission for someone who will use it the day it arrives, and be there when they do.
- Level80Rank 5: Master
Inferior to Flawless · ×2 worth · 5+5d6 craft roll
Swag a blade that survives the hall's own testing, without losing it to the anvil.
- Level100Rank 6: Artisan
Adequate to Masterwork · ×3 worth · 6+6d6 craft roll
Forge a weapon from ore you mined, in a mold you formed, and sharpen it. The hall decides whether it carries your mark.
The work#
A blacksmith learns backwards: mending first, making later. An inquirer can only recondition worn gear back to mint. Repair comes at hobbyist, and rebuild, which brings back even broken gear, at apprentice. Only a journeyman casts new work, a master learns to anneal and swag it into something better than the mold made it, and an artisan can sharpen an edge and form mold from any metal piece they can get their hands on.
Metal comes from ingots, or from salvaging old gear. Salvage loses nothing: a piece that took 15 material breaks down into 15 material of ingots (5 each), components (2) and fragments (1).
Melting the metal#
Load the crucible, inside a forge or atop a hearth, and heat it to the metal’s melting point. Press bellows drives the heat up, fuel fire feeds the coal, and reshape flame rebuilds the fire when the forge can’t reach the heat it used to. The hotter the forge, the faster it eats coal.
Casting the piece#
Cast mold pours the melt into a mold, and it won’t set unless the crucible holds enough metal to fill it. Release mold breaks the mold off the hot piece, and quench cools it in the slack tub. The piece is finished now, but rough.
Forming the finish#
A master takes it further. Anneal heats the piece back up in the forge, and swag works it cold on the anvil, raising its craftsmanship every time it goes well. Every swag shaves off a little metal, and a piece that loses too much is destroyed: not broken, which mends, but gone, fit only for the crucible.
Skills and tools#
- ReconditionInquirer
- Recondition is used to fix minor problems in items, turning fair or excellent condition items into mint condition.Tools: steel wool
- RepairHobbyist
- Repair is used to fix major problems in items, turning damaged or mediocre condition items into fair condition items so they can then be reconditioned to mint.Tools: blacksmith hammer, anvil
- RebuildApprentice
- Rebuild is used to completely overhaul broken or ruined condition items into damaged condition items so they can be repaired and reconditioned back into pristine shape.Tools: tongs, forge, hearth
- Press BellowsApprentice
- Increases the heat of the hearth or forge by forcing air into it (forge) or upon it (hearth) through a tuyere.Tools: tuyere
- Reshape FlameApprentice
- Increases the maximum heat potential by assembling a new layer of damp coal around the edge of the hearth or forge.Tools: coal
- Fuel FireApprentice
- Issues coal into a hearth or forge.Tools: coal
- Cast MoldJourneyman
- Use a present mold to cast an item of the molds type by pouring the melted material into it.Tools: mold, crucible
- Release MoldJourneyman
- After the melted metal cools into a solid, releasing a mold clears the hot raw product from the mold making it ready for quenching. The mold is destroyed during the process of releasing the product from the mold.Tools: mold, blacksmith hammer
- QuenchJourneyman
