Plains of Sedia D20

Leatherworking

Leatherworking#

The sigil of leatherworking

Everything that walked can carry you, if you treat the hide right.

Tavo Rennick, guildmaster of leatherworking

The trade of hides: skinning, tanning and turning leather into armor, boots, bags, belts and bridles. Leather is lighter than metal and quieter, and plenty of people who fight for a living would rather wear it.

KindHide and thread HallAmari GuildmasterTavo Rennick Skills10

Ranks and quests#

The guild’s hall sets each rank’s quest. Six ranks has what every rank makes, and making something how the craft roll works.

  1. Level0
    Rank 1: Inquirer

    Trash to Shoddy · ×1 worth · 1d6 craft roll

    Work a week in the hall's tanning yard and keep your breakfast down.

  2. Level20
    Rank 2: Hobbyist

    Crude to Inferior · ×1.25 worth · 2d6 craft roll

    Skin a beast you hunted yourself and bring back a hide without a cut in it.

  3. Level40
    Rank 3: Apprentice

    Shoddy to Acceptable · ×1.5 worth · 2+3d6 craft roll

    Make a pair of boots someone walks a hundred miles in, and mend them when they come back.

  4. Level60
    Rank 4: Journeyman

    Poor to Fine · ×1.75 worth · 4+4d6 craft roll

    Tan the hide of something that fought back, and make armor of it for whoever helped you kill it.

  5. Level80
    Rank 5: Master

    Inferior to Flawless · ×2 worth · 5+5d6 craft roll

    Outfit a Maygonite crew for a month in the ruins of Esthar, and bring every one of them home.

  6. Level100
    Rank 6: Artisan

    Adequate to Masterwork · ×3 worth · 6+6d6 craft roll

    Make the saddle and bridle for a mount an animal husbandry master has broken, and ride it to the hall.

The work#

Leather comes from skinning an animal or from salvaging old leather gear. A hide becomes leather through tanning, and the tanning decides what kind of leather you get.

Tanning the hide#

Skin takes the hide with a skinning knife, and tan leather treats it with a reagent: hot water for boiled leather or suede, chromium sulfate for light and medium leather, glutaraldehyde for aniline, polymers for heavy leather and shell cordovan, aluminium salts for nubuck and shagreen, and lime salts for fur and nappa.

Tanning the hide

Making the piece#

Carve leather cuts and shapes the tanned hide, stitch leather joins it, stamp leather tools a pattern into it and polish leather finishes it.

Making the piece

Skills and tools#

ReconditionInquirer
Recondition is used to fix minor problems in leather and cloth armor, turning fair or excellent condition items into mint condition.Tools: leather needle
RepairHobbyist
Repair is used to fix major problems in leather and cloth armor, turning damaged or mediocre condition items into fair condition items so they can then be reconditioned to mint.Tools: leather needle, patch
RebuildApprentice
Rebuild is used to completely overhaul broken or ruined condition leather and cloth armor into damaged condition items so they can be repaired and reconditioned back into pristine shape.Tools: leather needle, sewing table
Skin
Skins an animal to retain its hide for leatherworking.Tools: skinning knife
Butcher
Cuts a thick steak from the corpse of a beast with a skinning knife. Nothing more can be taken from the corpse once it is butchered, so skin it first.Tools: skinning knife
Tan Leather
Tans raw leather with specified tanning typeTools: tanning rack
Carve Leather
Uses a knife to carve a design into the leather. Increases the value of the item. Cannot be painted if carved.Tools: swivel knife
Stitch Leather
Using a leather needle, sew together leather into a specific design
Stamp Leather
Stamp the maker into the leather, increasing the value of the item.Tools: stamp
Polish Leather
Increases the value of the leather item.Tools: polishing cloth
Tools and supplies (19)
ToolWhat it is for
Stitching AwlRequired to poke holes within leather for the leather needle.
TrenchetUsed to trim leather.
Swivel KnifeUsed to carve a design into leather.
BrushAn implement with a handle, consisting of bristles set into a block used for cleaning or scrubbing a surface.
Skinning KnifeUsed to skin animals and gather leather.
Leather LacquerA liquid made of shellac dissolved in alcohol, or of synthetic substances, that dries to form a hard protective coating for wood.
Leather NeedleUsed to sew leather together.
StampAn instrument for stamping a pattern or mark using ink or wax.
Hot WaterUsed for vegetable tanning.
Chromium SulfateUsed for chrome tanning, a teal chrystalline powder.
GluteraldehydeUsed for aldehyde tanning, a strong-smelling white liquid.
PolymersUsed for synthetic tanning, a clear strong-smelling liquid.
Aluminium SaltUsed for alum tanning, a shiny silver powder.
Lime SaltUsed for rawhide tanning, a clumpy light green crystalline powder.
Bone FolderA smooth, flat blade of polished bone used to crease, score and burnish leather and paper.
BevelerA small edge tool with a grooved cutting tip, pushed along the edge of leather to round off and bevel its corner.
Tanning RackA wooden frame a raw hide is stretched and pegged on to be worked and dried into leather.
PatchA patch is a roll of stout cloth scraps that tailors and leatherworkers cut from and sew over tears and worn spots, with a needle, to repair cloth and leather armor.
Sewing TableA sewing table is a broad, smooth table with a lip to keep the work from sliding. Tailors and leatherworkers lay a ruined garment flat across it to take it apart and rebuild it.

