Tailoring#

The sigil of tailoring

Cloth tells a stranger who you are before you speak. Make sure it tells the truth, or a better lie.

Sahrim of the Quice, guildmaster of tailoring

The trade of fiber, yarn and cloth: spinning, dyeing, weaving, knitting and sewing them into clothes, costumes, packs and armor. A good tailor dresses a lord. A great one makes a commoner look like one.

KindHide and thread HallDumasque GuildmasterSahrim of the Quice Skills10

Ranks and quests#

The guild’s hall sets each rank’s quest. Six ranks has what every rank makes, and making something how the craft roll works.

  1. Level0
    Rank 1: Inquirer

    Trash to Shoddy · ×1 worth · 1d6 craft roll

    Spin a full spindle of yarn even enough that the hall can knit with it.

  2. Level20
    Rank 2: Hobbyist

    Crude to Inferior · ×1.25 worth · 2d6 craft roll

    Knit a cloak for someone heading somewhere cold.

  3. Level40
    Rank 3: Apprentice

    Shoddy to Acceptable · ×1.5 worth · 2+3d6 craft roll

    Weave a bolt of cloth in a weave the hall chooses, without a flaw in a hand's span of it.

  4. Level60
    Rank 4: Journeyman

    Poor to Fine · ×1.75 worth · 4+4d6 craft roll

    Dress a performer for a night that matters to them, and be in the crowd to watch.

  5. Level80
    Rank 5: Master

    Inferior to Flawless · ×2 worth · 5+5d6 craft roll

    Make cloth armor good enough that someone chooses it over leather for a fight.

  6. Level100
    Rank 6: Artisan

    Adequate to Masterwork · ×3 worth · 6+6d6 craft roll

    Weave a piece every tribe of Dumasque would accept as a gift. The hall will tell you if you've offended one.

The work#

The simplest tailoring is gathering fiber, spinning it into yarn and knitting the yarn into a piece. Finer work weaves cloth first, then cuts and sews it to a pattern. Cloth gear salvages into tatters and patches, or yarn if it was knitted.

Spinning, weaving and sewing#

Gather fiber, then spin fiber into yarn or thread and dye fiber for color. Knit design turns yarn straight into a piece, and press fibers makes felt. For woven work, weave textile on a loom: the lengthwise threads are the warp, the threads woven across them are the weft, and the gap opened by lifting alternate warp threads is the shed the shuttle passes through. Sew design cuts and sews the finished cloth.

Spinning, weaving and sewing

Skills and tools#

ReconditionInquirer
Recondition is used to fix minor problems in cloth and leather armor, turning fair or excellent condition items into mint condition.Tools: needle
RepairHobbyist
Repair is used to fix major problems in cloth and leather armor, turning damaged or mediocre condition items into fair condition items so they can then be reconditioned to mint.Tools: needle, patch
RebuildApprentice
Rebuild is used to completely overhaul broken or ruined condition cloth and leather armor into damaged condition items so they can be repaired and reconditioned back into pristine shape.Tools: needle, sewing table
Weave Textile
Create textile using loom, shuttle, & yarn
Knit Design
Need knitting needle and yarn.
Sew Design
Requires needle, thread, textile, & design
Gather Fiber
Gathers raw fiber from plan or animal.
Spin Fiber
Need spindle and loom, yarn or thread.
Dye Fiber
Dyes raw fiber before spinning
Press Fibers
Combine fibers together to creased pressed fibers
Tools and supplies (13)
ToolWhat it is for
YarnYarn is similar to thread except it uses more material and is spun to be larger, generally used for winter clothing.
SpindleObject by which yarn and thread is spun onto.
Spinning WheelUsed to spin raw materials into thread.
RolagUsed to spin raw materials into yarn.
NeedleUsed to make designs.
ThreadSimilar to yarn except it uses less material and is spun to be smaller and finer. Thread is predominately used in stiching fabric together, or other needlework.
ShuttleObject used to compact store weft while weaving.
Treadle LoomThe most simple loom available. Though expensive, these devices are the most simple to use.
Dobby LoomDobby looms are quite a bit more expensive than treadle looms, but requires half the time of weaving with their moving parts to assist the tailor.
Jacquard LoomJacquard looms are the most expensive of the looms but don't require shuttles. They are similar in speed with the dobby looms.
Knitting NeedleRequired to knit fabric.
PatchA patch is a roll of stout cloth scraps that tailors and leatherworkers cut from and sew over tears and worn spots, with a needle, to repair cloth and leather armor.
Sewing TableA sewing table is a broad, smooth table with a lip to keep the work from sliding. Tailors and leatherworkers lay a ruined garment flat across it to take it apart and rebuild it.