- Done immediately after releasing a mold quenching dumps the hot raw product into a slack tub so it can be swagged.Tools: tongs, slack tub
- AnnealMaster
- Annealing increases the heat of the raw product so swagging can occur.Tools: tongs, forge, hearth
- SwagMaster
- Swagging is cold-working of a material into its desired shape, increasing the outcome quality. Swagging reduces raw products heat.Tools: blacksmith hammer, anvil
- SharpenArtisan
- Sharpen allows the use of a whetstone or stropping stick upon a slashing or piercing item to make it deal more damage during combat.Tools: whetstone, stropping stick
- Form MoldArtisan
- Form mold allows the artisan blacksmith use a reference metallic item, sand and a forge to create a mold for which the blacksmith may use later for casting.Tools: sand, forge, item
Tools and supplies (21)
| Tool | What it is for |
|---|---|
| Master Weaponsmith’s Magical File | A silvery file that bites true on a blade’s edge. |
| Master Armorsmith’s Magical File | A silvery file that smooths a plate’s seams. |
| Apprentice Weaponsmith’s Magical File | A silvery file that teaches the hand holding it. |
| Apprentice Armorsmith’s Magical File | A silvery file that teaches the hand holding it. |
| Pair Of Magical Apprentice Tongs | Silvery tongs that teach the hand holding them. |
| Steel Wool | A piece of steel wool allows a blacksmith to recondition armor or weapons to restore them to their pristine state. |
| Whetstone | Stone used to help sharpen a piercing or slashing weapon. |
| Stropping Stick | Leather strip used to help sharpen a piercing or slashing weapon. |
| Clay Wire Tool | The wire tool allows the sigildry tradesperson to cut a clay form from atop a pottery wheel so it can be moved to a kiln. |
| Blacksmith Hammer | Specialized hammer used within the blacksmithing tradesguild to form weapons, armor and other items. |
| Ingot Mold | An ingot mold is used to cast molten purified ore into ingots so that blacksmiths can use the ingots for producing items. The process of purifying ore is through smelting it. |
| Block Mold | A block mold is used to cast molten purified ore into blocks so that blacksmiths can consolidate materials. A block is essentially 20 ingots in material amount. |
| Crucible | A crucible is the heavy pot used to hold molten ores. A crucible is made of a metal with a high boiling point so that it is resistant to the potential heat. Crucibles are generally built atop forges with a crankshaft used to tip the crucibles, and lift it to pour into molds. |
| Slack Tub | Tub of cool water used to extinguish heat from hot metals after they’re done being cast. |
| Forge | Helps in heating of materials contained as ingots into molds by melting them into a liquid state. |
| Hearth | Very similar to a forge, a hearth is a smaller version where the crucible actually sets ontop instead of within. A hearth heats up to melt the material within the crucible. |
| Anvil | An anvil is a very strong metal slab where armor and weapons are lain to be battered by a hammer into shape. |
| Coal | Coal fuels fire that heats a furnace or forge. |
| Tuyere | Item used to breathe air into a hearth or forge to increase the heat. |
| Tongs | Tongs are metallic tools that bend at the top apex, allowing the tips to clamp and surface with the continued force of squeezing the handles together. Tongs are used to hold very hot items, predominately those that need to be transported to the quench tank to cool. |