What it makes#

Leathers#

Each leather comes from tanning a skinned hide with the reagent that makes it.

Leathers (13)
LeatherDCTanningReagentDescription
Flesh5Tanned living flesh, warm to the touch, that seals its own cuts overnight. Only the most practiced crafters can work it, and armor made of it heals itself.
Fur10Soft and dense coat of hair atop an animal pelt.
Light Leather10Light leather is the basic, thinnest of applicable leather types for armor wear.
Skin10A furless skin of an animal or creature killed during hunt or combat, not yet tread and preserved.
Medium Leather15Medium leather is the most common of leather types and has a thickness between light and heavy.
Nubuck15The leather has a soft and rough surface and is made prediminately for shoes.
Shell Cordovan15Shell cordovan is a fine soft leather originally made from goatskin, but now popularly and predominately made from horsehide or other rare animals and creatures. It may be fine and soft, but is incredibly resilient.
Suede17Suede is made with the flesh side turned outward and rubbed up to make a velvety nap. Suede is more cosmetic than resilient, and is difficult to make though skins are easy to acquire in nature.
Aniline Leather18Aniline is a colorless and poisonous liquid used to shine and strengthen normal leather. The leather after shined becomes hard to bend, but gains greater tensil strength.
Boiled Leather18Boiled leather is difficult to stitch but offers great protection from a variety of attacks and elements. It is considered a step above heavy leather in usefulness.
Nappa Leather18Nappa leather was originally made from sheeps skin, but since has been found on rare magical creatures. The soft leather is very durable and incredibly sought after because of its unique colors.
Shagreen18A rough skin usually found on some sharks, stingrays and magical creatures. This is used as an abrasive or hard and incredibly protective leather if treated properly.
Heavy Leather20Heavy leather is the thickest of common leather types. It offers the most protection for the amount of money it costs.

What a leatherworker makes#

Weapons (1)
PieceDCMaterial
Whip1030 leather
Armor (15)
PieceDCMaterial
Arm-Guards86 metal and leather
Armband86 cloth and leather
Bracers87 metal and leather
Leggings820 leather
Belt1010 leather
Boots1010 metal and leather
Gloves108 leather and cloth
Moccasin1015 leather
Mantle1115 cloth and leather
Splint Leggings1344 metal and leather
Tunic1335 leather and cloth
Splint Boots1483 metal and leather
Splintmail1481 metal and leather
Studded Tunic1532 leather
Splint Shoulders2056 metal and leather
Tools (1)
PieceDCMaterial
Bone Folder41 bone
Containers and packs (4)
PieceDCMaterial
Waterskin510 leather
Saddlebag1545 cloth and leather
Satchel1835 cloth and leather
Backpack2040 cloth and leather
Everything else (7)
PieceDCMaterial
Saddle620 leather
Snaffle Bridle1023 leather
Timbrel105 wood, 3 metal and 2 leather
Pelham Bridle1122 leather
Western Bridle1224 leather
Weymouth Bridle1322 leather
Parkhorse Bridle1521 leather

The guildmaster#

Tavo spent forty years in the tanning yards downwind of Esthar’s Inner City, insisting the smell was honest work. Half the Maygonites in Esthar wear his boots into the ruins, and he has outlived more of his customers than any tradesman in the province. He came to Verinton for the deer hides the Carvi still smoke the old way, and stayed in a deer-hide tent because nobody there minds the smell.

Find Tavo Rennick at a deer-hide tent in Verinton, in Amari. It’s the guild’s only hall: you join there, and you come back to it for every rank’s quest, inquirer to artisan.

Where Tavo Rennick teachesVerinton: LeatherworkingVerinton
Tavo Rennick teaches at a deer-hide tent in Verinton.

Trades it works with#

What leatherworking gives the other trades.

What it takes from them.

A good pair

Tailoring: Between them they make every piece of armor that isn’t metal, and the packs to carry the rest.

Animal Husbandry: Break the horse, then make its saddle and bridle yourself.

Who takes it up#

The classes whose work leatherworking fits best. Any class can join any guild.

The guild finder ranks every guild for a class.

How it shows#

None of this changes a roll. It’s how the people around you can tell what you do for a living.

  • You smell faintly of tannin however often you wash, and dogs follow you.
  • You run your thumb along the seams of anything leather you’re handed, and frown if the stitching wanders.

What others say#

I've worn Rennick's boots into four tombs and out of three. The fourth time I left them behind and ran barefoot.

A Maygonite of Esthar

You always know where the leatherworkers live. Follow your nose and keep walking.

A guard of the Inner City

The hide that wasn’t

A hunter sold Tavo Rennick a hide he swore came from a lion, and everything made from it is going wrong: boots that walk their wearers into the ruins at night, a belt that won’t stop tightening. The hunter has disappeared into the Lien Grassland, and Tavo needs to know what the animal really was before he sells another piece.