What it makes#

Weaves and looms#

WeaveWhat it is
Plain WeaveWarp and weft are aligned so they perform a crisscross pattern. Each weft crosses the warp threads by going over one and then under the next, and so on. Also known as the tabby or taffeta weave.
Basket WeaveVariation of plain weave in which two or more threads are bundled and then woven as one in the warp, weft or both.
Double WeaveWhere two or more sets of warps and more sets of weft interconnect to form two layered cloths. Usually has complex patterns.
Pile WeaveWoven over metal rods or wires that are inserted in the shed during weaving.
Satin WeaveConsists of four or more weft yarns floating over a warp yarn or vice versa. This creates a lustrous appearance.
TwillMade by passing weft threads over one warp thread and then under two or more warp threads, over one, then again under two. Usually made by offsets, creating steps.
Pressed FibersThere is no weave, it is simply fibers pressed together in a matted state.
LoomWhat it is
Treadle LoomThe most simple loom available. Though expensive, these devices are the most simple to use.
Dobby LoomDobby looms are quite a bit more expensive than treadle looms, but requires half the time of weaving with their moving parts to assist the tailor.
Jacquard LoomJacquard looms are the most expensive of the looms but don't require shuttles. They are similar in speed with the dobby looms.

Fibers and textiles#

Fibers (14)
FiberDCDescription
Cotton5White, fluffy fiber pulled from the seed bolls of the cotton plant. It spins and weaves into cheap, soft cloth.
Linen5Cloth woven from flax fiber, crisp, cool and slow to wear out. It is the common stuff of shirts, sheets and bandages.
Wool5Crimped sheep’s fleece, washed and carded into soft fiber. It is cheap, warm and still warm when wet.
Bamboo8Green wood.
Alpaca Hair10Soft, warm fleece sheared from alpacas, lighter than wool and without its itch. It is rare and very expensive.
Hemp10Coarse, tough plant fiber stripped from hemp stalks. It goes into rope, sacking and sailcloth.
Mohair10Long, glossy hair combed from long-haired goats. It holds dye brightly and costs a fortune.
Ramie10A strong, glossy plant fiber stripped from a nettle-like stalk. It weaves into a stiff cloth much like linen.
Silk10Fine, gleaming thread unwound from moth cocoons, one unbroken strand to each. It is light and strong, and it costs a fortune.
Nettle15Fiber stripped from stinging nettle stalks, gathered with gloves and patience. It spins into a strong, fine thread that is worth the stings.
Spidersilk15Silver thread harvested from the webs of giant spiders, stronger than steel wire of the same weight. Mages pay a fortune for it because it strengthens their spells.
Raffia16Long, pale ribbons of fiber peeled from palm leaves. Weavers use it for baskets, hats and tying bundles.
Jute17A long, golden-brown plant fiber, coarse but strong, usually made into sacks and twine. A mage wearing it casts a little stronger.
Barkcloth18Inner tree bark soaked and beaten thin into a soft, papery cloth. Woven into a mage’s gear, it strengthens a spell a little.
Woven textiles (21)
TextileDCWeaveFibersDescription
Linen5PlainCloth woven from flax fiber, crisp, cool and slow to wear out. It is the common stuff of shirts, sheets and bandages.
Zibeline5TwillA thick wool cloth with a long, lustrous nap laid in one direction like sable fur. It is warm, and gear made of it turns some earth magic.
Flannel7TwillSoft, loosely woven wool brushed to a fuzzy nap. It is cheap and warm, the stuff of nightshirts and winter linings.
Tulle7SatinA fine, light netting, stiff enough to hold a shape. It makes veils, ruffles and trim.
Brocade8SatinHeavy cloth with raised patterns woven in, sometimes in gold or silver thread. It is used for formal coats, vestments and hangings.
Canvas8BasketHeavy, tightly woven cloth that sheds wind and most rain. It makes tents, sails, packs and tarps.
Moleskin8PileHeavy cotton with a short, brushed nap as soft as a mole’s fur. Workers wear it for its toughness, and it turns a little earth magic.
Chino9TwillA sturdy cotton twill, smooth on the face and hard to tear. It makes good work and soldiering trousers.
Crape9DoubleA thin cloth with a crinkled, crimped surface, usually dyed black. Mourners pay dearly for a veil of it.
Hodden9BasketCoarse, undyed grey wool, woven at home from the fleece as it came off the sheep. It is a peasant’s cloth, but a well-made bolt sells high.
Velvet9PileA dense cloth with a short, even pile that looks darker or lighter depending on how it is brushed. It is soft, rich and very costly.
Buckram10PlainCoarse cloth stiffened with glue until it holds whatever shape it is pressed into. Tailors use it for hat brims, collars and book covers.
Burlap10BasketRough, loose-woven cloth of jute or hemp that scratches the skin. It is good for sacks, sandbags and not much else.
Harris Tweed10DoubleA rough wool flecked with heather colors, thick enough to turn wind and drizzle. Every bolt comes off a home loom, and the price shows it.
Felt11PressedWool matted and pressed into a dense sheet rather than woven. It makes hats, boot liners and the padding worn under armor.
Serge11TwillA hard-wearing twilled wool with a diagonal rib. Mages favor it because it makes their spells hit harder.
Bombazine12SatinA twilled cloth of silk and wool, usually dyed black. It is the common cloth of mourning dress.
Camlet12PlainA fine, close-woven cloth of goat hair and silk that sheds rain. It makes good cloaks and riding coats.
Damask12SatinA reversible cloth with a pattern woven into it that shows matte on one side and glossy on the other. It is used for fine table linen and wall hangings.
Polar Fleece13PressedThick, fluffy pile cloth that holds its warmth even when soaked. Gear lined with it turns some water harm.
Batiste16PlainA fine, nearly sheer cloth of cotton or linen, hard to weave well. It makes handkerchiefs, collars and underlinens.