| Pritchel | A tapered iron punch a farrier drives through a hot horseshoe at the anvil to open its nail holes, then uses to carry the shoe. |
What it makes#
What a smith makes#
Weapons (29)
| Piece | DC | Material |
|---|---|---|
| Cleaver | 5 | 35 metal |
| Club | 8 | 30 metal |
| Axe | 10 | 35 metal |
| Blackjack | 10 | 30 metal |
| Chain Whip | 10 | 10 metal |
| Dagger | 10 | 8 metal |
| Darts | 10 | 3 metal |
| Hammer | 10 | 30 metal |
| Javelin | 10 | 40 metal |
| Mace | 10 | 38 metal |
| Pickaxe | 10 | 10 metal |
| Scepter | 10 | 30 metal |
| Shortsword | 10 | 25 metal |
| Spear | 10 | 40 metal |
| Tomahawk Axe | 10 | 5 metal |
| Broadsword | 11 | 30 metal |
| Field Axe | 11 | 40 metal |
| War Hammer | 11 | 31 metal |
| Claymore | 12 | 45 metal |
| Flail | 12 | 44 metal |
| Longsword | 14 | 40 metal |
| Scythe | 14 | 50 metal |
| Chakrum | 15 | 24 metal |
| Halberd | 15 | 40 metal |
| Trident | 15 | 38 metal |
| Shuriken | 16 | 14 metal |
| Katar | 18 | 12 metal |
| Masakari | 18 | 35 metal |
| Sai | 20 | 5 metal |
Armor (40)
| Piece | DC | Material |
|---|---|---|
| Finger Armor | 2 | 11 metal |
| Helm | 6 | 6 metal |
| Face Guard | 7 | 5 metal |
| Arm-Guards | 8 | 6 metal and leather |
| Bracers | 8 | 7 metal and leather |
| Full Helm | 8 | 8 metal |
| Scaled Shoulders | 8 | 24 metal |
| Boots | 10 | 10 metal and leather |
| Bracelet | 10 | 4 metal |
| Chainmail Gauntlets | 10 | 10 metal |
| Chainmail Leggings | 10 | 23 metal |
| Chatelaine | 10 | 15 metal |
| Footplates | 10 | 15 metal |
| Gauntlets | 10 | 11 metal |
| Greaves | 10 | 27 metal |
| Half-Plate Shoulders | 10 | 28 metal |
| Plate Boots | 10 | 20 metal |
| Plate Leggings | 10 | 24 metal |
| Plate Shoulders | 10 | 31 metal |
| Platemail | 10 | 41 metal |
| Platemail Gauntlets | 10 | 18 metal |
| Scale Boots | 10 | 16 metal |
| Scalemail | 10 | 35 metal |
| Scalemail Gauntlets | 10 | 14 metal |
| Pauldrons | 11 | 18 metal |
| Ringmail | 11 | 38 metal |
| Shackles | 11 | 8 metal |
| Half-Plate | 12 | 40 metal |
| Half-Plate Leggings | 12 | 22 metal |
| Scale Leggings | 12 | 19 metal |
| Gorget | 13 | 14 metal |
| Splint Leggings | 13 | 44 metal and leather |
| Splint Boots | 14 | 83 metal and leather |
| Splintmail | 14 | 81 metal and leather |
| Buckler | 15 | 38 metal |
| Fauld | 15 | 8 metal |
| Half-Plate Boots | 15 | 15 metal |
| Brigandine Armor | 20 | 71 metal and cloth |
| Splint Shoulders | 20 | 56 metal and leather |
| Tower Shield | 20 | 41 metal |
Wagon and carriage parts (8)
| Piece | DC | Material |
|---|---|---|
| Cart Brace | 9 | 6 metal |
| Carriage Axle | 10 | 1 metal |
| Carriage Hub | 10 | 1 metal |
| Carriage Lamp | 10 | 1 metal |
| Carriage Leaf Spring | 10 | 1 metal |
| Carriage Step | 10 | 1 metal |
| Cart Axle | 10 | 20 metal |
| Cart Spring | 11 | 12 metal |
Tools (101)
| Piece | DC | Material |
|---|---|---|
| Door Wedge | 5 | 2 metal |
| Duster Handle | 5 | 3 metal |
| Metal Cleaning Brush | 6 | 1 metal |
| Metal Dust Pan | 6 | 5 metal |
| Squeegee Frame | 6 | 4 metal |
| Downspout | 7 | 10 metal |
| Clinch Block | 8 | 4 metal |
| Cooper’s Punch | 8 | 3 metal |
| Flagging Iron | 8 | 4 metal |
| Hoof Pick | 8 | 3 metal |
| Pipe Clamp | 8 | 6 metal |
| Ridge Cap | 8 | 12 metal |
| Scraper | 8 | 1 metal |
| Ball-Peen Hammer | 9 | 3 metal |
| House Brace | 9 | 14 metal |
| Anvil | 10 | 50 metal |
| Auger | 10 | 2 metal |
| Backsaw | 10 | 1 metal |
| Beveler | 10 | 1 metal |
| Blacksmith Hammer | 10 | 4 metal |
| Block Mold | 10 | 10 metal |
| Blowpipe | 10 | 3 metal |
| Broach | 10 | 1 metal |
| Clamp | 10 | 3 metal |
| Clay Wire Tool | 10 | 1 metal |
| Crowbar | 10 | 6 metal |
| Crucible | 10 | 8 metal |
| Eave Struts | 10 | 20 metal |
| Enchanting Hammer | 10 | 4 metal |
| Engraving Rotary | 10 | 2 metal |
| Felling Saw | 10 | 6 metal |
| File | 10 | 2 metal |
| Flat Chisel | 10 | 2 metal |
| Fletcher Hammer | 10 | 3 metal |
| Fletchers Knife | 10 | 2 metal |
| Focus Charm | 10 | 1 metal |
| Gimlet | 10 | 1 metal |
| Handsaw | 10 | 3 metal |
| Hatchet | 10 | 1 metal |
| Hoe | 10 | 4 metal |
| Ingot Mold | 10 | 10 metal |
| Jeweler Hammer | 10 | 2 metal |
| Knife | 10 | 3 metal |
| Knitting Needle | 10 | 1 metal |
| Lamplighter Wand | 10 | 1 metal |
| Larding Needle | 10 | 1 metal |
| Leather Needle | 10 | 1 metal |
| Loom Comb | 10 | 1 metal |
| Loppers | 10 | 1 metal |
| Mandrel | 10 | 3 metal |
| Mining Pick | 10 | 6 metal |
| Mitre Clamp | 10 | 8 metal |
| Nail | 10 | 1 metal |
| Needle | 10 | 1 metal |
| Pitchfork | 10 | 5 metal |
| Pliers | 10 | 2 metal |
| Plow | 10 | 25 metal |
| Point Chisel | 10 | 2 metal |
| Pritchel | 10 | 3 metal |
| Pruning Shears | 10 | 1 metal |
| Punch Tool | 10 | 1 metal |
| Rake | 10 | 4 metal |
| Rasp Tool | 10 | 1 metal |
| Ruler | 10 | 6 metal |
| Scalpel | 10 | 1 metal |
| Scissors | 10 | 1 metal |
| Screwdriver | 10 | 1 metal |
| Shears | 10 | 2 metal |
| Shovel | 10 | 5 metal |
| Skinning Knife | 10 | 2 metal |
| Sledgehammer | 10 | 12 metal |
| Spade | 10 | 5 metal |
| Stamp | 10 | 1 metal |
| Steel Wool | 10 | 1 metal |
| Stitching Awl | 10 | 1 metal |
| Swivel Knife | 10 | 1 metal |
| Tin Snips | 10 | 1 metal |
| Tongs | 10 | 4 metal |
| Tooth Chisel | 10 | 2 metal |
| Trenchet | 10 | 2 metal |
| Trowel | 10 | 1 metal |
| Tuyere | 10 | 4 metal |
| Wood Axe | 10 | 6 metal |
| Wood Screw | 10 | 1 metal |
| Wymbylle | 10 | 1 metal |
| Frame Rafter | 11 | 35 metal |
| Framing Square | 12 | 10 metal |
| Hoof Knife | 12 | 4 metal |
| Purlin | 12 | 40 metal |
| Wire Cutter | 12 | 6 metal |
| Curette | 14 | 3 metal |
| Forceps | 14 | 5 metal |
| Key | 14 | 2 metal |
| Nippers | 14 | 8 metal |
| Weights | 14 | 20 metal |
| Alligator Clincher | 15 | 10 metal |
| Calipers | 15 | 8 metal |
| Tweezers | 15 | 2 metal |
| Surgical Tubing | 16 | 6 metal |
| Lock | 18 | 12 metal |
| Standard Yard | 20 | 30 metal |
Cookware (26)
| Piece | DC | Material |
|---|---|---|
| Baking Sheet | 5 | 6 metal |
| Cooking Pot | 5 | 15 metal |
| Kettle | 5 | 15 metal |
| Stirring Spoon | 5 | 3 metal |
| Bottle Brush | 6 | 1 metal |
| Frying Pan | 6 | 6 metal |
| Ladle | 6 | 4 metal |
| Meat Hook | 6 | 2 metal |
| Stockpot | 6 | 20 metal |
| Funnel | 8 | 4 metal |
| Measuring Spoon | 8 | 1 metal |
| Peeler | 10 | 1 metal |
| Racking Cane | 10 | 3 metal |
| Chop Knife | 12 | 2 metal |
| Fork | 12 | 1 metal |
| Bone Saw | 18 | 1 metal |
| Colander | 18 | 1 metal |
| Eating Utensils | 18 | 5 metal |
| Fish Knife | 18 | 1 metal |
| Grater | 18 | 1 metal |
| Spatula | 18 | 1 metal |
| Spice Grinder | 18 | 1 metal |
| Spoon | 18 | 1 metal |
| Steak Knife | 18 | 1 metal |
| Strainer | 18 | 1 metal |
| Whisk | 18 | 1 metal |
Containers and packs (12)
| Piece | DC | Material |