What a tailor makes#

Armor (12)
PieceDCMaterial
Cap54 cloth
Armband86 cloth and leather
Cloak820 cloth
Hood86 cloth
Trousers838 cloth
Gloves108 leather and cloth
Robe1040 cloth
Sandals1015 cloth
Mantle1115 cloth and leather
Sash1117 cloth
Tunic1335 leather and cloth
Brigandine Armor2071 metal and cloth
Tools (3)
PieceDCMaterial
Patch101 cloth
Polishing Cloth101 cloth
Sanding Cloth101 cloth
Containers and packs (9)
PieceDCMaterial
Reed Basket46 cloth
Ration Pack56 cloth
Sack1030 cloth
Bag1515 cloth
Knapsack1535 cloth
Pouch1514 cloth
Saddlebag1545 cloth and leather
Satchel1835 cloth and leather
Backpack2040 cloth and leather
Everything else (11)
PieceDCMaterial
Torch21 wood and 1 cloth
Vine Rope42 cloth
Artisan’s Outfit2080 cloth
Courtier’s Outfit2080 cloth
Explorer’s Outfit2080 cloth
Jester’s Outfit2080 cloth
Peasant’s Outfit2080 cloth
Royal Outfit2080 cloth
Scholar’s Outfit2080 cloth
Wanderer’s Outfit2080 cloth
Winter Outfit2080 cloth

The guildmaster#

Sahrim weaves for all ten tribes of Dumasque, and under Rokson that makes her the one person every tribe has sworn not to harm. She uses the freedom to go anywhere and hear everything, and the tribal counselors know exactly how much she hears. She works the small loom at the end of the weavers’ row in Vhall Oasis, where every tribe’s buyers pass and stop to talk.

Find Sahrim of the Quice at the weavers’ row in Vhall Oasis’s central market, in Dumasque. It’s the guild’s only hall: you join there, and you come back to it for every rank’s quest, inquirer to artisan.

Where Sahrim of the Quice teachesVhall Oasis: TailoringVhall Oasis
Sahrim of the Quice teaches at the weavers' row in Vhall Oasis's central market.

Trades it works with#

What tailoring gives the other trades.

What it takes from them.

A good pair

Leatherworking: Between them they make every piece of armor that isn’t metal, and the packs to carry the rest.

Who takes it up#

The classes whose work tailoring fits best. Any class can join any guild.

The guild finder ranks every guild for a class.

How it shows#

None of this changes a roll. It’s how the people around you can tell what you do for a living.

  • Your own clothes fit perfectly, and you notice when anyone else’s don’t.
  • There’s always a needle stuck in your collar and a length of thread wound around one finger.

What others say#

In Dumasque you can tell a man's tribe by his sash from a hundred paces, and his enemies by how fast he's walking.

A tailor of Moria

Sahrim once made me a coat that convinced the Polvi I was one of theirs. It lasted until I opened my mouth.

A merchant of Port Carvi

The wrong sash

A body turned up at the edge of Dumasque wearing the sash of the Hopli tribe, and the Hopli swear he isn’t one of theirs. Under Rokson, somebody has to answer for him. Sahrim wove that sash and knows who she sold it to, and she’ll only tell someone from outside the tribes.