|---|---|---|
| Pot | 5 | 13 metal |
| Bucket | 6 | 10 metal |
| Paint Can | 6 | 4 metal |
| Milk Pail | 7 | 10 metal |
| Canteen | 10 | 4 metal |
| Chalice | 10 | 6 metal |
| Cup | 10 | 2 metal |
| Flask | 10 | 3 metal |
| Goblet | 10 | 4 metal |
| Pitcher | 10 | 8 metal |
| Stein | 10 | 7 metal |
| Tankard | 10 | 5 metal |
Everything else (35)
| Piece | DC | Material |
|---|---|---|
| Ladder | 8 | 25 metal |
| Basic Snare | 10 | 1 metal |
| Bullseye Lantern | 10 | 4 metal |
| Cage | 10 | 1 metal |
| Carabiner | 10 | 1 metal |
| Coin | 10 | 1 metal |
| Compass | 10 | 2 metal |
| Fishing Hooks | 10 | 2 metal |
| Fishing Lure | 10 | 1 metal |
| Helmet | 10 | 6 metal |
| Hexcentrics | 10 | 1 metal |
| Hooded Lantern | 10 | 4 metal |
| Horseshoe | 10 | 6 metal |
| Manacles | 10 | 15 metal |
| Nut | 10 | 1 metal |
| Oil Lamp | 10 | 3 metal |
| Piton | 10 | 1 metal |
| Quickdraws | 10 | 2 metal |
| Rappel Device | 10 | 2 metal |
| Razor Wire | 10 | 2 metal |
| Roasting Spit | 10 | 1 metal |
| Timbrel | 10 | 5 wood, 3 metal and 2 leather |
| Trap | 10 | 8 metal |
| Tricam | 10 | 1 metal |
| Alphorn | 13 | 30 wood and 12 metal |
| Fishing Reel | 13 | 6 metal |
| Bell | 14 | 20 metal |
| Flute | 15 | 6 metal |
| Gong | 15 | 30 metal |
| Harp | 15 | 20 wood and 4 metal |
| Glockenspiel | 16 | 18 metal and 10 wood |
| Lockpick | 16 | 1 metal |
| Piccolo | 16 | 4 metal |
| Weighted Coin | 16 | 1 metal |
| Practice Lock | 17 | 12 metal |
The guildmaster#
Brannoc is a forge-elder on Jewall’s Council of Forges and has turned away more apprentices than most halls ever take in. Every blade that leaves his hands carries his mark, and he has broken more of his own blades than he has sold, because they weren’t good enough to carry it. He came down to Moria when the war ended to help it make plowshares again, and works out of a reopening stall until the city gives him a forge.
Find Brannoc Dunmar at a reopening stall on the Triumphal Plaza in Moria. It’s the guild’s only hall: you join there, and you come back to it for every rank’s quest, inquirer to artisan.
Trades it works with#
What blacksmithing gives the other trades.
What it takes from them.
A good pair
Mining: Dig your own ore and smelt your own ingots, and your forge never sits cold waiting on a supplier.
Engineering: Most of a wagon or a siege engine is metal parts, and an engineer who forges them waits on nobody.
Who takes it up#
The classes whose work blacksmithing fits best. Any class can join any guild.
The guild finder ranks every guild for a class.
How it shows#
None of this changes a roll. It’s how the people around you can tell what you do for a living.
- Burn scars on your forearms, and you check every blade you’re handed for its maker’s mark.
- You can’t walk past a horse without looking at its shoes.
What others say#
A Jewall-trained smith can tell which province your sword came from by tapping it. Then they'll tell you everything wrong with it.
Every Morian gets her first blade from a Morian smith, and she'll tell you the smith's name before her own.
The forged mark
Blades with Brannoc Dunmar’s mark are turning up in the hands of the bandits on the Mellowdeep causeway, and every one of them breaks on the second blow. Brannoc never made them, and he wants the forger found before the Council of Forges decides he did. Whoever is copying his mark learned it at his own anvil.

